Variable shadowing
In computer programming, variable shadowing occurs when a variable declared within a certain scope (decision block, method, or inner class) has the same name as a variable declared in an outer scope. At the level of identifiers (names, rather than variables), this is known as name masking. This outer variable is said to be shadowed by the inner variable, while the inner identifier is said to mask the outer identifier. This can lead to confusion, as it may be unclear which variable subsequent uses of the shadowed variable name refer to, which depends on the name resolution rules of the language.
One of the first languages to introduce variable shadowing was ALGOL, which first introduced blocks to establish scopes. It was also permitted by many of the derivative programming languages including C++ and Java.
The C# language breaks this tradition, allowing variable shadowing between an inner and an outer class, and between a method and its containing class, but not between an if-block and its containing method, or between case statements in a switch block.
Example
Lua
The following Lua code provides an example of variable shadowing, in multiple blocks.
v = 1 -- a global variable
do
local v = v + 1 -- a new local that shadows global v
print(v) -- prints 2
do
local v = v * 2 -- another local that shadows outer local v
print(v) -- prints 4
end
print(v) -- prints 2
end
print(v) -- prints 1
Python
The following Python code provides another example of variable shadowing:
x = 0
def outer():
x = 1
def inner():
x = 2
print("inner:", x)
inner()
print("outer:", x)
outer()
print("global:", x)
# prints
# inner: 2
# outer: 1
# global: 0
As there is no variable declaration but only variable assignment in Python, the keyword nonlocal
introduced in Python 3 shall be used to avoid variable shadowing and assign to non-local variables:
x = 0
def outer():
x = 1
def inner():
nonlocal x
x = 2
print("inner:", x)
inner()
print("outer:", x)
outer()
print("global:", x)
# prints
# inner: 2
# outer: 2
# global: 0
The keyword global
shall be used to avoid variable shadowing and assign to global variables:
x = 0
def outer():
x = 1
def inner():
global x
x = 2
print("inner:", x)
inner()
print("outer:", x)
outer()
print("global:", x)
# prints
# inner: 2
# outer: 1
# global: 2
Rust
fn main() {
let x = 0;
{
let x = 1;
println!("Inner x: {}", x); // prints 1
}
println!("Outer x: {}", x); // prints 0
// Shadow
let x = "Rust";
println!("Outer x: {}", x); // prints 'Rust'
}
# Inner x: 1
# Outer x: 0
# Outer x: Rust
C++
#include <iostream>
int main()
{
int x = 42;
int sum = 0;
for (int i = 0; i < 10; i++) {
int x = i;
std::cout << "x: " << x << '\n'; // prints values of i from 0 to 9
sum += x;
}
std::cout << "sum: " << sum << '\n';
std::cout << "x: " << x << '\n'; // prints out 42
return 0;
}
Java
public class Shadow {
private int myIntVar = 0;
public void shadowTheVar(){
// since it has the same name as above object instance field, it shadows above
// field inside this method
int myIntVar = 5;
// If we simply refer to 'myIntVar' the one of this method is found
// (shadowing a second one with the same name)
System.out.println(myIntVar);
// If we want to refer to the shadowed myIntVar from this class we need to
// refer to it like this:
System.out.println(this.myIntVar);
}
public static void main(String[] args){
new Shadow().shadowTheVar();
}
}