TouchDesigner

TouchDesigner
Developer(s) Derivative
Development status Active
Operating system Windows, OS X
Type 3D computer graphics
Website derivative.ca

TouchDesigner is a node based visual programming language for real time interactive multimedia content developed by the Toronto-based company Derivative. It's been used by artists, programmers, creative coders, software designers, and performers to create performances, installations, and fixed media works.

History

Looking for a solution for live rendering, live effect generation, and for a fast prototyping environment Greg Hermanovic, Rob Bairos, and Jarrett Smith founded Derivative.[1] In 2000 Hermonovic used the Houdini 4.1 code base as the initial scaffolding for the TouchDesigner. This started as a passion projected dedicated to the creation of a real-time 2/3D interactive environment for authoring media systems and installations. From 2002 to 2007 TouchDesigner's release title adopted the trailing 007 to 017 digits to indicate it's versioning. Finally in 2008 Derivative released a beta version of the platform as TouchDesigner 077, a rewrite of its previous incarnations that incorporating a fully procedural OpenGL compositing and effects pipeline.[2]

Features

TouchDesigner covers several major areas of 2/3D production, including but not limited to:[3]

Operators

Operators are the building blocks in a TouchDesigner project.[4] These objects are represented as Nodes in the user interface and are connected in order to create procedural effects and animation. Each operator is customized with a unique set of parameters and flags that control its operation and processing. Operators, often referred to as ops, come in six varieties:

COMP

Component operators differ from other operators in the TouchDesigner family as they are capable of holding networks of other operators. These components encompass both 3D objects and interactive panel elements used when designed interfaces in TouchDesigner. Components also support the use of in and out connections allowing them to act as modular components across projects.[5]

TOP

Texture operators are image based operations that are GPU accelerated. Data in TOPs can be scaled to any resolution, limited only by the amount of RAM available on a system's graphics card.[6]

CHOP

Channel operators are the backbone of the control system in TouchDesigner. Used for processing motion data, audio, on screen controls, MIDI data, and other input devices these operators organize data as a series of channels. According to the derivative wiki entry about CHOPs they "were designed to reduce the tedium of motion editing and to help build and manage more complex motion."[7]

SOP

Surface operators are objects responsible for 3D operations and modeling in TouchDesigner. These objects are used to generate, import, modify, and combine 3D surfaces.[8] Supported surface types are polygons, curves, NURBS surfaces, metaballs and particles. This is perhaps the oldest part of TouchDesigner and has its roots directly in the Houdini 4.1 code base.

MAT

Materials as used as a part of the 3D rendering pipeline in TouchDesigner. Several standard material types exist, as well as materials the support importing custom vertex and pixel shaders.[9]

DAT

Data operators are used to hold text, tables, text encoded data (XML, JSON),and scripts. These operators are also sometimes used to store readme documents and other code comments in a given network.[10]

Education Materials

Free detailed video tutorials and example files by Matthew Ragan. Free ebook by NVOID

Notes

  1. TouchDesigner Wiki, Retrieved October 26, 2016
  2. TouchDesigner Wiki, Retrieved October 26, 2016
  3. Features list from TouchDesigner Wiki, Retrieved October 26, 2016
  4. Operator from the TouchDesigner Wiki, Retrieved October 26, 2016
  5. About Components from the TouchDesigner Wiki, Retrieved October 26, 2016
  6. About TOPs from the TouchDesigner Wiki, Retrieved October 26, 2016
  7. About CHOPs from the TouchDesigner Wiki, Retrieved October 26, 2016
  8. About SOPs from the TouchDesigner Wiki, Retrieved October 26, 2016
  9. About MATs from the TouchDesigner Wiki, Retrieved October 26, 2016
  10. About DATs from the TouchDesigner Wiki, Retrieved October 26, 2016
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.