Unnecessary Roughness '95
Unnecessary Roughness '95 | |
---|---|
Sega Genesis cover art | |
Developer(s) | Accolade[1] |
Publisher(s) | Accolade[1] |
Platform(s) |
DOS Sega Genesis |
Release |
Sega Genesis: |
Genre(s) | Sports[1] |
Mode(s) |
Single-player Multiplayer |
Unnecessary Roughness '95 is a 1994 American football video game for DOS and the Sega Genesis.
Gameplay
Players can compete in exhibition games either against the AI-controlled opponent or against another human player.[2]
Regular seasons, playoffs, and Super Bowls can be played as well. One of the primary features in the game is the Construction Set; where entire teams, stadiums, and tournaments can be made from scratch. They can be traded with friends through the use of floppy disks (as in the case with the DOS version).[2] players from the 1993 NFL season are used.[3][4] These athletes have individual ratings in offense, defense, and athletic ability. A "Two Minute" drill forces a scenario where the player has to beat the computer with only two minutes left in the fourth quarter.[4]
Announcer Al Michaels calls the plays on the DOS version. A battery save function allows the saving of seasons and statistics for the Genesis version.[2][4]
Note
Despite its name, the penalty unnecessary roughness does not exist in this video game.
Reception
In 1994, PC Gamer UK named Unnecessary Roughness the 50th best computer game of all time. The editors wrote, "For fans and non-fans alike, there's no better American Football game on the PC."[5]
References
- 1 2 3 4 Unnecessary Roughness '95 at GameFAQs
- 1 2 3 Unnecessary Roughness '95 at MobyGames
- ↑ Unnecessary Roughness '95 at IGN
- 1 2 3 Unnecessary Roughness '95 at allgame
- ↑ Staff (April 1994). "The PC Gamer Top 50 PC Games of All Time". PC Gamer UK (5): 43–56.