WarTech: Senko no Ronde
WarTech: Senko no Ronde | |
---|---|
Developer(s) | G.rev |
Publisher(s) |
Arcade Xbox 360 |
Designer(s) | Hiroyuki Maruyama (director) |
Composer(s) | Yasuhisa Watanabe |
Platform(s) | Arcade, Xbox 360 |
Release |
Arcade
Xbox 360 |
Genre(s) | Fighting/Shooter |
Mode(s) | Single-player, Multiplayer |
Cabinet | Upright |
Arcade system | Sega NAOMI |
Display | Raster (Horizontal) |
WarTech: Senko no Ronde (旋光の輪舞 Rev. X Senkō no Ronde Rev. X) is an Xbox 360 video game, a port of the arcade fighter/shooter hybrid developed by G.rev for the Sega Naomi board.
Two revisions have been released in the arcades. A home port was released in Japan on July 27, 2006 for the Xbox 360 with enhanced graphics, a more concise story for each character, and network play. The American localization was released on May 29, 2007 for the Xbox 360 from Ubisoft. On May 20, 2010, a sequel entitled Senko no Ronde: Dis-United Order was released for the Xbox 360 exclusively in Japan, which has many new features, a larger cast and more extensive story mode. A reboot of Dis-United Order, titled Senko no Ronde 2, is currently in development for PlayStation 4 and Microsoft Windows and scheduled for September 6, 2017.
Plot
Due to a past catastrophe on Earth, humanity was forced to live amongst the stars for several centuries, resulting in the creation of the S.D. calendar and the birth of the Aria Federation, an empire whose influence extends from Earth to Saturn. In S.D. 1478, an embassy located within the empire's capital on Earth's moon was seized by terrorists, and forces deployed by Aria's Special Space Service ended in disaster as the terrorists triggered a self-detonation device, killing themselves and several civilians in the process.
The actual game begins six years after this event, with the player assuming the role of one of eight characters who will become involved in a mastermind's scheme to take control of the Aria Federation's superweapon and use it for his own purposes.
Toward the Terra, a science fiction series created by Keiko Takemiya, has played a major influence for both Senko no Ronde's story and art style.
Gameplay
Two players fight each other from top-down and isometric perspectives using giant robots called Rounders. The game can be described as a fighter/shmup mashup, with elements of 2D fighters mixed with modern top-down shooters. It is very similar to Psychic Force, a unique, heavily projectile-based fighting game developed at Taito while G.rev's founders worked there. Unlike Psychic Force, however, it offers even more elaborate firing patterns that conjure a danmaku shooter aesthetic. This is further reinforced by "B.O.S.S. Mode," a super attack that allows players to transform into screen-filling boss ships that can fill the screen with bullets. It may also be likened to "a 2D version of Virtual On" mixed with shmup boss encounters and modern danmaku patterns. Due to its close ties with Virtual On's mechanics, several of its strategies can also be applied to this game as well.
Each character in Senko no Ronde boasts unique weapons, bullet patterns, and game play styles, each have two variations called Cartridge A and Cartridge B which have slightly modified stats and weapon properties. All characters have a main weapon and sub weapon, as well as 3-4 special attacks called "Barrages", which are activated via command inputs similar to 2D fighters. When matches start players are given two "B.O.S.S. Stock" which lets a player switch to a larger robot called "B.O.S.S. Mode", which is comparable to a boss ship in standard shmups. In Boss Mode a player has increased firepower and will regain a portion of health, but movement is more restricted, only one boss form can be activated at a time. Upon losing a match you will regain one Boss Stock. If your character's health bar is depleted they will enter a special state called "Vanish Mode" which reduces the size of the characters hitbox, but if one more shot connects you will lose the round. Using a Boss Stock well in Vanish Mode will result in using a more powerful Boss Mode, called "Final Boss" Mode, which has benefits such as additional firepower or more mobility. Final Boss mode also has access to an extra powerful super attack.
Revisions
NEW Ver.
This version added following:
- Ernula can be played without codes.
- Customizable dash controls.
- Extra 20 second is added in final round if the game is tied.
- Both player can use same cartridge type when choosing same character.
Rev. X
It is the Xbox 360 version of the game. This version added following:
- Voices in attract mode.
- 6-button control scheme.
- New endings.
- Separate Score Attack mode.
- Selectable stage in VS mode.
SP
While released a few weeks after its home port, several features that were used in Rev. X were applied to this version first, as it underwent location testing two months before its Xbox 360 debut in Japan.
- Two additional buttons have been added to the default arcade layout- one is for Overdrive, and the other is for Barrage attacks.
- Novice mode to help beginners.
- A new HUD.
- New costumes for each character if the player selects their A Cartridge which were temporarily exclusive to this version.
- Like its Xbox 360 counterpart, players can choose the stage they wish to fight in and what stage-specific song they want to use after their characters have been selected.
Xbox Live Marketplace content
In the Japanese version, A Cartridge costumes from the SP arcade game and B Cartridge costumes previously seen from the drama CD in the limited edition of the game are available. The Japanese Xbox live content is compatible with Wartech, but you will need to create a Japanese Live account and purchase Japanese region Xbox Live points.
Rev. X updates
1st patch: Rebalanced the characters so they played like the arcade counterpart.
2nd patch: Improved network support. In player select screen, opponent is no longer shown. Added random select option in character select screen. New songs can be heard when selecting a stage.
Ver 2.01: Rebalanced characters, and improved network support.
Reception
Reception of the game was generally mixed, with several sources complaining that its short length and relatively insubstantial content, coupled with its full price tag, made it not worth its full retail price.[1] The title quickly dropped to a sixth of its original price after its release in the US. Hyper's Maurice Branscombe commends the game for being a "successful melding of shooter and fighter and its great weapon effects". However, he criticises it for its "limited single player, melee needed work and its price tag".[2]
Xbox 360 reviews:
- GameBrink - 88%
- Eurogamer - 80%
- 1UP - 50%
- Game Informer - 3.75/10
- GameSpot - 52%
- Official Xbox Magazine - 6.0/10
Senko no Ronde Rev. X has fared much better in Japan, where it has received a gold rating of 32/40 from Famitsu and is now part of the Microsoft Platinum Collection.
Sequels
Senko no Ronde: Dis-United Order
Senko No Ronde: Dis-United Order | |
---|---|
Developer(s) | G.rev |
Publisher(s) |
Arcade Xbox 360 |
Platform(s) | Arcade, Xbox 360 |
Release |
Arcade
Xbox 360 |
Genre(s) | Fighting/Shooter |
Mode(s) | Single-player, Multiplayer |
Cabinet | Upright |
Arcade system | Taito Type X2 |
Display | Raster (Horizontal) |
On May 20, 2010, G.rev released Senko no Ronde: Dis-United Order (Senko no Ronde: DUO for short) in Japan for the Xbox 360, it features many new characters, assist attacks, updated mechanics and a larger more fleshed out story mode, and the ability to save replays. Senko no Ronde: DUO was released in both a standard edition, as well as a Limited Edition version which featured special box art and contained a bonus Drama CD. The game features 14 characters, each with two cartridge variations, and 12 assist characters which can be called on briefly during battles. Shortly after launch G.Rev released ver.2.00EX update which brought back two characters from the previous game, Ernula and Sakurako. The ver.2.00EX update also allowed characters and assist to be mixed and matched, as well fixed several glitches. Game play in Senko no Ronde: DUO is known for being noticeably faster than WarTech: Senko no Ronde, but retains most of the same strategies and mechanics from previous games. The game also has a new control option called Commander Style, which lets you indirectly control the Rounder through selectable commands. Currently G.rev has yet to announce any plans for release outside Japan.
June 18, 2010, G.rev released its first DLC which includes a free story scenario as well as extra story scenarios retailing between 60MSP and 180MSP. July 29, 2010, saw release of another free story scenario, as well a collection which contains 32 songs from Senko no Ronde Rev.X which retails for 400MSP. At the end of August, G.rev halted its future DLC plans sighting that the episodic content has proved unprofitable with respect to its creation cost. G.rev apologized saying to fans saying they hope to distribute episodic content in another manner.[3]
April 26, 2011, G.Rev updated Senko no Ronde: DUO to Version 2.2, adjusting Ursure, Cuilan, Jasper, Fabian, Mika, and Ernula. The game was also added to Japan's Games on Demand service for 2,940 yen.
Senko no Ronde for PlayStation Vita (working title)
On G.Rev's official broadcast in March 2, 2012, Hiroyuki Maruyama announced a new game in the Senko no Ronde series is currently in the works on the PlayStation Vita. The entry will be greatly different from previous entries and may not share the Senko no Ronde name. A 2013 release is planned for the game.[4] However, no news have been heard since then, and it's considered vaporware as of today.
Touhou Genso Rondo: Bullet Ballet
Touhou Genso Rondo: Bullet Ballet | |
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Developer(s) | CUBETYPE |
Publisher(s) |
|
Composer(s) |
Team Shanghai Alice CUBETYPE |
Platform(s) | Microsoft Windows, PlayStation 4(Bullet Ballet) |
Release |
Microsoft Windows
PlayStation 4 |
Genre(s) | Fighting/Shooter |
Mode(s) | Single-player, Multiplayer |
Touhou Genso Rondo is a Touhou Project fangame developed by the doujin circle CUBETYPE originally for Microsoft Windows. The game is completely based off the Senko no Ronde series with emphasis on bullet pattern dodging and memorization on a much more slower pace. The entire cast is now replaced with characters from the Touhou series, as well as locations of the arenas. Before the release of the PlayStation 4 version, CUBETYPE reached agreement with G.rev to license the game under their name due to G.rev owning the Senko no Ronde series.
The game was later announced as one of the Touhou fangames to receive a remastered version for the PlayStation 4 in September 1, 2014 as part of the Play, Doujin! project, which ports various doujin games to consoles to promote doujin gaming. The game was released digitally in Japan on May 11, 2015.
After a year, the game was then picked up by NIS America for localiztion to Western countries, under the title of "Touhou Genso Rondo: Bullet Ballet" and was released in North America and Europe on September 6, 2016 and September 9, 2016, respectively. It was the first Touhou game to be localized and released outside of Japan.
The plot of the original PC version simply revolves around the series protagonist, Reimu Hakurei, having the problem of not having any visitors to the Hakurei Shrine than she used to, thus, she flies off trying to find anything that might've caused the shortage of visitors to her shrine while beating everyone she deemed suspicious. The PlayStation 4 version gives all characters, including DLC characters, their own stories, with the story of the PC version being Reimu's story with alterations. The common theme of every story revolves on the daily lives of various Touhou characters while solving their own little problems with encounters with familiar faces that usually ends up in battle.
The game was panned and received mixed to negative reviews to critics, with the prominent flaws of the game are the lengthy in-depth tutorial, very few of single player content, the online being completely "dead" even after launch with few players rarely appearing, few characters, forgettable remixes of Touhou music themes and bland 3D backgrounds.
Senko no Ronde 2
Senko no Ronde 2 (Japanese: 旋光の輪舞2), subtitled Reassembly from "DUO" in Japan,[5] is a reboot of Senko no Ronde DUO announced in April 2017 for release on September 6 for PlayStation 4 and Microsoft Windows. Senko no Ronde 2 is a collaboration between G.rev and Kadokawa Games under their Chara-Ani division, who previously worked together on Dariusburst Chronicle Saviours after G.rev had taken over development from Pyramid in 2016.[6] Like Dariusburst Chronicle Saviours, it will be published internationally by Degica.[7]
Senko no Ronde 2 | |
---|---|
Developer(s) | G.rev |
Publisher(s) |
|
Artist(s) | Akira Ito[8] |
Composer(s) | Yasuhisa Watanabe[8] |
Platform(s) |
PlayStation 4 Microsoft Windows |
Release |
|
Genre(s) | Fighting/Shooter |
References
- ↑ Kurokishi (2008-03-20). "COLUMN: 'Roboto-chan!': Zeta no Ronde". Gamesetwatch. Retrieved 2008-07-27.
- ↑ Branscombe, Maurice (August 2007). "Wartech: Senko No Rondo". Hyper. Next Media (166): 67. ISSN 1320-7458.
- ↑ Siliconera (2010-09-27). "G. Rev Quietly Cancels Senko No Ronde Dis-United Order DLC". Siliconera.
- ↑ Andriasang (2012-03-02). "G.Rev Readying PlayStation Vita Version of Senko no Ronde". Andriasang.
- ↑ "Senko no Ronde 2 Official Site" (in Japanese). Retrieved 1 May 2017.
- ↑ Maruyama, Hiroyuki (17 September 2016). "突然の発表". グレフ通信 blog版 (in Japanese). G.rev Ltd. Retrieved 1 May 2017.
- ↑ "Senko no Ronde 2 Teaser Site". Retrieved 1 May 2017.
- 1 2 Maruyama, Hiroyuki. "旋光の輪舞2:ティザー動画から読み取れる情報とは?". グレフ通信 blog版 (in Japanese). G.rev Ltd. Retrieved 1 May 2017.
External links
- G.Rev Official Senko no Ronde website (Japanese): Arcade Xbox 360
- G.Rev Official Senko no Ronde: Dis-United Order website (Japanese): Xbox 360
- Senko no Ronde review at EuroGamer
- Gamespot: Senko no Ronde invading US