Tunnel B1
Tunnel B1 | |
---|---|
North American PlayStation cover art | |
Developer(s) |
NEON Software Kaiko Microcabin (Saturn)[1] |
Publisher(s) | |
Designer(s) |
Antony Christoulakis Jan Joeckel Boris Triebel |
Artist(s) |
Andreas Samland Leif Rumbke |
Composer(s) | Chris Hülsbeck |
Platform(s) |
DOS PlayStation Sega Saturn |
Release |
DOS PlayStation
Saturn
|
Genre(s) | First-person shooter |
Mode(s) | Single-player |
Tunnel B1 is a sci-fi first person shooter developed by NEON Software and published by Ocean Software in 1996. It features a soundtrack by Chris Hülsbeck of Turrican fame.
The PlayStation and Sega Saturn ports were released in Japan as 3D Mission Shooting: Finalist (3Dミッション・シューティング ファイナリスト).
Gameplay
The player character travels through a set of precarious tunnels in a high-tech hovercraft. The tunnels are filled with enemy vehicles, choppers and sentry guns which the player has to take out or avoid. Many sections require the player to clear them in a given time limit. The player can upgrade their weaponry.
Development
NEON Software began by working on a game which alternated between segments in a hovercraft and segments in a helicopter, both running on the same game engine. Publisher Ocean Software felt the two play styles did not work well together and suggested that they split them into two separate games. The helicopter segments became Viper, while the hovercraft segments became Tunnel B1.[2]
A demonstration at the April 1996 European Computer Trade Show impressed crowds, and Sony Computer Entertainment subsequently purchased the rights to publish Tunnel B1 and Viper for the PlayStation in North America.[3]
External links
References
- ↑ http://www.microcabin.co.jp/sakuhin_intro/index3.html
- ↑ "Spiele Dealers". Sega Saturn Magazine (7). Emap International Limited. May 1996. pp. 56–59.
- ↑ "Sony Grabs Ocean Titles". Next Generation. No. 19. Imagine Media. July 1996. p. 21.