Tom Clancy's Splinter Cell: Chaos Theory
Tom Clancy's Splinter Cell: Chaos Theory | |
---|---|
Developer(s) | Ubisoft Montreal[lower-alpha 1] |
Publisher(s) | Ubisoft |
Designer(s) | Clint Hocking |
Composer(s) |
Amon Tobin Jesper Kyd |
Series | Tom Clancy's Splinter Cell |
Engine | Unreal Engine 2.5 |
Platform(s) |
Mobile N-Gage Microsoft Windows PlayStation 2 Xbox GameCube Nintendo DS Nintendo 3DS PlayStation 3 |
Release |
March 21, 2005
|
Genre(s) | Stealth |
Mode(s) | Single-player, multiplayer |
Tom Clancy's Splinter Cell: Chaos Theory is a stealth game developed by Ubisoft and released across all sixth-generation video game platforms in March 2005. Though originally slated for release in the fall of 2004, it was delayed until the following spring when it came out for the Xbox, PlayStation 2, GameCube and Microsoft Windows. Handheld versions for the Nintendo DS, Mobile phone and N-Gage were also released. A Game Boy Advance port was planned, but later cancelled.
Chaos Theory is the third game in the Splinter Cell series endorsed by novelist Tom Clancy. As with previous entries in the franchise, Chaos Theory follows the activities of Sam Fisher, an agent working for a covert-ops branch within the NSA called "Third Echelon". The game has a significantly darker tone than its predecessors, featuring more combat and the option for Fisher to kill people he interrogates as opposed to simply knocking them out. As a result, it was the first Splinter Cell game to receive an M-rating by the ESRB, an assessment which has since been applied to all subsequent releases in the series. Actor Michael Ironside reprised his role as Fisher, while Don Jordan returned from the original game to voice Third Echelon director Irving Lambert and Claudia Besso returned as hacker and analyst Anna Grímsdóttir having both been replaced by Dennis Haysbert and Adriana Anderson respectively in Tom Clancy's Splinter Cell: Pandora Tomorrow.
Chaos Theory was an instant commercial success, selling 2.5 million units across all platforms within a month of its release.[2] The Xbox and PC versions of the game received near-universal acclaim from critics and fans alike;[3][4] the GameCube and PlayStation 2 iterations were also released to generally positive reviews.[5][6] Official Xbox Magazine named it the Xbox "Game of the Year" (2005) for its strong gameplay and lifelike graphics. A remastered HD edition was bundled with the first two games of the series as part of the Splinter Cell Trilogy for the PlayStation 3, released on December 20, 2010.[7][8] Another port titled Tom Clancy's Splinter Cell 3D was released for the Nintendo 3DS on March 25, 2011.
Engine and gameplay
The graphics in Chaos Theory feature a number of improvements, including the addition of normal mapping, HDR lighting, and parallax mapping.[9][10] The game also features a number of major changes and improvements to the series' basic gameplay. Chaos Theory is also the first game in the Splinter Cell series to use ragdoll physics.[11]
Stealth mechanics
Chaos Theory features refined stealth mechanics. In addition to the standard light bar, the game also features an aural monitor that measures the noise that Sam makes, along with the ambient noise of the environment. It is important for Sam to make less noise than his surroundings; otherwise, the enemy guards will hear him.
The AI detection has been altered as well. In former titles, after Sam would leave a certain area, the game would do a sweep of the previous area for all unconscious or dead bodies in a well-lit spot. If any were found, an alarm would be triggered. In Chaos Theory, the bodies have to be discovered by a patrolling guard or security camera in order to trigger an alarm. This enables players to leave bodies simply laying out in the open, and, as long as the player has eliminated all NPCs and disabled all cameras, no alarms will be triggered.
Being spotted by enemies will still trigger alarms, and alarms will still cause enemies to become more alert and combat-ready (such as causing them to wear ballistic vests and helmets). However, triggering too many alarms will no longer cause the game to end automatically. Even killing civilians or friendly soldiers may not cause Fisher to fail the mission, although doing so will at least cause Fisher to be seriously chastised by his superior, and cost him significantly in his mission score as well as cancelling certain mission objectives, such as tapping phonelines and locating covert listening devices.
Close-quarters combat
Chaos Theory adds a combat knife to Sam's close-quarters combat abilities.[12] Sam can use the knife in multiple ways, such as threatening an enemy during an interrogation, killing an enemy in close-quarters combat, or piercing gas tanks on generators in order to aid in his stealth operations. Also, it no longer matters what direction Sam attacks from when using melee attacks, nor does it matter if enemies are aware of his presence, as opposed to earlier entries in the series where he had to attack from behind or on the side and the enemy could not be alerted to him in order to take them down in one hit. He also has the option of using lethal or non-lethal force when ending an interrogation, and with his close range attacks. As an expansion on Sam's ability to shoot while hanging upside down (introduced in Pandora Tomorrow), he can now choke down or break the neck of enemies below him. He also has the ability to pull people over railings while hanging off a ledge and throw bodies off of cliffs or over railings, even onto other guards. However, the ability to shoot around corners has been removed, although this is balanced by being able to switch the side of Sam's body the gun is on while in a firing position.
Weaponry
Fisher is now able to choose from one of three different equipment "kits." There is Redding's recommended kit, an assault kit, and stealth kit. Redding's Recommendation gives Sam an even balance between ammunition and non-lethal weaponry. Assault provides more ammunition at the expense of non-lethal weapons while the Stealth kit contains more non-lethal weaponry at the expense of brute force, lethal weaponry, and spare magazines. On missions where an objective is to cause no fatalities, the player is unable to choose the Assault option.
The 5-7 SC Pistol returns with a new feature: the OCP (Optically Channeled Potentiator).[13] When fired at certain electronics, the OCP can disable them for a limited time. Fisher can disable lights, security cameras, and more. If the device cannot be disabled, it will temporarily malfunction instead, such as causing the blue screen of death when attacking computer towers. When Fisher successfully disables the electronic device he aimed at, a green light appears on the pistol; if he misses, a red light appears. In both cases, Fisher must wait a period of time for the OCP to recharge and become ready for use again.
The SC-20K returns with a multitude of new attachments, such as a foregrip that reduces recoil and increases accuracy, a launcher that fires non-lethal weaponry, an undermount shotgun attachment for close quarters firing, and a prototype 20mm sniper attachment for long-range combat. The SC-20K now uses a reflex sight that zooms to 1.5x magnification, while the sniper scope allows from 1.5x to 3.5x magnification.
A large variety of non-lethal weaponry can be fired from the SC-20K launcher, such as the Sticky Camera, the Sticky Shocker, the Airfoil Round, and Gas Grenade. The Sticky Camera will reveal an image of the area in which it was shot. In addition, it can make a clicking sound which will attract enemies, and also emit a CS gas that will render unconscious any enemies in the immediate area. In contrast to former titles Sam can now use multiple cameras at the same time. He can switch back to any Sticky Camera that has not been destroyed by using the CS gas attack or due to enemy fire. The Sticky Shocker will shock and incapacitate its target when fired. If shot into a body of water, the shocker will incapacitate all targets in the water. The Airfoil Round is a hollow metal ring that will knock out the target. It is still possible for an unconscious enemy to die if shot, dropped from a considerable height or dropped into water, no matter how shallow.
Fisher also has multiple types of grenades.[14] There is the Gas Grenade, which emits a cloud of CS gas that knocks enemies unconscious, the Smoke Grenade, which provides Fisher with a cloud of smoke to hide in, the flashbang, which will temporarily blind and deafen any enemy near it, and the Fragmentation Grenade, which will kill any enemy within its blast radius, and send objects flying in all directions.
Plot
In June 2007, tensions are running high between China, North Korea, South Korea and Japan, due to Japan's formation of an Information Self Defense Force (I-SDF). Considering this to be a violation of Article 9 of the post-World War II Constitution, and blaming the I-SDF for information warfare attacks against their countries, Chinese and North Korean forces establish a blockade in the Yellow Sea against Japanese shipping. Because Japan is an ally of the United States, and thus the NSA's Third Echelon, the U.S. Navy dispatches a highly advanced warship, the USS Clarence E. Walsh (CG-80), to the Yellow Sea with the hopes that China and North Korea will back down at its presence.
Meanwhile, Sam Fisher is dispatched to a lighthouse on the Talara, Peru coastline, to locate Bruce Morgenholt, an American computer programmer who has been captured by a Peruvian separatist group called "The People's Voice", led by El Salvadorian revolutionary, Hugo Lacerda. Morgenholt was working on deciphering Phillip Masse's weaponized algorithms, who had been assassinated by Fisher (in Splinter Cell). The resulting Masse Kernels are being touted as the superweapon of the 21st century. Fisher is tasked with making sure they do not fall into the wrong hands. He arrives too late to prevent Morgenholt's death and is unsuccessful in stopping the release of the Masse Kernels. Fisher boards the Maria Narcissa and assassinates Lacerda. Unknown parties use the algorithms to black out Japan and the Eastern Seaboard. Japan has previously suffered similar attacks that crashed its economy, and Admiral Otomo of the I-SDF contacts Third Echelon and warns them that North Korea and China are likely responsible. Meanwhile, following a lead discovered in Panama, Fisher travels to New York to investigate Abrahim Zherkhezi, a man who worked with Morgenholt. He finds that Displace International, a private military corporation owned by his old friend Douglas Shetland, is protecting Zherkhezi. He breaks into the Displace offices and learns of Milan Nedić, a Bosnian arms supplier and war criminal. Fisher finds that Nedić secretly relocated Zherkhezi to Hokkaido. Fisher travels to Hokkaido and meets with Shetland, who claims that Nedić is clean; Fisher infiltrates the hideout that Zherkezi is being held in, kills Nedić, and witnesses Shetland murdering Zherkezi. Shetland escapes and goes underground.
Meanwhile, the American show of force backfires when the USS Clarence E. Walsh is sunk by a North Korean anti-ship missile on July 4, 2007, bringing North Korea, South Korea, and the United States to the brink of war. Since North Korea claims the missile was launched unintentionally, Fisher is sent to the North Korean missile battery that fired the missile, to determine if North Korea is truly responsible for sinking the USS Walsh, or if the Masse Kernels are involved. Fisher discovers that the North Koreans were indeed telling the truth, however, North Korea launches a full-scale invasion of South Korea. Fisher heads to Seoul, and eventually learns that the war has been orchestrated by Displace International. Displace used the Masse Kernels gained from Zherkhezi to hijack North Korea's missile systems and sink the USS Walsh, in order to draw the United States into a war from which Shetland could profit through their status as a leading American PMC. Third Echelon sends Fisher to spy on a meeting between Shetland and Shetland's unknown accomplices, who turn out to be the I-SDF. At the meeting, the I-SDF betray Shetland, and a firefight subsequently breaks out between Shetland's soldiers and I-SDF assault troops. Amidst the chaos, Fisher pursues Shetland to the roof, where, after a tense standoff in which Shetland tests their friendship against American security, he kills Shetland.
Even after Shetland's death, one loose end remains. Admiral Otomo of the I-SDF has acquired a copy of the Masse Kernels from Shetland, and attempts to return Japan to Imperial rule by blackmailing Japanese government officials and senior JSDF officers. He threatens to use the algorithms to launch a North Korean missile against a Japanese city. Because North Korea would be supported by China, and Japan would be backed by the United States, the incident would most certainly spark World War III. Although Otomo's loyalist I-SDF soldiers manage to fight off the JGSDF commandos sent to stop him, Fisher infiltrates the lowest levels of the I-SDF headquarters and manages to end Otomo's plans. Otomo attempts to commit seppuku, but Fisher saves his life and captures him. Otomo stands trial at the United Nations and takes full responsibility for the entire Korean crisis, returning stability to the region.
Multiplayer
Chaos Theory features competitive and cooperative multiplayer. The cooperative mode expands play by allowing for two agents to play through a unique 7 mission story mode which parallels the single player campaign. It is playable via system link, or over Xbox Live. The cooperative campaign follows the story of two Splinter Cells in training, merely known as Agent One and Agent Two. Their training is interrupted when a world crisis occurs that requires the Shadownet division of N.S.A. to deploy additional resources, even including agents not fully trained. The missions become a trial by fire for the two new agents. Though players can operate alone, the level design is such that it encourages teamwork. Ubisoft eventually developed two additional levels for download for the PC and Xbox versions. The Nuclear Plant and UN Headquarters missions are meant to end the story for the cooperative component.
In Splinter Cell Chaos Theory VS mode, two additional game play modes have been added to the game. New game modes include disk hunt, which consists of spies grabbing disks placed throughout the level, then returning the disks to their extraction point. The other game mode is death match, which consists of killing players on the opposite team-spies or mercenaries.
The (Shadownet) Spy vs. (ARGUS) Mercenary game mode returns from Pandora Tomorrow with many improvements. These include new gadgets for both teams, cooperative moves for the spy team, and improved close quarters combat for the mercenaries. Spies are armed with non-lethal weaponry so they rely on stealth, skill, and gadgets. Spies can only kill mercenaries by breaking their necks, dropping on them, and hanging from a ledge and pulling him down. The spies' gadgets also do not generally affect other spies. Mercenaries are the heavily armed enemies of the SHADOWNET spies. They deal in tracking and lethal techniques. They are more limited in terms of where they can go. For example, they can't climb poles, fences, or even rails. In addition to their equipment, mercenaries are physically tough and pack quite a punch with melee attacks.
Release
Limited Collector's Edition
A Limited Collector's Edition was available for PC, PS2, Xbox, and GameCube. Each version is packaged in a collectible tin, and the PC, PS2, and Xbox versions include the following bonus features on an extra disc:
- Exclusive G4 "Making Of" Video
- Music from the official Chaos Theory soundtrack by Amon Tobin
- Development Team video diaries
- Penny Arcade Spy Training Manual (Not in the Xbox version.)
- Mega 64 Videos
The PC version also contains the version 1.3 patch for the original Splinter Cell to add the Kola Cell, Vselka Infiltration, and Vselka Submarine missions that were originally only available as downloads on Xbox Live. The initial release contained a corrupt patch that would not install and had to be requested separately from Ubisoft, after which they would send a CD-R with the patch. The bonus disc can also be obtained with the GameCube version by contacting Ubisoft.com via e-mail. The Xbox version also contains the XBL missions on disc 2, which can be installed to the PC version of the original Splinter Cell.
Soundtrack
Chaos Theory - Splinter Cell 3 Soundtrack | |
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Soundtrack album by Amon Tobin | |
Released | January 25, 2005 |
Recorded | Buenos Aires, 2004 |
Genre | Breakbeat, drum and bass, IDM |
Length | 48:20 |
Label | Ninja Tune |
Chaos Theory – Splinter Cell 3 Soundtrack is the fifth album by Brazilian trip hop artist Amon Tobin. It was released on 25 January 2005 by Ninja Tune. Seminal composer Jesper Kyd was also hired to score the game's cinematics.[15][16]
The album consists of a collection of songs that Tobin wrote for the game. Ubisoft was so pleased with Tobin's work that they decided to release the album several months ahead of the actual game. In-game music sequences are similar but not identical to the official soundtrack, as most of the in-game music is produced by layering different sequences together. This album showcased the beginning Tobin's shift from collecting samples from vinyl records to recording his own samples. For the recording of Chaos Theory – Splinter Cell 3 Soundtrack, Tobin hired a live band whose members ranged from Mexican composer Nacho Mendez to Japanese flutist Eiji Miyake.[17] In the liner notes of the CD, Tobin noted that "it was a real special session" to have Mendez, Eiji, and the Modugno brothers working on the album.[18] Tobin would more fully explore the use of his own samples by using field recordings in his 2007 album, Foley Room.
Reception
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The Xbox and PC versions of Chaos Theory received "universal acclaim", and the PlayStation 2, N-Gage and GameCube versions received "favorable" reviews, while the 3DS and DS versions received "mixed" reviews, all according to video game review aggregator Metacritic.[3][4][5][6][27][28][29] A 2013 IGN review described Chaos Theory as a "peak" in the series.[81] Shawn Elliott of 1UP.com gave the Xbox version an A and said that it "isn't the cruel, ball-busting taskmaster of Splinter Cells past—the exacting details don't matter so long as the duties get done, and it's a better game because of it."[82] Rob Semsey of TeamXbox gave the game 9.8 out of 10 and said, "The formula has been tweaked to an almost perfect mix of story and engrossing gameplay that still requires more use of brain over brawn... The presentation is off the charts with mesmerizing visuals and audio production, both of which have a major impact on how you play."[83] Edge gave the game a score of eight out of ten and said it was "the game that the original Splinter Cell was meant to deliver: a tight play experience within a trusty framework, one more of enjoyment than irritation, and a game that's no longer exclusively for fans of repeated reloading."[84] In Japan, Famitsu gave the Xbox version a score of three eights and one seven, bringing it to a total of 31 out of 40;[85] for the PS2 version, the same magazine gave it two eights, one seven, and one six, bringing it to a total of 29 out of 40.[85]
Avery Score of GameSpot gave the mobile version a score of 8.6 out of 10 and called it "a terrific game in its own right, even if it doesn't stray far from the established formula."[86] Likewise, Levi Buchanan of IGN gave the same version a score of 8.8 out of 10 and said it was "definitely not a one-touch game. It's complex, but Gameloft's control scheme and pacing compensate for the limited input of a handset. Gameloft rarely stumbles with their offerings, and Chaos Theory is no exception. When it pops up on your deck, download it. Your may get that familiar feeling, but that's certainly oodles better than that rot-gut anger you feel after downloading a stinker."[87]
Non video-game publications gave the game some favorable reviews. Maxim gave the game a perfect ten and stated: "No longer is there just one way to solve a treacherous night mission before the enemy picks up your audio signature: stealth will pay off just as well as good old-fashioned ultraviolence."[88] The Sydney Morning Herald gave the Xbox, PC and PS2 versions all five stars and called it "Visually spectacular and hugely rewarding."[77] However, the same newspaper also gave the DS version half of that score (two-and-a-half stars) and said that the frustration "is compounded by the choppy, stuttering frame rate of the 3D visuals, making the already convoluted controls feel twice as sluggish. Even the menu screens seem slow to respond - a sure sign that the DS is being pushed beyond its capabilities."[78] The New York Times gave the game a favorable review and stated that "Perhaps Sam is just getting older, perfecting his skills while losing some feistiness. His games are following the same path, with increasingly sophisticated, deep gameplay but a little less flair."[89] Jim Schaefer of Detroit Free Press gave the Xbox version three stars out of four, stating, "I'll reserve a four-star rating for the next time this series takes big leaps. In this latest edition, there's nothing so new that you'll stop and say, 'Whoa.' But Chaos Theory is true to the things that make Splinter Cell games so good."[76]
Due to the fact that this game depicts a war between North Korea and South Korea, it was banned in South Korea until 2006.
See also
Notes
- ↑ Ubisoft Annecy worked on the multiplayer part; N-Gage, Nintendo 3DS and mobile versions were done by Gameloft
References
- ↑ "Tom Clancy's Splinter Cell: Chaos Theory Release Information for Mobile". GameFAQs. Retrieved July 13, 2014.
- ↑ GameSpot staff (April 28, 2005). "Ubisoft sees record fourth quarter". GameSpot. Retrieved 13 December 2014.
- 1 2 3 "Tom Clancy's Splinter Cell Chaos Theory for Xbox Reviews". Metacritic. CBS Interactive. Retrieved May 8, 2008.
- 1 2 3 "Tom Clancy's Splinter Cell Chaos Theory for PC Reviews". Metacritic.
- 1 2 3 "Tom Clancy's Splinter Cell Chaos Theory for PlayStation 2 Reviews". Metacritic.
- 1 2 3 "Tom Clancy's Splinter Cell Chaos Theory for GameCube Reviews". Metacritic.
- ↑ Jim, Reilly (December 20, 2010). "Splinter Cell Trilogy Coming in 2011". IGN. IGN Entertainment Inc. Retrieved July 13, 2014.
- ↑ "Splinter Cell Trilogy images". Gamersyde. 2011-04-07.
- ↑ Goldstein, Hilary (29 March 2005). "Splinter Cell: Chaos Theory Walkthrough". IGN. Retrieved 4 July 2012.
- ↑ Brock, Anthony. "Splinter Cell 3 Review". Gamers Hell. Retrieved 4 July 2012.
- ↑ Qualls, Eric. "Spinter Cell: Chaos Theory Review". About.com. Retrieved 4 July 2012.
- ↑ "Parents Guide for Splinter Cell: Chaos Theory". IMDB. 2011. Retrieved 4 July 2012.
- ↑ "SCCT0665_PCS_MNL.qxd" (PDF). Ubisoft. 4 March 2005. p. 16. Retrieved 4 July 2012.
- ↑ "Tom Clancy's Splinter Cell 3D". Ubisoft. Retrieved 4 July 2012.
- ↑ Chaotic Compositions Are Sure to be a “Hit” With Gamers
- ↑ "SoundtrackNet : Interview - Jesper Kyd". Retrieved 7 October 2014.
- ↑ AllMusic review
- ↑ Amon Tobin in the liner notes of the Chaos Theory CD.
- ↑ "Tom Clancy's Splinter Cell Chaos Theory Reviews". GameRankings. Retrieved May 8, 2008.
- ↑ "Tom Clancy's Splinter Cell: Chaos Theory for PC". GameRankings.
- ↑ "Tom Clancy's Splinter Cell: Chaos Theory for PlayStation 2". GameRankings.
- ↑ "Tom Clancy's Splinter Cell: Chaos Theory for Mobile". GameRankings. Retrieved July 13, 2014.
- ↑ "Tom Clancy's Splinter Cell: Chaos Theory for N-Gage". GameRankings.
- ↑ "Tom Clancy's Splinter Cell: Chaos Theory for GameCube Reviews". GameRankings.
- ↑ "Tom Clancy's Splinter Cell 3D for 3DS". GameRankings.
- ↑ "Tom Clancy's Splinter Cell: Chaos Theory for DS". GameRankings.
- 1 2 "Tom Clancy's Splinter Cell Chaos Theory (ngage: 2005): Reviews". Metacritic. Archived from the original on September 13, 2008. Retrieved July 13, 2014.
- 1 2 "Tom Clancy's Splinter Cell 3D for 3DS Reviews". Metacritic.
- 1 2 "Tom Clancy's Splinter Cell Chaos Theory for DS Reviews". Metacritic.
- ↑ EGM staff (April 2005). "Splinter Cell Chaos Theory (Xbox)". Electronic Gaming Monthly (190): 126.
- ↑ EGM staff (September 2005). "Splinter Cell Chaos Theory (DS)". Electronic Gaming Monthly (195).
- ↑ Reed, Kristan (April 8, 2005). "Splinter Cell: Chaos Theory (PC)". Eurogamer. Retrieved July 14, 2014.
- ↑ Gibson, Ellie (July 15, 2005). "Tom Clancy's Splinter Cell: Chaos Theory (DS)". Eurogamer. Retrieved July 14, 2014.
- ↑ Reed, Kristan (April 1, 2011). "Tom Clancy's Splinter Cell 3D". Eurogamer. Retrieved July 14, 2014.
- ↑ Zoss, Jeremy (April 2005). "Splinter Cell: Chaos Theory". Game Informer (144): 112. Archived from the original on May 26, 2008. Retrieved July 14, 2014.
- ↑ Zoss, Jeremy (May 2005). "Splinter Cell: Chaos Theory (PS2)". Game Informer (145): 114. Archived from the original on June 13, 2009. Retrieved July 14, 2014.
- ↑ "Splinter Cell 3D". Game Informer (218): 95. June 2011.
- ↑ Four-Eyed Dragon (March 24, 2005). "Tom Clancy's Splinter Cell Chaos Theory Review for Xbox on GamePro.com". GamePro. Archived from the original on March 26, 2005. Retrieved July 14, 2014.
- ↑ Rudden, Dave (April 26, 2011). "Tom Clancy's Splinter Cell 3D". GamePro. Archived from the original on April 29, 2011. Retrieved July 14, 2014.
- ↑ Dodson, Joe (April 5, 2005). "Splinter Cell Chaos Theory Review (Xbox)". Game Revolution. Retrieved July 14, 2014.
- ↑ Dodson, Joe (April 5, 2005). "Splinter Cell: Chaos Theory - PC Review". Game Revolution. Archived from the original on September 7, 2008.
- ↑ Dodson, Joe (April 5, 2005). "Splinter Cell: Chaos Theory - ps2 Review". Game Revolution. Archived from the original on April 6, 2005. Retrieved July 14, 2014.
- ↑ Dodson, Joe (April 5, 2005). "Splinter Cell: Chaos Theory - gamecube Review". Game Revolution. Archived from the original on April 6, 2005. Retrieved July 14, 2014.
- ↑ Laddin, Josh (May 26, 2011). "Tom Clancy's Splinter Cell 3D Review". Game Revolution. Retrieved July 14, 2014.
- ↑ Dodson, Joe (July 29, 2005). "Splinter Cell: Chaos Theory Review (DS)". Game Revolution. Retrieved July 14, 2014.
- ↑ Kasavin, Greg (March 28, 2005). "Tom Clancy's Splinter Cell Chaos Theory Review". GameSpot. Retrieved July 14, 2014.
- ↑ Score, Avery (March 28, 2005). "Tom Clancy's Splinter Cell Chaos Theory Review (N-Gage)". GameSpot. Retrieved July 14, 2014.
- ↑ Kasavin, Greg (March 28, 2005). "Tom Clancy's Splinter Cell Chaos Theory Review (PS2)". GameSpot. Retrieved July 14, 2014.
- ↑ Kasavin, Greg (April 4, 2005). "Tom Clancy's Splinter Cell Chaos Theory Review (GC)". GameSpot. Retrieved July 14, 2014.
- ↑ Kasavin, Greg (July 1, 2005). "Tom Clancy's Splinter Cell Chaos Theory Review (DS)". GameSpot. Retrieved July 14, 2014.
- ↑ Douglas, Jane (March 25, 2011). "Splinter Cell 3D Review". GameSpot. Retrieved July 14, 2014.
- ↑ Tuttle, Will (March 24, 2005). "GameSpy: Tom Clancy's Splinter Cell Chaos Theory (Xbox)". GameSpy. Retrieved July 14, 2014.
- ↑ Tuttle, Will (March 24, 2005). "GameSpy: Tom Clancy's Splinter Cell Chaos Theory (PS2)". GameSpy. Retrieved July 14, 2014.
- ↑ Osborne, Scott (April 8, 2005). "GameSpy: Splinter Cell Chaos Theory (PC)". GameSpy. Retrieved July 14, 2014.
- ↑ Leeper, Justin (March 24, 2005). "GameSpy: Splinter Cell: Chaos Theory (N-Gage)". GameSpy. Retrieved July 14, 2014.
- ↑ Tuttle, Will (April 5, 2005). "GameSpy: Tom Clancy's Splinter Cell Chaos Theory (GCN)". GameSpy. Retrieved July 14, 2014.
- ↑ Chapman, David (June 28, 2005). "GameSpy: Tom Clancy's Splinter Cell: Chaos Theory (NDS)". GameSpy. Retrieved July 14, 2014.
- ↑ "Splinter Cell: Chaos Theory Review". GameTrailers. April 5, 2005. Archived from the original on August 7, 2007. Retrieved March 13, 2016.
- ↑ Valentino, Nick (April 10, 2005). "Tom Clancy's Splinter Cell Chaos Theory - XB - Review". GameZone. Archived from the original on October 17, 2008. Retrieved July 14, 2014.
- ↑ Giacobbi, Kevin "BIFF" (April 12, 2005). "Tom Clancy's Splinter Cell Chaos Theory - PC - Review". GameZone. Archived from the original on October 2, 2008. Retrieved July 14, 2014.
- ↑ Bedigian, Louis (May 31, 2005). "Tom Clancy's Splinter Cell Chaos Theory - NG - Review". GameZone. Archived from the original on February 22, 2009. Retrieved July 14, 2014.
- ↑ Knutson, Michael (April 6, 2005). "Tom Clancy's Splinter Cell Chaos Theory - PS2 - Review". GameZone. Archived from the original on February 22, 2009. Retrieved July 14, 2014.
- ↑ Romano, Natalie (April 12, 2005). "Tom Clancy's Splinter Cell Chaos Theory - GC - Review". GameZone. Archived from the original on January 15, 2008. Retrieved July 14, 2014.
- ↑ Clayman, David (March 23, 2005). "Tom Clancy's Splinter Cell: Chaos Theory". IGN. Retrieved July 13, 2014.
- ↑ Buchanan, Levi (June 16, 2005). "Tom Clancy's Splinter Cell Chaos Theory (NNG)". IGN. Retrieved July 13, 2014.
- ↑ Clayman, David (April 5, 2005). "Splinter Cell Chaos Theory (GCN)". IGN. Retrieved July 13, 2014.
- ↑ Clayman, David (March 24, 2005). "Tom Clancy's Splinter Cell: Chaos Theory (PS2)". IGN. Retrieved July 13, 2014.
- ↑ Goldstein, Hilary (April 11, 2011). "Splinter Cell 3D Review". IGN. Retrieved July 13, 2014.
- ↑ Harris, Craig (June 28, 2005). "Splinter Cell: Chaos Theory (NDS)". IGN. Retrieved July 13, 2014.
- ↑ "Tom Clancy's Splinter Cell: Chaos Theory (GC)". Nintendo Power. 192: 94. June 2005.
- ↑ "Tom Clancy's Splinter Cell: Chaos Theory (DS)". Nintendo Power. 194: 85. August 2005.
- ↑ "Tom Clancy's Splinter Cell 3D". Nintendo Power. 267: 88. May 2011.
- ↑ "Splinter Cell Chaos Theory". Official U.S. PlayStation Magazine. May 2005. Retrieved July 14, 2014.
- ↑ "Tom Clancy's Splinter Cell: Chaos Theory". Official Xbox Magazine: 72. April 2005.
- ↑ "Tom Clancy's Splinter Cell: Chaos Theory". PC Gamer: 74. May 2005.
- 1 2 Schaefer, Jim (April 17, 2005). "SUPER STEALTH: Suspense infiltrates latest 'Splinter Cell'". Detroit Free Press. Archived from the original on April 18, 2005. Retrieved July 14, 2014.
- 1 2 Hill, Jason (April 7, 2005). "Hugely rewarding". The Sydney Morning Herald. Retrieved July 14, 2014.
- 1 2 Fish, Eliot (August 20, 2005). "Flawed interface". The Sydney Morning Herald. Retrieved July 14, 2014.
- ↑ "2005 Winners". gamecriticsawards.com.
- ↑ "IGN Editors' Choice Games". IGN. IGN Entertainment Inc. Archived from the original on November 1, 2005. Retrieved July 13, 2014.
- ↑ "Splinter Cell: Blacklist Review". IGN. Retrieved 7 October 2014.
- ↑ Elliott, Shawn (March 30, 2005). "Splinter Cell Chaos Theory (Xbox)". 1UP.com. Retrieved July 14, 2014.
- ↑ Semsey, Rob (March 24, 2005). "Tom Clancy's Splinter Cell Chaos Theory Review (Xbox)". TeamXbox. IGN Entertainment Inc. Archived from the original on March 10, 2012. Retrieved July 13, 2014.
- ↑ Edge staff (April 2005). "Splinter Cell: Chaos Theory review". Edge (148): 97.
- 1 2 Gantayat, Anoop (November 28, 2005). "Now Playing in Japan". IGN. Retrieved July 28, 2015.
- ↑ Score, Avery (April 5, 2005). "Tom Clancy's Splinter Cell Chaos Theory Review (Mobile)". GameSpot. Retrieved July 14, 2014.
- ↑ Buchanan, Levi (April 6, 2005). "Splinter Cell Chaos Theory (Cell)". IGN. Retrieved July 13, 2014.
- ↑ Stein, Scott (March 31, 2005). "Tom Clancy's Splinter Cell Chaos Theory". Maxim. Archived from the original on April 4, 2005. Retrieved March 13, 2016.
- ↑ Herold, Charles (April 8, 2005). "Save the World and Get a) Redemption or b) Pay". The New York Times. Retrieved July 14, 2014.
External links
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