Super Mario All-Stars
Super Mario All-Stars | |
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North American SNES box art | |
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Director(s) | Takashi Tezuka |
Producer(s) | Shigeru Miyamoto |
Composer(s) | Soyo Oka[1] |
Platform(s) | Super NES |
Release |
Super NES Wii
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Genre(s) | Action, platform |
Mode(s) | Single-player, multiplayer |
Super Mario All-Stars[lower-alpha 1] is a 1993 compilation of Super Mario platform video games developed and published by Nintendo for the Super Nintendo Entertainment System. The game contains enhanced remakes of the four Super Mario games released for the Nintendo Entertainment System: Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, and Super Mario Bros.: The Lost Levels, the latter of which was the original Japanese version of Super Mario Bros. 2 which was never released outside Japan prior to this compilation. The games were restructured to take advantage of the Super NES hardware, featuring updated graphics and sounds and additional save mechanisms.
A second version of the compilation, which includes Super Mario World as a playable title, was released in December 1994. The original 1993 version of Super Mario All-Stars was ported as a Wii disc game in 2010 to celebrate the 25th anniversary of Super Mario Bros.
Gameplay
Super Mario All-Stars is a video game compilation that features complete remakes of the four Super Mario side-scrolling platform games that were originally released for the Nintendo Entertainment System and the Famicom Disk System between 1985 and 1990: Super Mario Bros., Super Mario Bros.: The Lost Levels (Super Mario Bros. 2 in Japan), Super Mario Bros. 2 (Super Mario USA in Japan), and Super Mario Bros. 3. The gameplay of each remade game is nearly identical to its original version, though some game physics as well as character and level designs are slightly modified, and some bugs, including the "Minus World" in Super Mario Bros., are fixed.
The four games each feature enhanced 16-bit graphics and updated soundtracks to take advantage of the Super NES hardware, including parallax scrolling.[2] All four games offer a save feature, which the original games lacked, allowing the player to save progress and resume play from the start of any previously accessed world (or in The Lost Levels, any previously accessed level). Up to four individual save files can be stored for each game. The games also allow the player to customize control configuration, allowing the "jump" and "dash" actions to be mapped to different buttons on the Super NES controller.
Re-releases
Super Mario All-Stars + Super Mario World
In December 1994, an alternate version of the compilation titled Super Mario All-Stars + Super Mario World was released in both North America and Europe both as a stand-alone game and as a pack-in game for the Super NES console. This version features Super Mario World as a fifth playable game, which was released for the SNES in 1990. Super Mario World is nearly identical to the original version; however, Luigi's sprites were updated to make him distinct from Mario.
Super Mario All-Stars 25th Anniversary Edition
In 2010, Super Mario All-Stars was ported to the Wii and released as Super Mario All-Stars 25th Anniversary Edition to celebrate the 25th anniversary of the release of Super Mario Bros. It was released in Japan on October 21, 2010 and in all other regions in December 2010 on Wii optical disc. The game disc contains an emulation of the original SNES ROM image, with support for the Wii Remote, Classic Controller, and GameCube controllers.[3] A 32-page booklet detailing the history of the Super Mario franchise and an audio CD containing music from each Super Mario game are bundled with the game disc.[4] Nintendo sold 307,755 copies in the game's first week, selling more copies than any other title that week. The 25th Anniversary Edition has since seen 2.24 million units sold worldwide.[5]
Reception
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The game was very successful and well-received upon release and eventually became a "Player's Choice Million Seller".[7] Prior to May 31, 1994, Super Mario All-Stars was available as a promotion by Nintendo, giving the game away for free if a Super Nintendo Entertainment System was purchased. The proof of purchase and $3.50 USD—to cover postage and handling—was required to be mailed into Nintendo and Super Mario All-Stars was sent out to the buyer.
The Wii version received mixed reviews. Critics such as IGN criticized it for being a straight port from the original SNES version but praised it for being "The same classic games we remember". IGN gave it a 7/10. VideoGamer gave it an 8/10. However, The A.V. Club gave the Wii version an "F", saying that the bonus materials included with the game were "disappointing".[8]
Notes
- ↑ Known in Japan as Super Mario Collection (スーパーマリオコレクション Sūpā Mario Korekushon)
References
- ↑ Soyo Oka (June 2001). "今月の作家". Japan Composers & Arrangers Association. Archived from the original on 11 December 2010.
- 1 2 Huey, Christian. "Super Mario All-Stars + Super Mario World review". Allgame. Retrieved May 4, 2013.
- ↑ "Super Mario All-Stars Review". Nintendo World Report. December 17, 2010. Retrieved May 4, 2013.
- ↑ Yeung, Karlie (October 28, 2010). "Super Mario All-Stars Wii Coming to North America". Nintendo World Report. Retrieved May 4, 2013.
- ↑ "Supplementary Information about Earnings Release" (pdf). Nintendo. 2011-04-26. p. 10. Retrieved 2011-04-26.
- ↑ "Super Mario All-Stars Reviews". GameRankings. Retrieved 2008-04-19.
- ↑ Chris Tang. "The Magic Box - Japan Platinum Chart Games.". the-magicbox.com.
- ↑ Heisler, Steve. (2010-12-27). Super Mario All-Stars: Limited Edition The A.V. Club. Retrieved 2011-02-18