Summon Night 6

Summon Night 6: Lost Borders

Japanese cover art
Developer(s) Media.Vision[lower-alpha 1]
Publisher(s)
Platform(s) PlayStation Vita
PlayStation 4
Release
Genre(s) Tactical RPG
Mode(s) Single-player

Summon Night 6: Lost Borders (Japanese: サモンナイト6 失われた境界たち, Hepburn: Samon Naito Shikkusu Ushinawareta Kyōkai Tachi) is a tactical role-playing game for the PlayStation Vita and PlayStation 4 video game consoles. The game was released in Japan on March 10, 2016, and is scheduled for English release in North America and Europe in early 2017 by publisher Gaijinworks. While it is the sixth numbered entry in the mainline entries of the Summon Night series, it is only the second one to be translated into English, after 2015's release of Summon Night 5, also by Gaijinworks.

Gameplay

Similar to prior mainline entries in the Summon Night video game series, the game plays as a strategic/tactical role-playing video game, with elements of visual novels.[2][3] In addition to the core gameplay, it will also feature multiple mini-games as well.[4]

Story

The game takes place in the world of Fillujah, a world where all people have their own flying companion creature.[2] The core three characters of the cast, Raj, Amu, and Ist, are all original characters, though the game plot involves them meeting up with suddenly-appearing strangers, who actually make up of character from prior Summon Night entries.[2]

Development

The game was first announced in August 2015, through a reveal in V Jump magazine.[3]

In June 2016, Gaijinworks announced they would be releasing the game in English in Q1 2017 in North America and Europe.[4] The game is the second mainline Summon Night video game to be translated and released in English regions, after the prior entry, Summon Night 5.[2] Victor Ireland of Gaijinworks announced that the game would be one of his biggest game translation undertakings, with the game script amounting to the equivalent of five novels, 50% larger than the size of the already large Summon Night 5.[4] The company began translating the title in January 2016, with the full game not being due out for release until aleast a year after they began, in Q1 2017.[2] Ireland cited the popularity of the PS4 as the main reason for translating the title, stating that releasing it for its large userbase was the best way to bring popularity to the previously niche series.[4] The game will see a physical release in North America, but will be digital download only in Europe.[5]

Reception and sales

The game debuted a number 3 on the Japanese charts with its Vita release, with 40,076 units sold, and number 6 with its PS4 release, selling an additional 16,750 units, totaling for 56,826 sold in its first week.[6] This was around half of the prior game's releases, Summon Night 4 and Summon Night 5, which both sold over 100,000 copies in their debut week.[6]

Notes

  1. Additional work by Felistella

References

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