Uplift (science fiction)

In science fiction, uplift is a developmental process to transform a certain species of animals into more intelligent beings by other, already-intelligent beings. This is usually accomplished by cultural, technological, or evolutional interventions like genetic engineering but any fictional or real process can be used. The concept appears in David Brin's Uplift series and other science fiction works.[1]

History of the concept

The concept can be traced to H. G. Wells' novel The Island of Doctor Moreau (1896),[2] in which the eponymous scientist transforms animals into horrifying parodies of men through surgery and psychological torment. The resulting animal-people obsessively recite the Law, a series of prohibitions against reversion to animal behaviors, with the haunting refrain of "Are we not men?" Wells' novel reflects Victorian concerns about vivisection and of the power of unrestrained scientific experimentation to do terrible harm.

Other early literary examples can be found in the following works:

David Brin has stated that his Uplift Universe was written at least in part in response to the common assumption in earlier science fiction such as Smith's work and Planet of the Apes that uplifted animals would, or even should, be treated as possessions rather than people.[3] As a result, a significant part of the conflict in the series revolves around the differing policies of Galactics and humans toward their client races. Galactic races traditionally hold their uplifted "clients" in a hundred-millennium-long indenture, during which the "patrons" have extensive rights and claims over clients' lives and labor power. In contrast, humans have given their uplifted dolphins and chimpanzees near-equal civil rights, with a few legal and economic disabilities related to their unfinished state. A key scene in Startide Rising is a discussion between a self-aware computer (the Niss) and a leading human (Gillian) about how the events during their venture (and hence the novel's plot) relate to the morality of the Galactics' system of uplift.

Uplifting in science fiction

Timeline of works

Year Series Creator Media type Notes
1896 The Island of Doctor Moreau H. G. Wells Novel The concept can be traced to H. G. Wells' novel The Island of Doctor Moreau (1896),[4] in which the eponymous scientist transforms animals into horrifying parodies of men through surgery and psychological torment. The resulting animal-people obsessively recite the Law, a series of prohibitions against reversion to animal behaviors, with the haunting refrain of "Are we not men?" Wells' novel reflects Victorian concerns about vivisection and of the power of unrestrained scientific experimentation to do terrible harm.
1938 "Johnny Black" stories L. Sprague de Camp Short stories Other early literary examples can be found in L. Sprague de Camp's "Johnny Black" stories (beginning with "The Command") about a black bear raised to human-level intelligence, published in Astounding Science-Fiction from 1938-1940.
1944 Sirius Olaf Stapledon Novel Olaf Stapledon's Sirius explores a dog with human intelligence.
1947 "Jerry Was a Man" Robert A. Heinlein Short story The story is about an attempt by a genetically modified chimpanzee to achieve human rights. The main theme of the story is civil liberties, in this case extended towards a group of genetically enhanced chimpanzees to allow them equal rights under the law.
1963 Planet of the Apes Pierre Boulle Novel The 1963 science fiction novel by French author Pierre Boulle was adapted into the 1968 film Planet of the Apes, launching the Planet of the Apes media franchise.[5] The series also explores the opposite of uplift, the reduction of the human species to a regressed, atavistic, savage-like animal state.
1966 Thor Stan Lee & Jack Kirby Comic book Marvel comics villain the High Evolutionary is attended by a group of evolved animals known alternately as the New Men and the Knights of Wundagore.
1968 2001: A Space Odyssey Arthur C. Clarke Novel 2001: A Space Odyssey implies at least cultural uplift if not outright biological uplift of humanity by the monoliths. The novel's sequels imply that life forms indigenous to Europa are later uplifted by the same alien technological artifacts.[6]
1979 Instrumentality of Mankind Cordwainer Smith Novel series In Cordwainer Smith's Instrumentality of Mankind series, "underpeople" are created from animals through unexplained technological means explicitly to be servants of humanity, and were often treated as less than slaves by the society that used them, until the laws were reformed in the story "The Ballad of Lost C'Mell" (1962). However, Smith's characterizations of individual underpeople are frequently quite sympathetic, and one of his most memorable characters is C'Mell, the cat-woman who appears in "The Ballad of Lost C'Mell" and in Norstrilia (1975).
1980 Uplift Universe David Brin Novel series The Uplift Universe is a fictional universe created by science fiction writer David Brin. A central feature in this universe is the process of biological uplift.
1987 Watchers Dean Koontz Novel Dean Koontz's 1987 novel Watchers deals with genetic engineering that uplifts a Golden Retriever named "Einstein" to near-human intelligence for the purpose of espionage. In a separate experiment, a hominid creature with near-human intelligence and crude language ability is also engineered, destined for potential use as a guard or attack creature.
1993 Moreau series S. Andrew Swann Novel series In the Moreau series by S. Andrew Swann, genetically engineered human-animal hybrids have been developed as soldiers and are now incorporated as second-class citizens in human society.
1993 seaQuest DSV Rockne S. O'Bannon TV series Darwin is an intelligent dolphin from the TV series SeaQuest, who is able to communicate to the crew of an advanced, futuristic submarine, the seaQuest DSV 4600, through the assistance of a translation device known as the vo-corder.
1993 Star Trek: Deep Space Nine Rick Berman & Michael Piller TV series In Star Trek: Deep Space Nine, the Founders, a shapeshifting species that founded the Dominion, genetically engineered the formerly primitive Vorta into an intelligent species who then served as Dominion administrators and politicians.
1997 GURPS Steve Jackson Games RPG In the role playing games GURPS Uplift (based on Brin's works), GURPS Transhuman Space and GURPS Bio-Tech, uplift is a major theme. The same goes for Eclipse Phase and the Orion's Arm universe (not an RPG by itself).
2000 Orion's Arm Bernd Helfert, Donna Malcolm Hirsekorn, M. Alan Kazlev & Anders Sandberg Online sci-fi project The Orion's Arm universe delves quite a bit into uplift.
2000 Schlock Mercenary Howard Tayler Webcomic In the space opera webcomic Schlock Mercenary, humans have uplifted elephants, gorillas and polar bears who appear to enjoy equal social status to other species.
2005 Doraemon Fujiko Fujio Manga series The progression or regression gun is one of Doraemon's gadgets of the 22nd century. It can evolve or devolve the subject. Doraemon and the gang ended up accidentally creating a civilisation of humanoid cats and dogs in the past, who left the earth in search of a new planet before the ice age, allowing the rise of humans.
2006 Eureka Andrew Cosby & Jaime Paglia TV series Season One of the TV series Eureka includes a genetically modified dog named "Lojack" who is said to have an IQ of 130.
2007 Assassin's Creed Various Computer game In the Assassin's Creed universe, the "First Civilization" uplifted humans (such as the original Adam and Eve) and continued to interfere with human culture, technology, and historical events, even a hundred thousand years after their extinction.
2007 Mass Effect BioWare Computer game In the Mass Effect universe, numerous "client species" were uplifted by Citadel species. The Drell were uplifted by the Hanar; the Elcor and Vorcha were uplifted by the Asari; the Krogan were uplifted by the Salarians. On Earth, it was quite common for humans to uplift native animal species and even have custom-built lifeforms. "Uplifting" was eventually outlawed over the ethical and environmental questions raised by such acts.
2007 Race for the Galaxy Thomas Lehmann Board game Uplift is a major theme. Some cards have "UPLIFT" highlighted in the title and can help score points and achieve goals. Designer Tom Lehmann attributes the inspiration for uplift to David Brin's Uplift series.[7]
2008 Spore Maxis Computer game In a similar manner to 2001: A Space Odyssey, players in the game Spore can use monoliths to uplift species for fun or for other purposes.
2009 Eclipse Phase Posthuman Studios RPG Eclipse Phase delves quite a bit into uplift.
2011 Rise of the Planet of the Apes Film Will Rodman, a scientist at the San Francisco biotech company Gen-Sys, is testing the viral-based drug ALZ-112 on chimpanzees to find a cure for Alzheimer's disease. ALZ-112 is given to a chimp named Bright Eyes, greatly increasing her intelligence. Ape Caesar inherits his mother's intelligence and is raised by Will. Later Caesar releases gas with drug and allows it to enhance the intelligence of the other apes. The apes flee the facility, release the remaining chimps from Gen-Sys, and free more apes from the San Francisco Zoo. A battle ensues as the ape army fights their way past a police blockade on the Golden Gate Bridge to escape into the redwood forest.
2012 XCOM: Enemy Unknown Firaxis Games Strategy game In XCOM: Enemy Unknown, the Ethereals have been uplifting all of the alien species the player encounters during the invasion of Earth, yet none have anywhere near the potential that the human species does of being truly uplifted. By allowing humanity to copy alien technology a few steps at a time, the Ethereals determined that humanity would be the one species they could adequately prepare for "what lies ahead".
2014 Dawn of the Planet of the Apes Film Ten years after the pandemic of the deadly ALZ-113 virus, or Simian Flu, the worldwide human population has been drastically reduced, with only a few genetically immune to the virus. Apes with genetically enhanced intelligence, caused by the same virus, have started to build a civilization of their own.
2015 StarCraft II: Legacy of the Void Blizzard Entertainment Computer game In the Legacy of the Void expansion to StarCraft II, it is revealed that the Xel'Naga are an advanced alien race who proliferate by uplifting the Zerg and the Protoss which each possess either "purity of essence" and "purity of form".
2016 Stellaris Paradox Interactive Computer game In Stellaris, players can find planets inhabited by certain lifeforms that, given millions of years, will become sapient. Players can use genetic modification to accelerate the process and uplift and integrate these lifeforms into their empires.

See also

References

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