Julian Gollop
Julian Gollop | |
---|---|
Born | 1965 |
Residence | Sofia, Bulgaria |
Nationality | British |
Occupation | Video Game Designer |
Years active | 1982 - Present |
Employer |
Snapshot Games (Founder and CEO) |
Known for | Video game design |
Notable work |
UFO: Enemy Unknown Laser Squad Nemesis Chaos Reborn Phoenix Point |
Spouse(s) | Reni (m. 2003) |
Website | http://snapshotgames.com |
Julian Gollop is a British designer of strategy games and strategy video games.[1] He is known best as the "man who gave birth to the X-COM franchise."[2] IGN ranks him among the top hundred video game creators of all time.[1] In the X-COM reboot, XCOM: Enemy Unknown, Firaxis Games gives homage to Gollop in the form of a "Gollop Chamber" facility in the game.[3] Jake Solomon, creative lead for this XCOM and its sequel, XCOM 2, credits Gollop for much of his success.[4]
In 2003, Julian Gollop married Reni, a Bulgarian artist.[5] He moved with her to Bulgaria in 2006.[6][7]
Childhood
Julian Gollop was born in 1965.[8] He came of age in Harlow, England.[9] When he was a child, his father introduced him to many different types of games, including chess, card games, and board games.[9][10] His family played games regularly, choosing to play games instead of going to see movies.[9] When he was about fourteen years old, Gollop started playing more complex games like Dungeons & Dragons, SPI board games, and Avalon Hill board games.[9][10] After home computers became a reality while he was in secondary school, Gollop's fascination for complex strategy games helped him recognize how computers could allow him to make and play games he enjoyed.[9][10]
Career
Early Career (1982 to 1988)
In 1982, while he was still in secondary school, Julian Gollop started designing and programming video games.[5][10][11] For £25, Gollop bought his first computer, a ZX81, from a school friend to learn programming.[10] Even though the ZX81 only had one kilobyte of memory and no real graphics processing ability, he was "amazed" at its capabilities.[10] His first games were Islandia and Time Lords, which he made for the BBC Micro in 1983 with programmer Andy Greene, a school friend.[11][12][13] Gollop subsequently upgraded to a ZX Spectrum and began creating video games like Nebula in BASIC.[10] He recognized that his future involved computers.[10]
When Julian Gollop went on to the London School of Economics to study sociology, he spent more time creating video games such as Chaos: The Battle of Wizards and Rebelstar than he spent studying.[5][10] Nevertheless, he learned a lot. For example, he created the first Rebelstar by himself as a two-player game and brought it to a publisher that had an office near his college.[10] They wanted it to be a single-player game, something he had not made before.[10] So Gollop created functional path-finding algorithms from scratch, the game got published, and it ended up doing well.[10]
Mythos Games (1988 to 2001)
In 1988, Julian Gollop was joined by his brother, Nick Gollop, in founding Target Games, a video game development company.[10][14] The company name subsequently changed to Mythos Games.[14] Under the Mythos name, Gollop and his brother designed and developed video games such as UFO: Enemy Unknown and X-COM: Apocalypse.[1][14][15] Up to this time, Gollop had only made video games for home computers commonly found in Europe.[10] It was with UFO: Enemy Unkown that Gollop first beginning making video games directly for personal computers (PCs) sold primarily in the United States.[10] Despite the success of these and other games, Mythos Games was forced to close in 2001 after an essential publisher was acquired by a company that withdrew commitments for The Dreamland Chronicles: Freedom Ridge, which Mythos Games was in the process of developing.[10][16][17][18]
Codo Technologies (2001 to 2006)
After closing Mythos Games, Julian Gollop and his brother founded Codo Technologies.[18] They were disheartened by how mainstream publishers treated them at Mythos Games, so they tried a different business model.[18] The inagural game of Codo Technologies in 2002 was Laser Squad Nemesis, a turn-based tactics game with asynchronous, multiplayer play-by-email features which required a monthly subscription.[18] The Gollop brothers developed only one other game, Rebelstar: Tactical Command, before Julian moved to Bulgaria with his wife in 2006.[6][7][10]
Ubisoft Sofia (2006 to 2012)
After moving to Bulgaria in 2006, Julian Gollop began working for Ubisoft in Sofia as a game designer.[10] He was promoted quickly to producer, eventually leading the development of Tom Clancy's Ghost Recon: Shadow Wars for the Nintendo 3DS.[10][19] He then became the co-creative director of Assassin's Creed III: Liberation for the PlayStation Vita.[19] Gollop left Ubisoft in 2012 with ideas to remake games from earlier in his career.[6][7][19][20]
Snapshot Games (2013 to Present)
Julian Gollop currently works in Sofia as the CEO and chief designer for Snapshot Games, an independent video game developer he co-founded in 2013 with David Kaye.[2][21][22][23] His most recent game, Chaos Reborn, was released by Snapshot Games in 2015.[24] He currently leads his company's development of Phoenix Point, which is expected to be released in 2018.[2]
List of Video Games
References
- 1 2 3 "Top 100 Game Creators - IGN.com". IGN. Retrieved 2017-06-16.
- 1 2 3 "X-COM spiritual successor Phoenix Point hits $500K crowdfunding goal". polygon.com. 2017-05-02. Retrieved 2017-06-13.
- ↑ "X-Com creator Julian Gollop on how he would have designed Enemy Unknown differently, and why it would have failed | News". PC Gamer. 2013-04-25. Retrieved 2013-08-24.
- ↑ Hall, Charlie (June 26, 2017). "XCOM 2 dev is hyped for Mario + Rabbids: Kingdom Battle". Polygon. Retrieved June 26, 2017.
- 1 2 3 "The Lords Of Chaos Downloads for Commodore Amiga and Atari ST Tribute Website". amigalordsofchaos.tripod.com. Retrieved 2017-06-17.
- 1 2 3 "Julian Gollop - Google". Plus.google.com. Retrieved 2013-08-24.
- 1 2 3 David Jenkins (2014-04-01). "XCOM creator Julian Gollop interview – Chaos Reborn on Kickstarter | Metro News". Metro.co.uk. Retrieved 2014-05-19.
- ↑ "Chaos Reborn • View topic - Happy Birthday Julian!". www.forum.chaos-reborn.com. Retrieved 2017-06-17.
- 1 2 3 4 5 "Julian Gollop". Notey. Retrieved 2017-06-17.
- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 "Interview With XCOM Creator Julian Gollop". Notey. Retrieved 2017-06-17.
- 1 2 "Legendary Game Designers: Julian Gollop". GamesNostalgia. Retrieved 2017-06-16.
- ↑ "Julian Gollop (Person) - Giant Bomb". Giant Bomb. Retrieved 2017-06-16.
- ↑ "Julian Gollop | Retro Gamer". Retrieved 2017-06-17.
- 1 2 3 Bickham, Al (2010-11-28). "0". Eurogamer. Retrieved 2017-06-16.
- ↑ "Mythos Games Ltd - UFO Enemy Unknown". 2001-06-06. Retrieved 2017-06-16.
- ↑ Gillen, Kieron (2007-11-09). "Making Of: Laser Squad Nemesis". Rock, Paper, Shotgun. Retrieved 2017-06-17.
- ↑ Staff, I. G. N. (2001-04-11). "The Dreamland Chronicles is Set Free". IGN. Retrieved 2017-06-17.
- 1 2 3 4 Gillen, Kieron (2007-11-09). "Making Of: Laser Squad Nemesis". Rock, Paper, Shotgun. Retrieved 2017-06-17.
- 1 2 3 Yin-Poole, Wesley (2014-04-09). "What XCOM creator Julian Gollop did next". Eurogamer. Retrieved 2017-06-17.
- ↑ Micek, Greg (2014-04-03). "Julian Gollop Discusses Chaos Reborn". Cliqist. Retrieved 2017-06-17.
- ↑ "Inspired by X-COM, Snapshot Games is creating Phoenix Point for fall 2018". venturebeat.com. 2017-04-25. Retrieved 2017-06-13.
- ↑ "Phoenix Point has hit its funding target". gamereactor.eu. 2017-05-03. Retrieved 2017-06-13.
- ↑ "Phoenix Point Boss Battle Gameplay Revealed". ign.com. 2017-06-05. Retrieved 2017-06-14.
- ↑ Meer, Alec (2015-10-09). "X-COM Creator’s Chaos Reborn Is Born This Month". Rock, Paper, Shotgun. Retrieved 2017-06-17.
External links
- Official website
- Julian Gollop at MobyGames
- Game History at Mythos Games website by WayBackMachine (1998)
- Gameography at Mythos Games website by WayBackMachine (2002)
- All Your History: X-COM Part 1: British Invasion by machinima
Interviews
- The Story of X-Com: From the school playground to Laser Squad Nemesis in the words of Julian Gollop at Eurogamer (2010)
- Interview With XCOM Creator Julian Gollop at NowGamer (2011)
- Julian Gollop interview: on X-Coms old and new, the Ghost Recon strategy game that never was, AI, auteurs and "Fork My Fruit" at PC Gamer (2013)
- XCOM Commanders: Jake Solomon and Julian Gollop interviewed at Firaxis Games (2013)
- X-COM & Tactical Games. With Julian Gollop at the Game Design Round Table (2013)
- Julian Gollop at Retro Gamer (2014)
- Ninterview: Legendary Designer Julian Gollop On Ghost Recon, Fire Emblem And Chaos Reborn at Nintendo Life (2014)
- 30 years of creating strategy games with X-COM's Julian Gollop at Gamasutra (2014)
- Julian Gollop Discusses Chaos Reborn at Cliqist Indie Gaming (2014)
- 'Chaos Reborn' Interview - X-Com Creator Julian Gollop's Turn-Based Strategy Revival at Forbes (2014)
- What XCOM creator Julian Gollop did next at Eurogamer (2014)
- Interview: Julian Gollop on New Game Phoenix Point at PCPowerPlay (2016)
- There is No Plan B at gameindustry.biz (2017)
- Phoenix Point's Fig Campaign Promises New Take on Class X-COM Formula at Polygon (2017)
- RPG Codex Interview: Julian Gollop on Phoenix Point at RPG Codex (2017)