Solitaire Royale
Developer(s) | Software Resources International |
---|---|
Publisher(s) | Spectrum HoloByte |
Designer(s) | Brad Fregger |
Programmer(s) | DOS: Michael Sandige; Macintosh: Brodie Lockard |
Artist(s) | Macintosh: Dennis Fregger |
Platform(s) | Amiga, Apple IIGS, DOS, FM-7, Macintosh, MSX2, NEC PC-8801, NEC PC-9801, Sharp X1 |
Release | 1987 |
Genre(s) | Strategy |
Solitaire Royale is a computer game published by Spectrum HoloByte in 1987 for the Apple IIGS, DOS, Macintosh and Amiga.
Gameplay
Solitaire Royale is a computer solitaire card-game simulation. The game features colorful card-back designs, digitized sounds of cards shuffling, and eight solitaire games included.[1] The game features an early tournament competition where the challenge was to attain the highest total score upon playing all eight games in a row, with the two combatants receiving exactly the same deal. When a solitaire game was won, fireworks were displayed.
The eight games included were: 3 Shuffles and a Draw; Pyramid; Golf; Corners; Reno; Klondike; Canfield; Calculation
Plus three children's games: Pairs; The Wish; Concentration
The most difficult game to win was Reno; the designers estimated it could only be won once in a 1000 plays.
Released in 1987, Solitaire Royale was the first commercial version of computer card solitaire in the world.
Reception
The game was reviewed in 1989 in Dragon #141 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars.[1]