Simon Birrell

Simon Birrell
Born Simon Birrell
(1966-07-26) 26 July 1966
Bristol, England
Nationality British
Alma mater Cambridge University
Occupation Entrepreneur, technologist, film maker
Known for Ambient Intelligence

Simon Birrell (born 26 July 1966) is a British entrepreneur, technologist and film maker. He was part of the team that invented ambient intelligence and who, with Eli Zelkha, coined the term.[1][2]

Biography

Early life, education and career

Born in 1966 in Bristol, UK. He graduated from Cambridge University in 1988 with a degree in Natural Sciences.[3][4]

He has been a founder or co-founder of three companies. Euro-Profile/i-Profile - a business intelligence company based out of Silicon Valley which was acquired by Virgo Capital (2008),[5] Vemm Brazil, a publisher of consumer advice websites in Brazil which was acquired by Quinstreet (2015)[6][7] and Silicon Artists, a Madrid-based entertainment technology company funded by Silicon Valley based Tandem Computers.[8][9]

Ambient intelligence

In 1998, Birrell was part of the team at Palo Alto Ventures that invented and developed the ambient intelligence concept and who, with Eli Zelkha, coined the term.[10][11] It was presented by Roel Pieper of Philips at The Digital Living Room Conference on June 22, 1998.[12][13] [14][2]

Since its invention in 1998, Ambient Intelligence labs have been formed at leading universities[15][16] and ambient intelligence has become part of the core strategies of many of the world's leading technology companies, including Microsoft, Google, Amazon and IBM.[17][18] [19]

Robotics and deep learning

Birrell is researching deep learning and robotics at Cambridge University.[20] He is the author of the blog Artificial Human Companions.[21]

Video games, virtual reality and other activities

He developed some of the very first video games for Richard Branson's Virgin Interactive in 1983.[22] These included Bug Bomb - BBC Micro (1983),[23] Microbe - BBC Micro (1983),[24][22] High-Rise Horror - Commodore 64 (1984),[23][24] Strangeloop - Commodore 64 (1985),[24][25] Shogun - Commodore 64 / Amstrad (co-design).[26][27][28][9]

From 1993-1995, Birrell was the CTO of an early virtual reality company in Spain called Realidad Virtual S.L.[29] At Realidad Virtual, he developed Pandora - the first Spanish online virtual reality platform for the Internet.[30][31] [32]

Mundo de Estrellas (1998) was a distributed virtual reality environment for hospitalized children in Andalucia created by his company Silicon Artists.[33] [34]

He is also a film maker and writer. As a film maker, he has directed two shorts[35][36][37][38] and collaborated with cult filmmakers Jess Franco[39][40][41] and Jose Ramon Larraz.[38][42][41]

Birrell authored a chapter in an MIT book on Information Design[43] and co-authored a book on videogames.[44]

References

  1. Olson, Nasrine; Nolin, Jan Michael; Nelhans, Gustaf. "Semantic Web, Ubiquitous Computing, or Internet of Things?".
  2. 1 2 "Inteligencia artificial aplicada a perso" (PDF). It.uc3m.es (in (in Spanish)). Retrieved 2017-05-03.
  3. "1983: Simon Birrell of Norwich Shows His BBC Micro Computer Game Bug Bomb To Virgin Interactive’s Richard Branson |". Flashbak.com. 2014-03-23. Retrieved 2017-05-03.
  4. Information Design. Books.google.com. p. 350. Retrieved 2017-05-03.
  5. "Virgo Capital purchases stake in research firm". News OK. 2007-09-14. Retrieved 2017-05-03.
  6. "QuinStreet Announces Acquisition of VEMM LLC in Brazil (NASDAQ:QNST)". Investor.quinstreet.com. 2015-04-16. Retrieved 2017-02-01.
  7. "QuinStreet acquires Brazilian lead-gen firm Vemm - QuinStreet, Inc. (NASDAQ:QNST)". Seeking Alpha. Retrieved 2017-05-03.
  8. "About Us". Silicon Artists. Retrieved 2017-05-03.
  9. 1 2 Jacobson, Robert E.; Jacobson, Robert (1 January 2000). "Information Design". MIT Press.
  10. Wright, David; Gutwirth, Serge; Friedewald, Michael; Vildjiounaite, Elena; Punie, Yves (8 January 2008). "Safeguards in a World of Ambient Intelligence". Google Books. Safeguards in a World of Ambient Intelligence, Page 24, by David Wright, Serge Gutwirth, Michael Friedewald, Elena Vildjiounaite, Yves Punie, Published by Springer Publishing, 2008
  11. "What is Ambient Intelligence?". YouTube. 1994-03-25. Retrieved 2017-02-01.
  12. "'Digital Living Room' Webcast schedule". ZDNet.com. Retrieved 2017-02-01.
  13. Aarts, Emile H. L.; Encarnação, José Luis (13 December 2006). "True Visions: The Emergence of Ambient Intelligence". Google Books.
  14. Aarts, Emile H. L.; Encarnação, José Luis (13 December 2006). "True Visions: The Emergence of Ambient Intelligence". Google Books.
  15. "Ambient Intelligence Laboratory – Test bed for Innovations". Ami-lab.org. Retrieved 2017-02-01.
  16. "A I R Lab - Ambient Intelligence Research Lab Stanford University". Airlab.stanford.edu. 2011-06-03. Retrieved 2017-05-03.
  17. Posted April 15, 2014 March 3, 2015 (2014-04-15). "Microsoft delivers data platform for the era of ambient intelligence | News Center". News.microsoft.com. Retrieved 2017-02-01.
  18. Gary Grossman Crunch Network Contributor (2016-05-07). "The next stop on the road to revolution is ambient intelligence". TechCrunch. Retrieved 2017-02-01.
  19. "Inside Sundar Pichai's Plan To Put AI Everywhere". Forbes.com (in (in French)). Retrieved 2017-05-03.
  20. "Machine Intelligence Laboratory". Mi.eng.cam.ac.uk. Retrieved 2017-05-03.
  21. Birrell, Simon. "Robots, ROS, AI and robotic software". Artificial Human Companions. Retrieved 2017-05-03.
  22. 1 2 "1983: Simon Birrell of Norwich Shows His BBC Micro Computer Game Bug Bomb To Virgin Interactive’s Richard Branson |". Flashbak.com. 2014-03-23. Retrieved 2017-05-03.
  23. 1 2 Simon Birrell. "Games by Simon Birrell". Everygamegoing.com. Retrieved 2017-05-03.
  24. 1 2 3 "Simon Birrell Games - LaunchBox Games Database". Gamesdb.launchbox-app.com. 1985-07-01. Retrieved 2017-05-03.
  25. "Lemon - Commodore 64, C64 Games, Reviews & Music!". Lemon64.com. Retrieved 2017-05-03.
  26. "james clavell's shogun &copy virgin games (1986)". Cpc-power.com. 2016-02-06. Retrieved 2017-05-03.
  27. "Simon Birrell : Interview". Stairwaytohell.com. September 2000. Retrieved 2017-05-03.
  28. "Full text of "PCMania 16"". Archive.org. 2016-10-23. Retrieved 2017-05-03.
  29. ""Seis pintores madrileños multiplicarán su audiencia" | Edición impresa | EL PAÍS". Elpais.com. 1995-10-21. Retrieved 2017-05-03.
  30. "Museos virtuales y Digitales | Estudio de Arqué Poética y Visualística Prospectiva". Arquepoetica.azc.uam.mx. Retrieved 2017-05-03.
  31. Videojuegos y aprendizaje - Carles Feixa Pampols et al. Books.google.com. 2008-03-14. p. 79. Retrieved 2017-05-03.
  32. Pampols, Carles Feixa; Díaz, Pilar Lacasa; Bolós, Alejandro Català; Zaballos, Laura Méndez; Martínez, Javier Jaén; Miró, Xavier Vilella i; Álvarez, M. Luisa Lamazán; Sánchez, Isidro Moreno; Borda, Rut Martínez; Ballestero, Juan José Cárdenas; Agües, Jose Antonio Mocholí; Magri, Manel Camas; Cuello, Antònia Bernat (14 March 2008). "Videojuegos y aprendizaje". Google Books.
  33. López, Ruth Martínez (10 August 2011). "Mundos virtuales 3D: Una guía para padres y formadores". Google Books.
  34. "El último deseo". IMDb.com. 12 November 2005.
  35. "His Last Request (PAL): Iris Daaz, Carmen Vadillo, Ramon Rados, Jack Taylor, Simon Birrell, Milena Ivanova: Movies & TV". Amazon.com. Retrieved 2017-05-03.
  36. "Aceite quemado". IMDb.com. 14 February 2004.
  37. 1 2 "Le Giornate del Cinema Muto - Screenings Database - EL ÚLTIMO DESEO". Cinetecadelfriuli.org. Retrieved 2017-05-03.
  38. "Mondo Digital's SICK PICKS". Mondo-digital.com. Retrieved 2017-05-03.
  39. "Mari-Cookie and the Killer Tarantula". IMDb.com. 1 January 2000.
  40. 1 2 "HIs Last Request". Fright.com. Retrieved 2017-05-03.
  41. "El Último Deseo (2005)". MYmovies.it. Retrieved 2017-05-03.
  42. "Information Design | The MIT Press". Mitpress.mit.edu. 2000-08-24. Retrieved 2017-05-03.
  43. "Games For Your Acorn Electron (Virgin Games) - Acorn Electron World". Acornelectron.co.uk. Retrieved 2017-05-03.
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