Stargunner

Stargunner
Developer(s) Independent Australian Developers
Publisher(s) Apogee Software
Engine Custom
Platform(s) MS-DOS, Windows (Windows XP and later via DOSBox)
Release November 19, 1996
Genre(s) Scrolling shooter
Mode(s) Single player

Stargunner is a 1996 horizontal scrolling shooter computer game published by Apogee Software and released for MS-DOS and Windows.

Overview

Stargunner was one of the earliest shoot-em-up games to use pre-rendering for enabling 3D graphics, similarly to games like Donkey Kong Country and Killer Instinct.

Its three registered episodes each followed a specific setting with complementary enemies (space, land, and underwater); the introductory (shareware) episode providing a sampling from all three themes.

Stargunner uses a credit system similar to that of Raptor: Call of the Shadows, with little emphasis on power-ups.

On June 22, 2005, Stargunner was released as freeware.[1]

In total there are 33 levels, known as Stages, to play in Stargunner, divided into four separate parts or episodes:

System specifications

The following is the system specifications as transcribed in the playing manual:

Detailed information

Plot

The game has two separate storylines; those being the one described in the official playing manual included with the CD-ROM copy and the one which is found on the 3D Realms/Apogee website and portrayed in the game itself.


Manual Plot

The huge carrier ships of Barak entered Amdara space with signs of friendship and cooperation. The peaceful Amdarans welcomed them and helped them colonize a nearby planet. But soon after, the masked Barakians revealed themselves as a warring race with conquest in their blood. Now two thousand years have passed.

Locked and beaten down in a staggering war, the Amdarans have one final hope before surrendering to the overwhelming Barakian forces. The Amdarans have trained an elite squad for an offensive strike design to cripple three strongholds on Barak, where the majority of Barak's space fleets are amassed. If the offensive strike team can surprise the Barakians on their own planet and destroy most of their fleet, then hope is not lost for the Amdarans.

The people of Amdara have nicknamed their elite force the "StarGunners".

Website/in-game Plot

In the far distant future, an epic war for survival takes place...

Deep within the Andromeda galaxy, the people of Zile grow restless--and greedy. The Zilions secretly prepare for a massive strike against the nearby planet Ytima. Fearing such an attack the Ytimians train an elite squad of "Stargunners." Their mission: To strike the planet Zile first, and cripple the Zilions three strongholds, where the Zilion war fleets await the launch order. If the Stargunners can surprise the Zilions on their own planet, and destroy most of their fleet, then good will triumph at least one more time.

Basic game play

In-game play

The player controls a craft on a horizontal perspective going to the right. Enemies can approach from in front, from behind, from below or from above. They can be either lone flyers or formation ships. The maps have a linear quality in which enemies and power-ups appear at the same time and the same place, as is common with side-scrolling shooters. Gameplay is notably differentiated by high numbers of enemies and power-ups.

In-game items

Whilst flying, the player can pick up multiple bonuses and upgrades, including:

There is also a "mystery" item, which randomly becomes one of the other items when taken.

Store-bought items

There are many items which the player can buy at the shop, each of which belong to one of the following categories:

Notes and references

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