Take-Two Interactive
Public | |
Traded as | |
Industry | Video game industry |
Founded | 1993 |
Founder | Ryan Brant |
Headquarters | New York City, New York, United States |
Key people | |
Products |
|
Revenue | US$1,779.748 million[1] (2016) |
US$67.303 million[1] (2017) | |
US$67.303 million[1] (2017) | |
Total assets | US$3,149.154 million[1] (2017) |
Total equity | US$1,003.728 million[1] (2017) |
Number of employees | 3,707[1] (2017) |
Subsidiaries | |
Website |
take2games |
Take-Two Interactive Software, Inc. (commonly referred to as Take-Two Interactive) is an American multinational publisher and distributor of video games and video game peripherals. Take-Two wholly owns publishers Rockstar Games and 2K Games. The company's headquarters are in New York City, with international headquarters in Windsor, United Kingdom. Development studio locations include San Diego, Vancouver, Toronto and Novato, California. Notable game series published by Take-Two include Grand Theft Auto, Civilization, NBA 2K, BioShock and Borderlands. As owner of 2K Games, Take-Two publishes its 2K Sports titles, and creates free-to-play mobile titles through Social Point. It also acted as the publisher of Bethesda Softworks's 2006 game, The Elder Scrolls IV: Oblivion. As of 2016, it is the third largest publicly-traded game company (after Activision Blizzard and EA) in the Americas and Europe.[2][3]
History
1993–2004
Take-Two was founded in 1993 by Ryan Brant, the son of Peter Brant, newsprint heir and co-owner of Interview. In March 1998, Take-Two acquired BMG Interactive Entertainment, the video game publishing division of BMG Entertainment, from Bertelsmann, for approximately US$14.2 million.[4] Take 2 published a game called Rats! in 1998, developed by Tarantula Studios. Later BMG Interactive was re-formed into Rockstar Games in late 1998.[5]
In February 1999, Take-Two published the game Biosys through the company Jumpstart Interactive. The game is a point-and-click adventure which follows protagonist Professor Alan Russell. It is set inside the fictional ecological facility, Biosphere Four. In July 1999, Take-Two published Hidden & Dangerous, one of the pioneering tactical first/third person shooters, and its follow-up Hidden & Dangerous 2 in 2003.
In 2004, Take-Two paid US$22.3 million to Infogrames for the rights to the Civilization series.[6][7]
2005–present
In 2005, Take-Two began a host of acquisitions, spending more than US$80 million buying game developers.[8] It bought for US$32 million the development studios Visual Concepts and Kush Games, for US$11.4 million Gaia Capital Group and for around US$11.8 million the studio Irrational Games, which developed Freedom Force vs the 3rd Reich. Take-Two formed the publishing companies 2K Games and 2K Sports to manage a group of newly acquired development studios, and publishing deals with a variety of other well known studios. As part of the creation of 2K Sports, Take-Two acquired from Sega the rights to the ESPN 2K sports games created by Visual Concepts (football and basketball) and Kush Games (baseball and hockey); when announced, Take-Two renamed the franchise to omit "ESPN" from the titles. Then in November, Take-Two acquired Firaxis for US$27 million including possible performance bonuses.[9]
In February 2007 Ryan Brant pleaded guilty to falsifying business records. He faced up to four years in prison and received a lighter sentence by agreeing to cooperate in a plea agreement to cooperate with prosecutors.[10] The charges stemmed from 2005 when the U.S. Securities and Exchange Commission alleged in a lawsuit that Brant, the company's head of sales Robert Blau, and its former chief financial officers Larry Mueller and James David Jr., inflated revenue in fiscal years 2000 and 2001.
At the annual meeting in March 29, 2007, ZelnickMedia staged a takeover of the company together with some of Take-Two Interactive's largest investors.[11] That is, Take-Two investors ousted five of six board members.[12] The investors (three hedge funds and one mutual fund, including Oppenheimer Funds and DE Shaw Valence Portfolios) controlled 46% of the stock.[13][14] As of July 2015, Strauss Zelnick is the single largest shareholder by voting power.[15]
In March 2007, Take-Two filed a lawsuit against Jack Thompson, to prevent him from filing a public nuisance complaint in Florida court as he did with Bully.
On May 22, 2007, Oasys Mobile signed a deal to bring several of the Sid Meier licenses to the mobile market. The original Sid Meier games are developed by Take-Two's company Firaxis Games. Oasys was to bring these games to the mobile market some time in 2008.[16]
In mid-February 2008, rival game company Electronic Arts (EA) made a US$25-per-share all-cash transaction offer worth around US$2 billion[17] to the board of Take-Two, subsequently revising it to US$26 per share after being rejected and making the offer known to the public.[18] Rumors of a buyout had been floating around the internet several weeks prior.[19] Stocks went up by 54% on Monday, following the Sunday announcement, closing over the US$26 offer price, whilst EA's own stock prices went down by 5%, the largest loss in over a year.[20]
According to the April 2008 issue of Game Informer, EA CEO John Riccitiello said that EA considered a deal for Take-Two in the previous spring but axed it at the last minute. Take-Two's board of directors declined the cash deal. However, EA was still pursuing the acquisition of Take-Two, stating in a letter, "If you are unwilling to proceed on that basis, however, we may pursue other means, including the public disclosure of this letter, to bring our offer and the compelling value it represents to the attentions of Take-Two's shareholders." Later, Take-Two released a statement explaining why the company has rejected the offer, "In addition to undervaluing key elements of our business, EA's proposal fails to recognize the value we are building through our ongoing turnaround efforts, which will further revitalize Take-Two."
Take-Two offered to discuss the offer after Grand Theft Auto IV’s release on April 29, 2008. An acquisition would have ended EA's main competition in sports video games.[21] The bid expired May 15, 2008, however EA extended the offer until June 16, 2008, at the same price of US$25.74 per share. Take-Two's position did not change and on September 14, 2008, EA announced that they decided to let the US$2 billion offer to buy Take-Two expire.
On September 8, 2008, they entered into an outsourcing agreement with Ditan Distribution LLC. Ditan assumes the responsibility for the pick, pack, ship and warehousing functions for Take-Two's publishing and distribution businesses previously handled by Take-Two's Jack of All Games subsidiary. The agreement allows Jack of All Games to primarily sell third-party products, to focus on purchasing, sales and service for their customers.[22] In September 2009, following a lawsuit, Take-Two Interactive were forced to pay a US$20 million settlement for an inclusion of a sex mini-game that was included in Grand Theft Auto: San Andreas. On December 21, 2009, they sold Jack of All Games to SYNNEX Corporation.[23] In May 2007, the UFC filed a lawsuit against the company over the video game they created for the organization.[24] In 2010, Ben Feder stepped down as CEO, and was replaced by executive chairman Strauss Zelnick.[25]
In January 2013, while being dissolved, THQ sold the rights of the WWE wrestling games series to Take-Two.[26]
In March 2013, Karl Slatoff, chief operating officer of Take-Two Interactive, revealed that the company has an "extensive pipeline of unannounced titles in development," along with the announced Grand Theft Auto V and Agent games in development. While he did not share any further information regarding the game, he did mention that the Bully, Red Dead, Bioshock, Mafia, Borderlands, L.A. Noire and Max Payne franchises as being important to the company.[27]
On December 2013, former Marvel editor-in-chief Bill Jemas announced that he had joined Take-Two to start a "graphic fiction imprint".[28]
On February 1, 2017, the company acquired social and mobile game developer Social Point to enter into the mobile gaming industry.[29][30]
On May 31, 2017, Take-Two Interactive acquired Kerbal Space Program.[31]
On June 14, 2017, Take-Two Interactive sent a cease and desist letter to .black, the developers of OpenIV, a program which assists user in installing modifications for various Rocktar Games titles, such as Grand Theft Auto V, Max Payne 3 and Grand Theft Auto IV, that has been in development since 2008. The notice ultimately forced them to discontinue their program or await further action, with Take-Two Interactive reasoning that OpenIV allowed "third parties to defeat security features of its software and modify that software in violation Take-Two's rights".[32] Shortly afterwards, though, Take-Two received a lot of negative backlash due to the cease and desist, causing them to retract the letter, and allow OpenIVs developers to continue.
Games
Subsidiaries
Current
- 2K Games in Novato, California, founded in January 2005 (labels include 2K Games, founded in January 25, 2005; 2K Play, founded as Global Star Software, in Toronto, Canada, in 1992, acquired in 1999, renamed in September 10, 2007; and 2K Sports, founded in January 2005).[33]
- 2K Marin in Novato, California, founded in 2007.[34]
- 2K Vegas in Las Vegas, Nevada, founded in 2006 as 2K West, in Los Angeles, renamed in April 2013.[35][36]
- Cat Daddy Games in Kirkland, Washington, founded in 1996, acquired in 2004. Published by 2K Play.[37]
- Firaxis Games in Sparks, Maryland, founded in 1996, acquired in 2005.[38]
- Ghost Story Games in Quincy, Massachusetts, founded in February 2017.[39][40]
- Hangar 13 in Novato, California, founded in 2014.[41]
- Hangar 13 Brno in Brno, Czech Republic.[42]
- Hangar 13 Prague in Prague, Czech Republic.[42]
- Visual Concepts in Novato, California, acquired from Sega in January 2005. Published by 2K Sports.[43]
- Rockstar Games in New York City, founded in 1998.[46]
- Rockstar India in Bangalore, India, founded in 2016.[47]
- Rockstar Leeds in West Yorkshire, England, founded as Mobius Entertainment in 1997, acquired in 2004.[48]
- Rockstar Lincoln in Lincolnshire, England, founded in 1997 as Tarantula Studios, renamed in 2002.[49]
- Rockstar London in London, England, founded in 2005.[50]
- Rockstar New England in Andover, Massachusetts, founded in 1999 as Mad Doc Software, acquired in 2008.[51]
- Rockstar North in Edinburgh, Scotland, founded in 1988 as DMA Design, acquired from Infogrames in September 1999.[52]
- Rockstar San Diego, in San Diego, California, founded in 1984 as Angel Studios, acquired in November 2002.[53]
- Rockstar Toronto in Toronto, Canada, founded as Rockstar Canada in 1999, renamed in 2002.[54]
- Social Point in Barcelona, Spain, founded in 2008, acquired in 2017.[55]
Defunct
Developers
- 2K Australia, in Canberra, Australia, founded in 2006, closed in 2015.[56]
- 2K China, in Shanghai, China, founded in 2006, closed in 2015.[57]
- Double Take Universe, founded in 2014, closed in November 2016.[58]
- GearHead Entertainment, in Vancouver, Canada, founded in 1998, closed in 1999.[59]
- Indie Built, in Salt Lake City, Utah, founded as Access Software in 1983, acquired from Microsoft in 2004; closed in April 28, 2006.[60]
- Irrational Games, in Quincy, Massachusetts, acquired in 2006, closed in 2014.[61]
- Kush Games, in Camarillo, California, acquired in 2005, renamed in 2007 to 2K Los Angeles, closed in 2008.[62]
- Mission Studios, in Schaumburg, Illinois, acquired in September 1996, closed in 2001.[63]
- PAM Development, in Paris, France, founded in 1997, acquired in 2006; closed in 2008.[62]
- PopTop Software, in St. Louis, Missouri, founded in 1993, team merged into Firaxis Games in 2006.[62]
- Rockstar Vancouver, founded in May 1998 as Barking Dog Studios, acquired in August 2002, team merged into Rockstar Toronto in July 2012.[62]
- Rockstar Vienna, in Vienna, Austria, founded in January 4, 1993, as neo Software, closed in May 11, 2006.[62]
- Venom Games, in Newcastle upon Tyne, founded in 2003, acquired in September 2004, closed in July 2008.[62]
Publishers
- Double Take Comics, in New York City, founded in 2014, closed in November 2016.[58]
- Gathering of Developers, in Austin, Texas, founded in 1998, acquired in 2000, closed in 2004.[64]
- Gotham Games, in New York City, founded in 2002, closed in 2004.[65]
- On Deck Interactive, in Austin, Texas, founded in 2000, closed in 2001.[66]
- TDK Mediactive, in Westlake Village, California, founded in 2000, acquired in 2003, merged out in 2005.[67]
- TalonSoft, in Baltimore, Maryland, founded in 1995, acquired in 1999, closed in 2005. Most brands were sold to Matrix Games.[68]
Sold
- Jack of All Games, in West Chester Township, Butler County, Ohio, founded in 1990 as Hyde Park Distributors, acquired in 1998, sold December 21, 2009, to SYNNEX Corporation.[69]
References
- 1 2 3 4 5 6 "TAKE TWO INTERACTIVE SOFTWARE INC filed this Form 10-K on 05/24/2017".
- ↑ Lahiff, Keris Alison (February 7, 2014). "Game On: Activision Blizzard vs. Take-Two vs. EA". Retrieved December 30, 2016.
- ↑ http://realmoney.thestreet.com/articles/07/05/2017/cramer-top-10-tech-stocks-compared-dotcom-era-part-i?puc=yahoo&cm_ven=YAHOO&yptr=yahoo
- ↑ "BMG Interactive Acquired by Take-Two Interactive". telecompaper.com.
- ↑ Sinclair, Brendan. "The History of Rockstar Games". Rockstarbase. Retrieved March 30, 2013.
- ↑ Feldman, Curt (February 29, 1996). "Civilization sold off to mystery buyer – PC News at GameSpot". Gamespot.com. Retrieved March 24, 2009.
- ↑ Thorsen, Tor (October 25, 2005). "Take-Two takes over Civilization – PC News at GameSpot". Gamespot.com. Retrieved March 24, 2009.
- ↑ Sinclair, Brendan (January 31, 2006). "Take-Two reveals acquisition prices, hints at future lawsuits – PlayStation 2 News at GameSpot". Gamespot.com. Retrieved March 24, 2009.
- ↑ "Take-Two SEC filings reveal further 'Hot Coffee' lawsuits // GamesIndustry.biz". Web.archive.org. December 19, 2007. Archived from the original on December 19, 2007. Retrieved December 14, 2010.
- ↑ "Former Take-Two CEO gets probation – Crain's New York Business". Newyorkbusiness.com. August 1, 2007. Retrieved March 24, 2009.
- ↑ "How Much to Hijack Grand Theft Auto?". frictionlessinsight.com. October 15, 2011. Retrieved October 17, 2011.
- ↑ "Experts: Take-Two Coup a Governance Win – Breaking – Technology". Melbourne: theage.com.au. March 31, 2007. Retrieved March 24, 2009.
- ↑ "Investors oust board at Take-Two Interactive". March 29, 2007.
- ↑ "Q & A with Arnold S. Jacobs".
- ↑ Morris, Chris. "Take-Two's Strauss Zelnick publishes big games, but doesn't play them". Fortune. Retrieved June 16, 2017.
- ↑ "Oasys Mobile Signs Licensing Deal with 2K". finance.sfgate.com. May 22, 2007. Archived from the original on July 26, 2011. Retrieved November 28, 2016.
- ↑ "EA’s $2 billion bid for Take Two bad news for sports gaming". Ars Technica.
- ↑ Crecente, Brian (February 24, 2008). "Top: EA Makes Offer to Buy Take 2". Kotaku.com. Retrieved March 24, 2009.
- ↑ McWhertor, Michael (December 20, 2007). "Take-two Interactive: Analyst "Convinced" That Take-Two Will Be Swallowed". Kotaku.com. Retrieved March 24, 2009.
- ↑ "Electronic Arts plays risky game in bid for Take-Two". Financialpost.com. Archived from the original on May 8, 2008. Retrieved March 24, 2009.
- ↑ "EA Makes Play For Take-Two Interactive". Gameinformer.com. February 25, 2008. Archived from the original on April 30, 2008. Retrieved March 24, 2009.
- ↑ "Take-Two Interactive Software, Inc. Enters Distribution Services Agreement with Ditan Distribution LLC". September 8, 2008.
- ↑ "Take-Two Interactive Software, Inc. Enters into Agreement to Sell its Jack of All Games Distribution Business to SYNNEX Corporation". Business Wire. December 21, 2009. Retrieved December 14, 2010.
- ↑ Sinclair, Brendan (May 23, 2007). "UFC calls out Take-Two". GameSpot. Retrieved March 24, 2009.
- ↑ Fritz, Ben (October 29, 2010). "Take-Two chief executive exits, to be replaced by chairman Strauss Zelnick". Los Angeles Times. Retrieved October 31, 2010.
- ↑ Goldfarb, Andrew (February 14, 2013). "Take-Two Confirms WWE Publishing Deal". IGN. Retrieved February 16, 2013.
We can confirm that we have entered into an agreement to publish the WWE video game series that is developed by Yukes.
- ↑ Makuch, Eddie (March 7, 2013). "Take-Two has 'extensive pipeline' of unannounced titles in development". GameSpot. Retrieved April 7, 2013.
- ↑ Johnston, Rich (December 16, 2013). "Bill Jemas Joins Take Two Interactive, To Start A "Graphic Fiction Imprint"". Bleeding Cool. Retrieved January 14, 2014.
- ↑ Lunden, Ingrid. "Take-Two moves into mobile games, buys Social Point for up to $276M - TechCrunch". Retrieved June 16, 2017.
- ↑ "Take-Two Interactive Software Acquires Mobile Game Developer Social Point". www.businesswire.com. Retrieved June 16, 2017.
- ↑ "Take-Two Interactive Software, Inc. Acquires Kerbal Space Program". www.businesswire.com. Retrieved June 16, 2017.
- ↑ "Popular GTA mod OpenIV receives cease and desist from Take-Two". Eurogamer. Retrieved June 15, 2017.
- ↑ "About Us". Take-Two Interactive Software. Retrieved December 14, 2010.
- ↑ "BioShock is not dead, future titles will be developed by 2K Marin". VG247.com. Retrieved June 14, 2016.
- ↑ "Take-Two Interactive Software, Inc. to Relocate QA Testing Studio to Downtown Las Vegas". Take-Two Interactive Software. November 7, 2012. Retrieved February 8, 2014.
- ↑ "About 2K Vegas". Retrieved February 8, 2014.
- ↑ Games, Cat Daddy. "Cat Daddy Games". www.catdaddy.com. Retrieved February 2, 2017.
- ↑ "Firaxis Games". www.firaxis.com. Retrieved February 2, 2017.
- ↑ "Irrational Games". irrationalgames.com. Retrieved February 2, 2017.
- ↑ "Former BioShock Studio Irrational Games Adopts A New Name". GameSpot. Retrieved February 23, 2017.
- ↑ Sliwinski, Alexander (December 4, 2014). "Blackman to head 2K's Hangar 13 studio". Joystiq. Retrieved December 4, 2014.
- 1 2 13, Hangar (2017-06-14). "We have actually combined with 2K Czech and we are all now officially Hangar 13!". @hangar13games. Retrieved 2017-07-05.
- ↑ "Visual Concepts". vcentertainment.com. Retrieved February 25, 2017.
- ↑ "Visual Concepts". vcentertainment.com. Retrieved February 25, 2017.
- ↑ "Visual Concepts". vcentertainment.com (in Korean). Retrieved February 25, 2017.
- ↑ "Rockstar Games / - Design/Designer Information". design.designmuseum.org. Retrieved February 25, 2017.
- ↑ "Rockstar Games opens game development studio in India — Zero Lives". Retrieved February 25, 2017.
- ↑ "Mobius renamed Rockstar Leeds". GameSpot. Retrieved February 25, 2017.
- ↑ "Duedil". www.duedil.com. Retrieved February 25, 2017.
- ↑ "Rockstar Games - Rockstar Games Careers". Rockstar Games Careers. Retrieved February 25, 2017.
- ↑ "Rockstar Games - Rockstar Games Careers". Rockstar Games Careers. Retrieved February 25, 2017.
- ↑ "Rockstar Games - Rockstar Games Careers". Rockstar Games Careers. Retrieved February 25, 2017.
- ↑ "Rockstar Games - Rockstar Games Careers". Rockstar Games Careers. Retrieved February 25, 2017.
- ↑ "Rockstar Games - Rockstar Games Careers". Rockstar Games Careers. Retrieved February 25, 2017.
- ↑ "We became part of the Take-Two Interactive family! | Social Point". www.socialpoint.es. Retrieved February 2, 2017.
- ↑ "2K and Gearbox Software Announce Borderlands: The Pre-Sequel". Business Wire. April 9, 2014. Retrieved April 9, 2014.
- ↑ Wawro, Alex (November 6, 2015). "2K China shuttered after Take-Two cancels Borderlands Online". Gamasutra. Retrieved November 7, 2015.
- 1 2 "Comics publisher Double Take is shutting down at the end of the month". The Beat. November 3, 2016. Retrieved May 20, 2017.
- ↑ "Gear Head Entertainment Company Information - GameFAQs". www.gamefaqs.com. Retrieved 2017-07-10.
- ↑ Hatfield, Daemon (May 1, 2006). "Take-Two Closes Indie Built". IGN. Retrieved February 25, 2017.
- ↑ "BioShock creator Irrational Games is shutting down". GameSpot. Retrieved May 20, 2017.
- 1 2 3 4 5 6 Plunkett, Luke. "Every Game Studio That's Closed Down Since 2006". Kotaku. Retrieved February 25, 2017.
- ↑ "Mission Studios - MobyGames". MobyGames. Retrieved February 25, 2017.
- ↑ "Gather of Developers company and contact information". Retrieved February 25, 2017.
- ↑ "Gotham Games gone". GameSpot. Retrieved October 19, 2016.
- ↑ Walker, Trey (2006-05-17). "On Deck Interactive folds". GameSpot. Retrieved 2017-07-04.
- ↑ IGN (2003-09-03). "Take-Two Acquires TDK Mediactive". IGN. Retrieved 2017-06-16.
- ↑ Sinclair, Brendan (2005-10-07). "Matrix Games to update, publish TalonSoft titles". GameSpot. Retrieved 2017-07-04.
- ↑ "Overview". www.synnexcorp.com. Retrieved February 25, 2017.