Supremacy 1914

Supremacy 1914
Developer(s) Bytro Labs
Publisher(s) Bigpoint Games
Release September 6, 2009 (2009-09-06)
Genre(s) Real-time strategy browser game
Mode(s) Multiplayer

Supremacy 1914 is a player real-time strategy browser game created by Bytro Labs and published by Bigpoint Games[1] in which the player manages one of the countries in the world during World War I.[1][2] The player competes with countries controlled by other players playing the same game, and with countries controlled by the computer.[3] Resource management, province upgrades, and alliances play key roles in the game, in addition to the conquest aspect. The main view of the game is a map that can be zoomed in and out, but there is also a province view, which lets you see the upgrades to that province in a more realistic view than the list format that many games of this type have.[4]

The game is hosted in Germany where the majority of players are, but a substantial number of players also come from the United States, Spain, the United Kingdom, and Japan, among many other nations.[2] Over 4000 unique players come online each day.[2] It was ranked the 2009 Browser Game of the Year by Game Genetics.[1][5]

Game world

The game world is divided into provinces, each province containing a town and roads connecting to neighbouring provinces, and (if the province is on the coast) to the bordering seas and oceans.[3] The player observes the world as a map marked with the units and provinces where the color indicates the owner, and each country is assigned a color that remains the same in all games.[6] All nations not under player control are controlled by the AI, and inactive players can be kicked and replaced by the AI after a preset time.[3][7] Games take place on official maps of the following parts of the world:

Games typically last for four to eight weeks, though this figure can vary widely based on the map, the choices made by individual players, and many other factors.[6]

In-game features

Military units

The armies are mainly composed of infantry, and as the infrastructure in provinces is upgraded, the ability to build mechanized troops, such as artillery and tanks, is unlocked. All land units can be transported by sea without the need for a specialized troopship. Other units the player can build include railguns, which have a large range, and battleships, which can attack at sea.[4] Other units only available in premium games include surveillance blimps, fighters and bombers, submarines, and light cruisers. Troops receive their orders directly from the map view and begin carrying them out immediately, taking a preset amount of time to travel to their destinations.[1]

Provinces

A different resource (grain, fish, iron, lumber, coal, oil or gas) is produced in each province. These resources are split into food, materials and energy resources, each of which can be consumed at different rates that the player can adjust with sliders. There are several types of buildings that can be built in a province, which may require resources to construct.[4][1] Recruiting offices and barracks are used for troop production, barracks requiring an upkeep of grain each day. Workshops, which can be later upgraded into factories, enable production of mechanized units. Fortresses reduce the damage taken by troops inside the province. Harbours (which can only be placed in coastal provinces) decrease embarkation and disembarkation times. Railways speed up troop movement within a province, and are required for railguns to move across the map. In addition, factories, harbours and railways increase resource production in a province. Each province consumes 800 of each of food, materials and energy per day.

Morale

Morale plays an important role in the game. Provinces with low morale can rebel and join another country, troops with low morale are less effective in battle, and high morale provides a resource production boost. Province morale is influenced by a variety of factors, including the morale of neighbouring provinces, how many upgrades are on that province, and how close it is to the capital.[4][9]

Diplomacy and espionage

In the game, you can declare war on other countries, form alliances and impose trade embargoes. You can also correspond with other players, and send spies to intercept communications of other countries. Spies can also track the movements and locations of troops and carry out sabotage.[7]

The Daily European

The game has a daily ingame newspaper which contains generated articles about current events in the world, such as the casualties in a war or damage to province infrastructure, as well as articles written by the players. Player-written articles can be submitted anonymously, and premium members, or member of the "High Command" can include images to accompany their articles. The newspaper also shows the current game rankings in certain metrics. In roleplaying games, players often write articles about fictitious events in their country.

Special games

The S1914 community usually creates its own games through the website, but every now and then Bytro organizes a single player and alliance tournament. Other player-organized games can be popular in the community. Many roleplaying ideas are plausible due to Supremacy's diverse units and provinces. Roleplays can take place in real-life time periods, and also fictional worlds, and the game's events play out as such. Players can also set up private games and only allow specific people into it.[7]

Payments

Goldmarks

While the game itself is free, a player can purchase a special currency called "Goldmarks" for which you can receive bonuses to give an advantage in the game.[10] For example, it can be used to reduce the length of construction, increase troop morale, and purchase "master spies" which immediately execute their missions. Players can also win goldmarks by finishing games at a high position in the rankings. Goldmarks are also used to enter special games, which have enhanced options, such as "Elite AI" and air and/or naval packs.[11]

High Command

The High Command is a premium account feature that allows you to have access to more stuff than a standard user.[12] The High Command gives you access to the following: general mobilization, rally points, build queue, advanced fire control, shared intelligence, custom article images, and free gold rounds.[13]

Alliances

Alliances can be formed in a single game (see Diplomacy and espionage above) and in an official alliance for all games entered. Alliances are groups of players (not agreements between the countries controlled by them) who want to play together. They organize the fight against other alliances as well as internal games within the alliance. An alliance may be established by any player.

Ranking

Another feature is a ranking system that tracks your progress throughout your entire career on the game. Points are calculated on nearly everything you do, from province upgrades to victory medals to certain diplomacy tasks. Some games have a minimum rank to join.[1][4]

References

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