Sonic Dash
Sonic Dash | |
---|---|
Developer(s) | Hardlight |
Publisher(s) | Sega |
Series | Sonic the Hedgehog |
Engine | Unity[1] |
Platform(s) |
iOS Android Windows Phone Windows arcade |
Release |
iOS March 7, 2013 Android November 26, 2013 Arcade June 2, 2014 Windows Store December 3, 2014 |
Genre(s) | Endless runner, platformer |
Mode(s) | Single-player, multiplayer |
Sonic Dash is an endless runner platformer video game developed by Hardlight and published by Sega. It is the second game in the Sonic the Hedgehog series developed by Hardlight for the platform, the first being the remake of Sonic Jump in 2012. The game was released on March 7, 2013, for iOS, November 26, 2013, for Android, June 2, 2014 for Arcade and December 3, 2014, for Windows.[2]
A sequel based on the Sonic Boom franchise, entitled Sonic Dash 2: Sonic Boom, was released on Android devices on July 1, 2015.[3] It was developed by Hardlight, with some assistance from Sumo Digital.
Gameplay
Sonic Dash is played as an endless runner, similar to the Temple Run and Rayman Jungle Run video games.[4][5] In the game, the player directs Sonic through levels, collecting rings and avoiding obstacles and enemies. Unlike other games in the series, Sonic automatically moves forward at all times, similar to Sonic and the Secret Rings.[6] Players are able to share and compete for accomplishments such as "fastest time" or "longest distance".[7]
The game features 3D graphics, set in an environment based on the Seaside Hill level of Sonic Heroes.[8] Like its predecessors, rings can be collected throughout the levels or purchased via microtransactions, and accumulated rings can be used to purchase further content in the game, such as items, upgrades, or additional playable characters. The game also retains the objective system from Sonic Jump; players are granted a permanent score multiplier increase for every set of three objectives completed.
Throughout the levels, red star rings can be found, although players can purchase them as well. They are used to buy new characters to play as, all from the Sonic universe, which currently includes Tails, Knuckles, Shadow, Amy, Blaze, Silver, Rouge and Cream. The Android version of the game also features an exclusive character in the form of the Android robot.[9]
On October 31, 2013, an update was released that included a boss battle against Zazz, a member of the Deadly Six from Sonic Lost World. A similar boss battle against Doctor Eggman was added in a later update.[10]
In a June 2015 update, the game was renamed Angry Birds Sonic Dash Epic for a three-week promotion, and allowed playability of three Angry Birds characters, Red, Chuck & Bomb, as they appear in the game Angry Birds Epic.[11]
In a March 2016 update, Espio was added as a playable character in celebration of Sonic Dash's third anniversary.[12]
In July 2016, to coincide with the series' 25th anniversary and in celebration of achieving 200 million downloads, an update added Classic Sonic as a playable character alongside Green Hill Zone as a new level, complete with the stage's original 16-bit soundtrack. [13]
A special promotion during December 2016 added playable Sanrio characters including Hello Kitty, My Melody, Chococat and Badtz-Maru.[14]
Development
In a November 2012 interview with UK toy trade magazine Toys 'n' Playthings, Sega of Europe employee Sissel Henno confirmed that Sega would have "several new digital titles" in 2013.[15] On February 28, 2013, the title Sonic Dash was spotted on a listing from a Linked In profile.[16] Shortly after, on March 1, 2013, Sega confirmed the game's existence,[17] with an official press release going out on March 4.[7] The game was announced to be exclusively for mobile phones,[7] with iOS being the only platform explicitly mentioned,[5] stating that it would be available on the App Store "soon".[7] On the day of the iOS release on March 7, 2013, Sega's website confirmed that Hardlight is developing an Android version of Sonic Dash, although they didn't announce the date of release.[18] However, there were issues during development, mostly on Android, because it required testing for bugs and issues before getting it released.[19] On September 19, 2013, Sega Europe stated that the Android version's release date would be announced "soon",[20] with it eventually releasing on November 26, 2013.[21]
A sequel based on the Sonic Boom TV series, Sonic Dash 2: Sonic Boom, was soft-launched on Android devices in Canada on July 1, 2015.[3]
Reception
Aggregator Metacritic calculated a score of 69 out of 100, based on 26 reviews, labeling it as having "mixed or average reviews".[22] Destructoid gave the game a 7 out of 10, praising the game's control, finding that the "swipe"-based motions worked better than the tilt-based ones typical of the genre, but criticized the game for its repetitious nature, and in-app purchases that ranged from "not needed" to "pretty damn annoying."[23] IGN gave the game a 6 out of 10 score, similarly praising the game's control, while criticizing the cheap level design and "pay-to-win" aspect of the game's leaderboard ranking system.[24] Eurogamer gave it the same score, noting that the game felt rushed, and that the in-app purchases felt like they were motivated by greed.[25] Touch Arcade gave the game a 3.5 out of 5 score, comparing it favorably to the special stages in Sonic the Hedgehog 2.[26] Digital Spy referred to it as "the best Sonic has played on a smartphone yet".[27]
Critics were ultimately divided on the game's merits; Gamezebo lauded the game for being "the first time in 20 years that Sega has put out a Sonic game that you absolutely have to play",[28] while MacLife referred to it as a game that "fumbles the fundamentals and aggravates with heavy-handed in-app purchases."[29]
As of June 8, 2015, Sonic Dash has been downloaded over 100 million times, with an average of 14 million players every month.[30]
Sonic Dash 2: Sonic Boom
Sonic Dash 2: Sonic Boom | |
---|---|
Developer(s) | Hardlight |
Publisher(s) | Sega |
Series | Sonic the Hedgehog |
Platform(s) | iOS, Android |
Release |
iOS August 18, 2015 (Canada, Ireland) October 8, 2015 Android June 30, 2015 (Canada, Ireland) October 16, 2015 |
Genre(s) | Endless runner, platformer |
Mode(s) |
Single-player Multiplayer |
A sequel, Sonic Dash 2: Sonic Boom, was soft launched on Android on July 1, 2015[31][32] and iOS on August 18, 2015.[33] At that time, the game was only officially available in the Canada and Ireland app stores. It is affiliated with the French-American television series and separate franchise of the same name. It was made available worldwide to iOS users on October 8, 2015 and Android users on October 16, 2015.
References
- ↑ "Sega use Unity for Sonic! - Game Development Blog".
- ↑ "Sonic Dash Review at DotMMO". DotMMO.Com. Retrieved 2013-03-05.
- 1 2 "Sonic Dash 2: Sonic Boom soft-launched on Android [Update]". Pocket Gamer. 1 July 2015.
- ↑ "Sonic Dash announced for mobile platforms". Gamesindustry.Com. Retrieved 2013-03-05.
- 1 2 "Exclu : Premières informations sur Sonic Dash iOS". Pocketgamer.fr. 2013-02-27. Retrieved 2013-03-05.
- ↑ Yin-Poole, Wesley. "Sega announces Sonic Dash, an endless runner starring Sonic the Hedgehog". Eurogamer.
- 1 2 3 4 "Sega officially announces Blue Blur-themed endless-runner Sonic Dash for iOS | Sonic Dash news | iPhone". Pocket Gamer. Retrieved 2013-03-05.
- ↑ Jackson, Mike. "Sonic Dash is a new endless runner for iOS". CVG UK.
- ↑ http://www.pocketgamer.co.uk/r/Android/Sonic+Dash/news.asp?c=60174
- ↑ "SEGA Blog - Worlds Collide in the New Boss Battle Update for Sonic Dash". Sega. 2013-10-31. Retrieved 2013-10-31.
- ↑ "'Sonic Dash' and 'Angry Birds Epic' Have Crossed Over for Some Reason". TouchArcade.
- ↑ "Get Espio on Sonic Dash for iOS, Android and Windows now".
- ↑ "Sonic Dash Gets a New Stage and Character to Celebrate Download Milestone".
- ↑ https://www.sanrio.com/pages/sonic-dash-app
- ↑ "[Update] Sega confirms Sonic Dash game that was outed in LinkedIn job advert for Hardlight studio | Sonic Dash news | iPhone". Pocket Gamer. Retrieved 2013-03-05.
- ↑ "Sonic dash News, Videos, Reviews and Gossip". Kotaku. 2013-02-27. Retrieved 2013-03-05.
- ↑ "Sonic Dash announced for mobile platforms". VG247. 2013-03-01. Retrieved 2013-03-05.
- ↑ Shadzter. "SEGA's Website Confirms Sonic Dash for Android". The Sonic Stadium. Retrieved 28 September 2016.
- ↑ Oliver, Tristan. "Sega CM Addresses Sonic Dash Android Challenges". TSSZ News. Retrieved 2013-10-10.
- ↑ "Sonic Dash for Android: "expect an announcement soon"". Sega-addicts.murnaumusic.com. 2013-09-18. Retrieved 2013-10-10.
- ↑ "[New Game] Sega Releases Sonic Dash For Android, An Endless Runner With The Perfect Protagonist". Android Police.
- ↑ "Sonic Dash Critic Reviews for iPhone/iPad". Metacritic. Retrieved 2013-05-22.
- ↑ "Review: Sonic Dash". Destructoid. Retrieved 2013-05-22.
- ↑ Justin Davis 19 Mar 2013 (2013-03-19). "Sonic Dash Review". IGN. Retrieved 2013-05-22.
- ↑ Stanton, Rich (2013-03-12). "Sonic Dash review • Reviews • iPhone •". Eurogamer.net. Retrieved 2013-05-22.
- ↑ "Sonic Dash Review". Touch Arcade. 2013-04-05. Retrieved 2013-05-22.
- ↑ Nichols, Scott (2013-03-12). "Mobile reviews: 'Sonic Dash', 'Liberation Maiden', 'Rotolla', more - Gaming Review". Digital Spy. Retrieved 2013-05-22.
- ↑ "Sonic Dash Review". Gamezebo. 2013-03-07. Retrieved 2013-05-22.
- ↑ "Sonic Dash Review | Mac|Life". Maclife.com. 2013-03-11. Retrieved 2013-05-22.
- ↑ North, Dale (2015-06-08). "Sonic thrives on mobile: 100M Dash downloads, 14M monthly players". VentureBeat. Retrieved 2015-06-08.
- ↑ "Sonic Dash 2: Sonic Boom soft-launched on Android [Update]". Pocket Gamer. Retrieved 2016-03-26.
- ↑ "Sonic Dash 2: Sonic Boom - Android Apps on Google Play". play.google.com. Retrieved 2016-03-26.
- ↑ "Sonic Dash 2: Sonic Boom on the App Store". App Store. Retrieved 2016-03-26.