Super International Cricket

Super International Cricket

Cover art
Developer(s) Beam Software[1]
Publisher(s) Nintendo[2]
Designer(s) Steve French[2]
Composer(s) Marshall Parker[3]
Platform(s) Super NES
Release
Genre(s) Sports[2]
Mode(s) Single-player
Multiplayer

Super International Cricket is a cricket video game released for the Super Nintendo Entertainment System that was released in Australia, Europe and Pakistan in 1994. It is a sequel to International Cricket on the original Nintendo Entertainment System. The developing staff was Melbourne House (as Beam Software); Nintendo was in charge of publishing the game.

Gameplay

Eight teams are included: Sri Lanka, Australia, England, South Africa, New Zealand, India, Pakistan and the West Indies. However, like its predecessor, Super International Cricket lacks official team and player licensing.[1]

The game comes in three difficulty levels ranging from easy to hard.[1] Games in the "World Series" and "Test Match" modes could go on for five virtual days and still end in a draw.[4]

Some of the players are named after the game developers (M. Parker is Marshall Parker, G. Anders is Gavan Anderson, A. Milgrom is Alfred Milgrom). Each player has a speed rating that determines how fast that they are able to gather runs for their respective teammates.[5]

Bowlers have a choice between four types of ball delivery using four unique speeds for the actual ball delivery. The Australian method of scoring cricket is used; which is different from the international method.[6] Only one stadium is used in Super International Cricket.

Sequels

Melbourne House followed Super International Cricket with two sequels, Cricket 96, which was developed in 1996 for EA Sports, and Cricket 97 the year after that.[7] Unlike the FIFA video game series, the International Cricket game series never gets any incremental improvements over the years.[4]

References

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