Universe Sandbox

Universe Sandbox

Developer(s) Dan Dixon, Christian Herold, Georg Steinröhder, Thomas Grønneløv, Eric Hilton, Naomi Goldenson, Chad Jenkins
Initial release May 2008 (2008-05)
Stable release
2.2 / October 1, 2012
Operating system Windows
Platform PC
Type Educational software
License Proprietary commercial software
Website universesandbox.com

Universe Sandbox is an interactive space and gravity simulator. Using Universe Sandbox, one can see the effects of gravity on objects in the universe and run scale simulations of our Solar System, various galaxies or other simulations, while at the same time interacting and maintaining control over gravity, time, and other objects in the universe (moons, planets, asteroids, comets, black holes, etc..).[1] The original Universe Sandbox is only available for Windows-based PCs, but the new version Universe Sandbox² is on Windows, OS X, and GNU/Linux.

Universe Sandbox was designed and developed by Dan Dixon, who worked on the educational project for over fifteen years before launching version 1.0 in May 2008.[2] Universe Sandbox version 2.0 was released on May 2, 2010. Version 2.1 was released on Steam on Friday April 29, 2011.

Dan had worked full-time on the project since 2010, and in 2011, he founded the company Giant Army (named after the metaphor of standing on the shoulders of giants). Since then he has hired six additional developers; first Christian Herold and Georg Steinröhder in 2011, then Thomas Grønneløv and Eric Hilton in 2012. Naomi Goldenson joined in 2013 and Chad Jenkins in 2014.[3][4]

Simulations

Many simulations are included with Universe Sandbox, both realistic and fictional simulations:

Universe Sandbox  ²

Universe Sandbox  ²
Developer(s) Dan Dixon (leader), Christian Herold, Georg Steinröhder, Thomas Grønneløv, Eric Hilton, Naomi Goldenson, Chad Jenkins
Initial release August 24, 2015 (2015-08-24) (early access)
Stable release
Alpha 20.0.4 / June 2017
Operating system Windows, OS X, Linux
Platform PC, Mac
Type Educational software
License Proprietary commercial software
Website universesandbox.com/2/

The developers are working on a new complete rewrite of Universe Sandbox, having started in 2014. Some of the new features include atmospheres being shown on planets, dynamic and procedurally generated textures on stars and gas giants, a more realistic and graphic collision system, 3D charts in chart mode, simulation of stellar evolution, procedural detail in rings/particles, visualization of black holes, simulation of fluid-like objects (such as gas clouds, nebulae and protoplanetary disks, and planetary collisions) and much more.[4]

The developers demonstrated many of these features at the Unite 2012 conference (for developers using the Unity game engine).[4]

Features

Key features of Universe Sandbox as of version 2.0:[5]

In the media

Universe Sandbox was used for several of the gravity simulations of galaxies colliding in a galaxy series special, "Cosmic Collisions", which first aired on January 28, 2009 on the Discovery Channel.[7]

See also

References

  1. "Universe Sandbox". Universe Sandbox. Giant Army. Retrieved 25 July 2015.
  2. Alex Cox (2008-10-05). "How one man created his own universe - How Dan Dixon fashioned a whole universe out of mere bytes". PC Plus, Issue 274 and techradar.com - computing news. Retrieved 2010-01-10.
  3. "we make Universe Sandbox". Giant Army. Retrieved 2014-07-07.
  4. 1 2 3 "Archived copy". Archived from the original on September 14, 2012. Retrieved September 12, 2012.
  5. "Universe Sandbox ²". Universe Sandbox. Retrieved 23 July 2015.
  6. http://www.dlp.com/hdtv/dlp-features/3d-hdtv.aspx
  7. Dan Evans (2009). "Cosmic Collisions". Discovery Channel. Retrieved 2010-01-10 via Vimeo.
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