Shogi opening

Double Static Rook opening
(Side Pawn Capture)
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Both players are using a Static Rook opening against each other in which the rook (飛) attacks along its starting files (file 2 and file 8). This particular popular opening is known as Side Pawn Capture since Black moves sideways from the second file to capture White's pawn previously positioned on the 3d square.

A shogi opening (戦法 senpō) is the sequence of initial moves of a shogi game before the middle game. The more general term for the beginning of the game is 序盤 joban.

A joseki (定跡 jōseki) is the especially recommended sequence of moves for a given opening that has been considered balanced play for both sides by professional players. Josekis also typically include commentary about the possible reasons to deviations from the joseki especially regarding blunders.

There are many different openings with many named variants.

Shogi openings are generally slower than that of chess, due to the larger board and less mobile pieces. But since a quick offense will leave a player's home territory open to drop attacks as soon as pieces are exchanged, one aim of the opening is to build up defenses for the king

Introduction

There are two usual first moves. A player can move the rook pawn forward (P-2f), or, more commonly, advance the pawn above and to the right of the bishop (P-7f). The former is known as a rook opening and the latter a bishop opening.

With a bishop opening, it's common to exchange bishops by having one capture the other. This allows each player to put their newly captured bishop into play anywhere on the board on their next move although care must be taken to avoid weaknesses in defense which may allow for a bishop drop from their opponent. However, it is not advantageous to exchange bishops if your opponent has a better defensive setup, or more lines of attack. Moreover, making a bishop exchange constitutes one turn loss, so it's not advised without a good reason.

Many common opening attacks involve advancing a silver and ideally pawns, protected by other pieces. Because silvers have more possibilities for retreat, silvers are generally considered superior as attacking pieces in the opening and middle game while golds better defend their sides and are superior as defensive pieces. It is common practice to defend the king with three generals, two golds and a silver.

Because defense is so important, and because shogi pieces are relatively slow movers, the opening game tends to be much longer in shogi than in international chess,[1] commonly with a dozen or more moves to shore up defenses before the initial attack is made. As part of the defense, typically the king is moved to the side in a castle with three generals.[2] Leaving a king on its original square (居玉 igyoku or "sitting king") is a particularly dangerous position.[1][3]

Over many decades, Japanese professional players have invented various jōseki (定跡), which determine moves and sequences which are thought to be the best for a particular situation. It also covers a branch of different variations within an intricate strategy, including alternative options and the certain consequences that some moves may bring.[4]

Traditional classification by rook position

Static Rook Anaguma
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Central Rook
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Black (▲) is playing Static Rook Anaguma (居飛車穴熊 ibisha anaguma) with their rook remaining on its starting square and an Anaguma castle on the left side of their board while White (△) is playing Central Rook (中飛車 nakabisha), a Ranging Rook position, in which their rook has moved to the central fifth file and their king placed in a Kimura Mino castle on the right side of their board.

Openings are traditionally classified as either Static Rook (居飛車 ibisha) openings, where the offense is supported by the rook in its original position, or Ranging Rook (振り飛車 furibisha) openings, where the rook moves to the center or left of the board to support an attack there, typically with the idea of allowing the opponent to attack while arranging a better defense and aiming for a counterattack.[5]

However, as the most powerful piece on the board, the rook invites attack, and in most cases, especially for inexperienced players, it is a good idea to keep the king well away from the rook.[1] Relatedly, the Static vs Ranging classification corresponds to castle development: static rook positions with the rook on the right side of the board tend to have castles on the left side of the board while ranging rook positions tend to have castles on the right side.

Openings are traditionally further categorized based on the opening each player chooses:

  1. Double Static Rook (相居飛車 aiibisha) [that is, Black Static Rook vs White Static Rook]
  2. Static Rook vs Ranging Rook (居飛車対振り飛車 ibisha tai furibisha)
  3. Ranging Rook vs Static Rook (振り飛車対居飛車 furibisha tai ibisha)
  4. Double Ranging Rook (相振り飛車 aifuribisha)
Yagura
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Certain castles are traditionally thought to be more appropriate for particular Black/White opening combinations. For example, Yagura castle is a strong defense against an opponent's headlong Static Rook attacks, but it is a poor choice for a Ranging Rook opponent as the Yagura does not provide much defense against side attacks (since the gold on 7h is only defended by the king), which are likely to occur when the ranging rook breaks through the right side of Black's camp.

For each general static or ranging rook classification, there are many different opening types with traditional josekis.

Static Rook

Static Rook
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Static Rook (居飛車 ibisha) openings usually have the player's rook at its start position, which is second file (2h) for Black and the eighth file (8b) for White.

Left Silver Crown Anaguma
with Static Rook
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Most Static Rook openings coincide with a castle development on the player's left side of the board. In the adjacent diagram is an example of a castle built on the left side of the board paired with a Static Rook position.[6] The castle is a Left Silver Crown Anaguma (with advanced edge pawn).

Examples of Static Rook openings:

Ranging Rook

Ranging Rook (振り飛車 furibisha) openings are positions in which the rook moves to the center or left of the board to support an attack there.

Most Ranging Rook openings coincide with a castle development on the player's right side of the board. In the adjacent diagram is an example of a castle built on the right side of the board paired with a Ranging Rook position (Fourth File Rook). The castle is a Mino castle.

Examples of Ranging Rook openings:

Popularity of openings over time

Change in popularity of Static Rook openings in professional games over a 34-year period (source cite)
Change in popularity of Ranging Rook openings in professional games over a 34-year period (source cite)


Identification by initial moves

It is also possible to identify specific openings based upon initial move sequences in a reminiscent way to the way western chess openings are classified.

Below are four-move sequences associated with traditional openings as presented by Kouji Tanigawa on an NHK television program in 2006.[7]

Black's rook pawn push

By advancing their rook pawn (P-2f) in the first four moves, Black reveals very early their intention to play a Static Rook position.

An initial rook pawn push could either be pushed further (P-2e) or combined with activating their bishop by opening its diagonal (P-7f).

Black: P-2f, P-2e

Double Wing Attack
(4 moves)
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If Black advances their rook pawn two ranks, it's possible that White will respond with the same pawn pushes leading to a Double Wing Attack opening.

Black: P-7f, P-2f

Side Pawn Capture
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Static Rook vs Cheerful Central Rook (4 moves)
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Tempo Loss Bishop Exchange
(4 moves)
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Black's bishop pawn

There are several possible openings if Black does not push their rook pawn forward in the first four moves and instead focuses on activating their bishop (P-7f) and developing other pieces. These include Ranging Rook openings as well as Static Rook openings where the rook pawn is delayed.

Black: P-7f, S-6h

Double Yagura
(4 moves)
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Black: P-7f, R-6h/7h

Black: P-7f, P-5f

Cheerful Central Rook vs Static Rook or
Opposing Rook vs Static Rook

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Black: P-7f, P-6f

Normal Ranging Rook vs Static Rook or Double Static Rook
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Normal Ranging Rook vs Static Rook or Double Static Rook
(4 moves)
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Double Ranging Rook or Static Rook vs Ranging Rook
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Double Ranging Rook or Static Rook vs Ranging Rook
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Double Ranging Rook or Static Rook vs Ranging Rook
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Double Ranging Rook or Static Rook vs Ranging Rook
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Black: P-7f, P-7e

Quick Ishida vs Static Rook
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Black: P-7f, P-1f

Noncommittal: Ranging Rook vs Static Rook
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Pushing an edge pawn in the first two moves is a nnoncommittal move by Black aiming to wait and see what their opponent's opening will be. If White pushes their rook pawn indicating Static Rook, then Black can choose a Ranging Rook position. This is often seen in the Fujii System strategies.

Frequency of initial move sequences

Out of the 62,999 recorded professional games on Kyokumenpedia (局面ペヂィア) as of 2017 Feb 11, 77.6% started with a bishop pawn opening (P-7f) and 20.5% started with a rook pawn opening (P-2f).[8]

A less common first move (1.5% of Kyokumenpedia games) is the king's pawn (P-5f).

Other first moves are relatively rare.

Other openings

The list of openings below don't fit as well with the traditional classification. They include trick or trap openings (奇襲戦法 kishuu senpou) – such as Demon Slayer – and uncommon openings (such as the Ureshino opening). Others are somewhat harder to classify in the usual way by the position of the rook. For example, Twisting Rook is both a Static Rook and a Ranging Rook opening position while Right King exceptionally uses the rook as a defensive piece adjacent to the king flouting the general maxim that kings are castled away from rooks.

Right King

Bishop Exchange Right King
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Right King (右玉 migi gyoku) is a defensive opening in which the king stays on the right side of board along with rook, which protects the last i rank as well as the eighth file. It is an exception to the general rule that the king is castled away from the rook.

It is possible to use a Right King formation within a Bishop Exchange opening as well as other openings.

Twisting Rook

Twisting Rook:
Possible Ranging Rook position
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Twisting Rook (ひねり飛車 hineribisha) or Rook On Pawn (縦歩取り tate fudori) is characterized by first playing a Static Rook opening that then switches to a Ranging Rook strategy with the rook positioned in front of one's camp.

Wrong Diagonal Bishop

Wrong Diagonal Bishop
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Wrong Diagonal Bishop (筋違い角 sujichigai kaku) is characterized by an early bishop exchange followed by dropping the bishop in hand on the 4e square if played by Black or the 6e square if played by White.

Bishop Head Pawn

Bishop Head Pawn
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Bishop Head Pawn or Bishop's Head Pawn Push (角頭歩 kakutōfu or 角頭歩突き kakutō fuzuki) is characterized by advancing the bishop's head pawn on 8g to 8f early in the game, in which it is undefended.

Pinwheel

Pinwheel
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Pinwheel (風車 kazeguruma) is an opening with the rook on the bottom i rank enabling it to switch between a Ranging Rook and Static Rook attack.

The pinwheel name comes from the way the king is able to rotate around the gold positioned on 5h as if it were a wheel.

First File Rook

First File Rook
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First File Rook (一間飛車 ikkenbisha or ichigenbisha) is a surprise Static Rook opening in which the player's rook supports an attack on the player's rightmost edge file.

Buoyant Rook

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Buoyant Rook (浮き浮き飛車 ukiukibisha) is a surprise Static Rook opening in which the player's rook is advanced to the file directly above their line of pawns (rank f for Black or rank d for White).

Pac-Man

Pac-Man
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Pac-Man (パックマン pakkuman or 四歩パックマン yon fu pakkuman) is a trap opening.

It is named after the video game Pac-Man. The opening has an early pawn gambit made by White on the fourth file which may be metaphorically eaten as if by Pac-Man. If Black takes the pawn with their bishop without careful thought, then the trap may succeed.

Demon Slayer

Demon Slayer (鬼殺し oni koroshi) is a trap opening sequence initiated by Black that characteristically advances their left knight blocking their bishop. Later moves attempt an attack using a further advanced knight and also possibly White's left silver.

There is also a variant known as New Demon Slayer (新鬼殺し shin oni koroshi).

Ureshino

Ureshino
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The Ureshino (嬉野流 ureshino-ryū) opening is a newer aggressive Static Rook opening characterized by moving the right silver to the sixth file and then pulling back the bishop to the silver's start position.

It has an element of surprise as the move sequences are nonstandard and not found in professional play.

Lady Killer Wham-Bam Rook

Lady Killer Wham-Bam Rook
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The Lady Killer Wham-Bam Rook (女殺しドッカン飛車 onna koroshi dokkan hisha) is a Ranging Rook surprise opening that was used by pornographer Oniroku Dan.

Tonari

The Tonari opening (都成流 tonari-ryū) is a new Ranging Rook surprise opening that was invented by professional Ryūma Tonari (都成竜馬).

It was presented on the 囲碁・将棋チャンネル (Go/Shogi Channel) by professional player Tetsurō Itodani (糸谷哲郎).

Handicap openings

6-Piece Handicap
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Games between players of different strengths are often played with pieces removed from the stronger player's side.

Many of these handicap games have their own josekis.

See also

Notes

    References

    1. 1 2 3 Fairbairn 1984.
    2. Grimbergen & Rollason 2003, p. 175, Board Maps for Opening and Middle Game Play in Shogi.
    3. Hosking 1997, p. 42, Part 1, Chapter 7: Balancing Attack with Defense.
    4. Hosking 1997, p. 29, Part 1, Chapter 5: Introduction to Shogi Strategy and Tactics.
    5. Hosking 1997, pp. 43–45, Part 1, Chapter 7: Balancing Attack with Defense.
    6. The position appeared in a professional game by Masataka Gouda and Toshiaki Kubo on 2012 Feb 25. "2012年2月5日 第37期棋王戦五番勝負 第1局 久保利明棋王 対 郷田真隆九段". live.shogi.or.jp. Retrieved 1 September 2016.
    7. Tanigawa 2006.
    8. Kyokumenpedia 2017, 棋譜統計 ("Game score statistics").

    Bibliography

    Further reading

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