World of Aden: Thunderscape

World of Aden: Thunderscape is a swords & sorcery role-playing video game for DOS. The game is based on the world described in the fantasy trilogy World of Aden: Thunderscape. The player controls a party with up to six members with skills, spells and equipment.

Strategic Simulations Inc. was the developer of World of Aden: Thunderscape, while Mindscape, Inc. was the publisher. It was released in early 1995; a follow-up, Entomorph, was also released that year. The property was acquired by Kyoudai Games in 2013; the company plans to release a new pen and paper role-playing game for the property.

The world of the Thunder Age has a distinctly steampunk feel. The world has recently and drastically changed from medieval swords-and-sorcery to a mixed renaissance and Industrial Revolution tech level. Flintlocks and muskets are the best weapons an adventurer can hope for, but there are extremely expensive, very powerful machine guns called "storm cannons." The world has also recently fallen under the effects of the "Darkfall", an event causing thousands of demons or "nocturnals" to enter the world, along with Corrupted, those who have made a deal with the forces of the Darkfall for power-and usually a curse of some sort.

Entomorph, while sharing the same setting, is not a sequel.

Role-playing game

A pen and paper role-playing game (RPG) was produced by West End Games. In 2013, Kyoudai Games acquired the rights to the game, and plans to publish a new version of the RPG. A year later in March 2014, Kyoudai launch the Core Rulebook of the Campaign Setting for the Pathfinder RPG.

Reception

Reception
Review score
PublicationScore
PC Gamer (US)84%[1]

T. Liam McDonald of PC Gamer US wrote, "It's fun, it's different, it's well-done, and it promises great things for the future of this [World of Aden] line."[1] The magazine left its Game of the Year award category for "Best Roleplaying Game" empty in 1995, as the editors believed none of the year's releases were strong enough to deserve it. However, the editors nevertheless highlighted Thunderscape as "a very good game", which "gave us hope for much better games in the future."[2]

In Computer Gaming World, Scorpia wrote that Thunderscape's automap is "among the most horrible I have ever seen", and she found fault with the game's extensive length and lack of polish. While she enjoyed the first quarter of the game, she believed that its later sections devolved into an "interminable bore", which was "likely to appeal most to the devoted hack-and-slasher".[3] The magazine later included Thunderscape in its holiday 1995 buyer's guide, where a writer noted that, despite the game's "minor problems", players "could do worse than visit ... [this] emerging world".[4]

In his book Dungeons and Desktops: The History of Computer Role-Playing Games (2008), the video game historian Matt Barton called Thunderscape and its companion Entomorph "well-crafted and highly playable games [that] attracted little interest from CRPG fans then or now."[5]

References

  1. 1 2 McDonald, T. Liam (November 1995). "Thunderscape". PC Gamer US. Archived from the original on March 6, 2000.
  2. Editors of PC Gamer (March 1996). "The Year's Best Games". PC Gamer US. 3 (3): 64, 65, 67, 68, 71, 73–75.
  3. Scorpia (November 1995). "Nocturnal Rhythms". Computer Gaming World (136). 101, 102, 104.
  4. Schuytema, Paul C. (December 1995). "Santa's Little Software Helper; Thunderscape". Computer Gaming World (137): 90.
  5. Barton, Matt (February 22, 2008). Dungeons and Desktops: The History of Computer Role-Playing Games. A K Peters. p. 279. ISBN 1568814119.
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