Virtua Tennis 2
Virtua Tennis 2 | |
---|---|
European Dreamcast cover art | |
Developer(s) | Hitmaker |
Publisher(s) |
Sega Acclaim Entertainment (Europe, PS2) |
Director(s) | Katsumoto Tatsukawa |
Series | Virtua Tennis |
Platform(s) |
Arcade Dreamcast PlayStation 2 |
Release |
Arcade
PlayStation 2
|
Genre(s) | Sports |
Mode(s) | Single player, multiplayer |
Virtua Tennis 2 (known as Tennis 2K2 in the United States and Power Smash 2 in Japan) is a sequel to Virtua Tennis that was released for the Sega Dreamcast, Sega NAOMI arcade unit and Sony's PlayStation 2 (known as Sega Sports Tennis) in 2001. New features included the ability to slice and play as female players such as Seles, Serena Williams, Venus Williams and Davenport and the males such as Rafter, Norman, Enqvist and Moya and mixed doubles matches. The game was created and produced by Hitmaker, with Acclaim Entertainment publishing it in Europe for the PS2. This was the last Virtua Tennis game to be released for the Dreamcast following its discontinuation.
Game Modes
Tournament
The player must win 5 matches played on different surfaces and venues to win a tournament. If the player performs well enough, he is challenged by either King or Queen, the game's bosses, depending whether the selected player is male or female.
Exhibition
This is a single match in which the options are customizable.
World Tour
This is the main mode of the game. For the first time in the Virtua Tennis series, the World Tour mode features yearly based and calendarized seasons. Users have to play and win tournaments throughout the seasons, as well as to complete training exercises, in order to progress. Also, unlike any other Virtua Tennis game in the series, the World Tour mode on Virtua Tennis 2 requires the user to play and train both a male and a female players simultaneously, who can also team up to play in mixed doubles tournaments. The user enters with a rank of 300th for both male and female players, which improves as matches and tournaments are won. In addition, the players' abilities can be improved by completing different training exercises. The focus of the training exercises are to be fun, rather than realistic. Each exercise has four levels, with the difficulty increasing progressively. By completing the hardest difficulty with a certain amount of time left or points scored, an outfit is unlocked, which players can wear in all modes.
Reception
On release, Famitsu magazine scored the Dreamcast version of the game a 31 out of 40.[1]
References
- ↑ ドリームキャスト - POWER SMASH 2. Weekly Famitsu. No.915 Pt.2. Pg.54. 30 June 2006.