Strike Vector

Strike Vector
Developer(s) Ragequit Corporation
Publisher(s) Ragequit Corporation
Programmer(s) Cedric Lecacheur
Jérémy Chaïeb
Artist(s) Paul Chadeisson
Pierre-Etienne Travers
Composer(s) The Maravers
Engine Unreal Development Kit
Platform(s) Microsoft Windows
Release January 28, 2014
Genre(s) First-person shooter Third-person shooter
Mode(s) Multiplayer video game

Strike Vector is a "Brutal aerial FPS" game developed by the independent studio Ragequit Corporation. The game offers a hardcore learning curve, with a distinct old-school feel, reminiscent to games such as Crimson Skies and Quake 3. Strike Vector is centered on multiplayer but also offers a solo game mode called "Challenge mode".

Ship designs and Environment designs have been done by Paul Chadeisson (concept artist on DontNod's Remember Me) and Pierre-Etienne Travers (concept artist on Evolution Studio's MotorStorm Apocalypse and MotorStorm RC). The Blues-rock soundtrack is composed and performed by The Maravers.

The game is built on the Unreal Development Kit Engine. It was released for Microsoft Windows on January 28, 2014 on Steam.

Game Modes

Gameplay

Strike Vector is an arena shooter game like Quake 3. You fly the Vector, a hyper-speed VTOL, highly customizable and manoeuvrable Jet fighter. Your can instantly switch between 2 movement modes :

The game features a third-person view and first-person cockpit view.

Weapons

The player can equip 2 weapons with infinite ammunition. Available weapons are :

Special Actions

In addition, The player equips a "Special Action". Available Special Actions are :

Specializations

Credits

Reception
Aggregate scores
AggregatorScore
GameRankings(PC) 68.77%[1]
Metacritic(PC) 73/100[2]
Review scores
PublicationScore
Eurogamer8/10[3]
GameSpot7/10[4]
IGN7.7/10[5]

Pierre-Etienne Travers: Concept Art, 3D Art, FX
Paul Chadeisson: Concept Art, 3D Art, Interfaces
Cédric Lecacheur: Gameplay Programming, FX
Jérémy Chaïeb: Interface and Network Programming
David Demotier: Music
Gabriel Miller: 3D models
David Juhens: QA, Level Design
Pierre-Jean Griscelli: Audio
Benjamin Huet: Programming
Laurent Harduin: Lighting Artist
Thomas Iché: FX Artist
Ryan Cooper: Voice Actor

References

  1. "Strike Vector for PC  — GameRankings". Retrieved 23 January 2013.
  2. "Strike Vector for PC Reviews, Ratings, Credits, and More at Metacritic". Metacritic. Retrieved January 28, 2014.
  3. "Strike Vector Review — PC ". Eurogamer.it. Retrieved 2014-01-28.
  4. "Strike Vector Review". Gamespot.com. Retrieved January 28, 2014.
  5. "Strike Vector Review". IGN.com. Retrieved January 28, 2014.
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