Shatter (video game)

Shatter

Shatter icon in the PlayStation Store
Developer(s) Sidhe Interactive
Publisher(s) Sidhe Interactive
Steam (OS X)
Designer(s) Alan Bell, Antony Blackett, James Everett, Jonathan Brown
Composer(s) Module
Platform(s) PlayStation Network, Microsoft Windows, OS X, GNU/Linux
Release

PlayStation Network

  • WW: July 23, 2009

Microsoft Windows

  • WW: March 15, 2010

OS X

  • WW: September 18, 2012

Linux

  • WW: March 14, 2013
Genre(s) Brick buster
Mode(s) Single-player

Shatter is a 2009 brick-busting video game developed and published by Sidhe Interactive for the PlayStation 3, PC platforms, and iOS. The game was released on July 23, 2009 on PSN, on March 15, 2010 on Microsoft Windows, on September 18, 2012 on OS X, and on March 14, 2013 on GNU/Linux.

Shatter is a re-imagining of the classic block-breaking Arkanoid gameplay mechanic, with the addition of physics forces "suck" and "blow" to give the player control of the ball and other physics-enabled objects.[1]

Gameplay

The player can use the suck mechanic to pull shards, power-ups and other objects towards the paddle.

The game area consists of a paddle, a ball and field of blocks. To clear a level, the player must destroy all of the blocks. This is most commonly done by guiding the ball into them but blocks can also be destroyed using the Shard Storm power-up, by hitting the blocks with the paddle itself, or by sucking in fragments with the shield enabled to create "ricochet" bullets.

As well as using the paddle to strike the ball, the player can also suck objects towards it or blow objects away. When a block is broken, it releases a number of shards which the players should collect in order to charge their Shard Storm bar. This can be done more efficiently by using the suck function to pull shards towards the paddle. The player collects these shards using the paddle. The suck and blow functions also affect the balls trajectory so can be used to more accurately guide the ball to specific targets. Some blocks also react to the in-game physics and will move towards or away from the paddle as the suck and blow actions are used. The player can activate a shield around the paddle which will destroy blocks on contact however, this also drains power from the Shard Storm meter. If a block hits the paddle when the shield is not activated the player loses control of the paddle for a few moments.

Some blocks contain power-ups which have to be collected. All power-ups in the game are positive and trigger functions such as doubling the number of shards on the screen, making the ball more easily maneuverable or give the player an extra life. The player collects these power ups by catching them with the paddle. Players can also release multiple balls into the arena at once. While this allows the player to collect points and clear the stage more quickly, it also makes the game more difficult.[2]

Development

On March 15, 2010, Shatter was released on for Windows through Steam. This updated release includes extra modes. Ports of this version for Mac OS X and Linux were released as part of the Humble Indie Bundle 6.

The soundtrack for Shatter was composed by the electronic musician Module, and has been featured in its own right by the Bandcamp independent music website.[3]

Reception

Reception
Review scores
PublicationScore
PCPS3
1UP.comN/AB[4]
DestructoidN/A8.5/10[5]
EurogamerN/A8/10[6]
GameProN/A[7]
Game RevolutionB[8]B[8]
GameSpot8/10[9]8/10[10]
GameZone8.5/10[11]N/A
Giant BombN/A[12]
IGNN/A9/10[13]
OPM (UK)N/A8/10[14]
Aggregate score
Metacritic84/100[15]86/100[16]

Shatter received "favorable" reviews on both platforms according to the review aggregation website Metacritic.[16][15]

The PS3 version was nominated by 1UP.com as one of the most innovative games at E3 2009.[17] Later, 1UP.com in its review called it "a fine interpretation of the old brick-breaker style" and praised the introduction of new and interesting gameplay mechanics to classic brick-breaker game genre. However, reviewer Ray Barnholt did comment on the game's brevity, saying that it could be completed in a couple of days.[4]

See also

References

  1. Ellis, David (June 29, 2009). "Brand-New Footage of Shatter". 1UP.com. Retrieved October 20, 2016.
  2. Clements, Ryan (June 29, 2009). "Shatter: Hands-on and Mind-Blown". IGN. Retrieved October 20, 2016.
  3. "Sidhe". Bandcamp.
  4. 1 2 Barnholt, Ray (July 23, 2009). "Shatter Review (PS3)". 1UP.com. Retrieved October 20, 2016.
  5. Sterling, Jim (August 10, 2009). "Review: Shatter (PSN)". Destructoid. Retrieved October 20, 2016.
  6. Welsh, Oli (August 6, 2009). "Shatter (PS3)". Eurogamer. Retrieved October 20, 2016.
  7. Guss, Ian (July 30, 2009). "PSN Review - Shatter". GamePro Arcade. Archived from the original on November 7, 2010. Retrieved October 20, 2016.
  8. 1 2 Laddin, Josh (April 26, 2010). "Shatter Review". Game Revolution. Retrieved October 20, 2016.
  9. Petit, Carolyn (April 5, 2010). "Shatter Review (PC)". GameSpot. Retrieved October 20, 2016.
  10. Petit, Carolyn (July 28, 2009). "Shatter Review (PS3)". GameSpot. Retrieved October 20, 2016.
  11. Liebman, Dan (April 1, 2010). "SHATTER Review - PC". GameZone. Archived from the original on April 4, 2010. Retrieved October 20, 2016.
  12. Gerstmann, Jeff (July 27, 2009). "Shatter Review (PSN)". Giant Bomb. Retrieved October 20, 2016.
  13. Hatfield, Daemon (July 21, 2009). "Shatter Review (PS3)". IGN. Retrieved October 20, 2016.
  14. "Shatter". PlayStation Official Magazine - UK: 121. October 2009.
  15. 1 2 "Shatter for PC Reviews". Metacritic. Retrieved October 20, 2016.
  16. 1 2 "Shatter for PlayStation 3 Reviews". Metacritic. Retrieved October 20, 2016.
  17. 1UP staff (2009). "1UP's Best Games of E3 2009 (Page 3)". 1UP.com. Retrieved October 20, 2016.
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