WALL-E (video game)

WALL•E video game
Developer(s) Heavy Iron Studios
Asobo Studio (PC, Mac, PS2, PSP)
Helixe (DS)
Savage Entertainment (PSP)
Publisher(s) Play THQ
Composer(s) Bruno Coon
Frank Wolf
Platform(s) Microsoft Windows, Nintendo DS, PlayStation 2, PlayStation 3, PlayStation Portable, Wii, Xbox 360, Mac OS X
Release
  • NA: June 24, 2008
  • EU: July 4, 2008[1]
  • AU: September 4, 2008
  • JP: December 11, 2008 (excl. Xbox 360, PC)
  • EU: March 13, 2009 (Mac)
Genre(s) Platform
Mode(s) Single-player, multiplayer

WALL-E (stylized as WALL·E) is an action-adventure video game, the adaptation of the movie of the same name.[2] The game was developed and published by Play THQ for multiple platforms. The game was released in North America on June 24, 2008, Europe on July 4, 2008, and Australia on September 4, 2008. The game was also released in Japan on December 11, 2008, although not available on the Xbox 360 or any PC.

WALL-E was well reviewed by critics. The game's best received version was the PS2 version, which scored 90 out of 100 on the Metacritic scale.[3] Though the PSP version was highly criticized, IGN praised the adaption as "... one of the most solid film to game adaptations we've seen in a while."[4]

Gameplay

The PlayStation 3, Wii, and Xbox 360 versions feature nine explorable worlds. The Microsoft Windows, PlayStation 2, and PlayStation Portable versions feature eighteen worlds, and the Nintendo DS features fourteen explorable worlds. The Wii is the only version of the game that features 3 head-to-head multiplayer modes,[5] while the Nintendo DS version features co-op modes playable as WALL-E or EVE. As the player plays through the levels of the Nintendo DS version, they unlock clips from the movie viewable at any time. The PlayStation 2, PSP and Windows versions allow the player to use music to summon reject bots throughout the game. The story mode seems to be altered as the character's roles are different from the movie such as WALL-E can commonly use its laser, EVE is tasered by AUTO (referenced to WALL-E being tasered in the original.), WALL-E repairing EVE (in the original, EVE tries to repair WALL-E), and WALL-E survived from getting crushed by the Holo-Detector. The reversal of EVE and WALL-E being damaged was actually intended to occur in the movie, but was later changed.

Development

Middle East release

Publisher THQ, in collaboration with the Emirati company Pluto Games, released a localized edition of the game in the Middle East, making the game the first Western video game to be officially translated into Arabic.[6] This was done as a strategy to appeal to the local gamers in their mother tongue, and commit to releasing more localized games in the region in future.[6] The Arabic translated edition is available on the PlayStation 3, PSP, and Xbox 360, even though the game in general is still available on all platforms.[6] The Arabic translated edition was released on June 27, 2008.[6]

Reception

PlayStation 3, Xbox 360, and Wii versions of the game met with reviews ranging from average to poor.[7] Reviewing the Xbox 360 version, IGN concluded that rather than buying the game, "This may be an instance where you wait for the DVD, or go see the movie again instead."[8] As of July 30, 2008, the game has sold over one million copies.[9] It was nominated as one of the "Most Surprisingly Good Game" and "Best Use of a Creative License" by GameSpot's "Best of 2008" awards, but did not win either.[10][11]

References

  1. "WALL·E PlayStation 2". Retrieved 2008-07-16.
  2. "WALL·E 360". THQ. Retrieved 2008-07-16.
  3. "WALL-E". metacritic. Retrieved 2009-03-08.
  4. Haynes, Jeff (July 3, 2008). "A solid adventure for Pixar's little droid". IGN. p. 2. Retrieved 2009-03-08.
  5. THQ. "WALL-E (Wii)". THQ. Retrieved 2008-07-16.
  6. 1 2 3 4 Thompson, Michael. "WALL-E to be first Arabic-localized game on current gen systems". Ars Technica. Retrieved 2008-10-17.
  7. Metacritic: WALL·E
  8. Haynes, Jeff. "WALL·E Review : The little robot that could is in a game that couldn't". IGN. Retrieved 2008-08-17.
  9. THQ Q1 losses nearly triple to $27M - PC News at GameSpot
  10. "Most Surprisingly Good". Gamespot. p. 1. Retrieved 2009-03-08.
  11. "Best Use of a Creative License". Gamespot. p. 1. Retrieved 2009-03-08.
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