Seventh generation of video game consoles

Part of a series on the
History of video games

In the history of video games, the seventh generation includes consoles released since late 2005 by Nintendo, Microsoft, and Sony Computer Entertainment. The eighth generation began in November 2012. For home consoles, the seventh generation began on November 22, 2005 with the release of Microsoft's Xbox 360 and continued with the release of Sony Computer Entertainment's PlayStation 3 on November 17, 2006, and Nintendo's Wii on November 19, 2006. Each new console introduced a new type of breakthrough in technology. The Xbox 360 offered games rendered natively at high-definition video (HD) resolutions, the PlayStation 3 offered HD movie playback via a built-in 3D Blu-ray Disc player, and the Wii focused on integrating controllers with movement sensors as well as joysticks.[1] Some of the Wii controllers could be moved about to control in-game actions, which enabled players to simulate real-world actions during gameplay (e.g., in the Wii sports tennis game, the user swings the controller to hit the on-screen image of a tennis ball). Video game consoles had become an important part of the global IT infrastructure. It is estimated that video game consoles represented 25% of the world's general-purpose computational power in 2007.[2]

Joining Nintendo in the motion market, Sony Computer Entertainment released the PlayStation Move in September 2010. The PlayStation Move features motion sensing gaming, similar to that of the Wii. Microsoft joined the scene in November 2010, with its Kinect (previously announced under the working title "Project Natal" in June 2009). Unlike the other two systems (PlayStation 3 and Wii), Kinect does not use controllers of any sort and makes the users the "controller." Having sold 8 million units in its first 60 days on the market, Kinect has claimed the Guinness World Record of being the "fastest selling consumer electronics device".[3][4] While the Xbox 360 offers wired as well as wireless controllers as a standalone product, all PlayStation 3 controllers can be used in wired and wireless configurations. Starting with handheld consoles, the seventh generation began on November 21, 2004 with the North American introduction of the Nintendo DS as a "third pillar", alongside Nintendo's existing Game Boy Advance and GameCube consoles.[5]

The Nintendo DS (NDS) features a touch screen and built-in microphone, and supports wireless IEEE 802.11 (Wi-Fi) standards.[6] Additionally, the revised version of the NDS, the Nintendo DSi, features two built in cameras, the ability to download games from the DSi store, and a web browser. The PlayStation Portable (PSP) released later the same year on December 12, 2004, followed a different pattern. It became the first handheld video game console to use an optical disc format, Universal Media Disc (UMD), as its primary storage media.[7][8] Sony also gave the PSP robust multi-media capability,[9] connectivity with the PlayStation 3, PlayStation 2 (only on some games), other PSPs, as well as Internet connectivity.[10][11] The Nintendo DS likewise had connectivity to the internet through the Nintendo Wi-Fi Connection and Nintendo DS Browser, as well as wireless connectivity to other DS systems and Wii consoles. Despite high sales numbers for both consoles, PlayStation Portable sales have consistently lagged behind those of the Nintendo DS; nevertheless, the PlayStation Portable has the distinction of being the best-selling non-Nintendo handheld gaming system.[12]

A crowdfunded console, the Ouya, received $8.5 million in pre-orders, launching in 2013. Post-launch sales were poor, and the device was a commercial failure. The business was wound down due to financial problems and sold to Razer Inc.. Razer discontinued the Ouya in July 2015. Additionally, microconsoles like Nvidia Shield Console, MOJO, Razer Switchblade, GamePop, GameStick, Ouya, and even more powerful PC-based Steam Machine consoles are attempting to compete in the game console market; but even though some of these are theoretically powerful on paper, they are however seldom referred to as "seventh generation" consoles.[13][14][15]

The first discontinued seventh generation console was the Wii, which Nintendo announced it would be discontinuing production of on October 2013.[16] Shortly afterwards, Sony announced in 2014 that they had discontinued the production of the PlayStation Portable worldwide, following Nintendo's announcement earlier that year that it had discontinued its original line of the Nintendo DS family devices to move onto the Nintendo 3DS line. Microsoft also announced in 2016 that they would discontinue the Xbox 360 at the end of April that year (though still supported), and Sony announced a year later that it would soon discontinue its PlayStation 3 line in Japan.[17]


Home consoles

Wii

The Wii and the Wii Remote
The Wii controller uses motion-sensing technology that enables the user to control game actions by moving the entire controller. For example, in the Wii sports game baseball, the user holds the controller and swings it at the video image of a ball.

Nintendo entered this generation with a new approach embodied by its Wii. The company planned to attract current hardcore and casual gamers,[18] non-gamers,[19] and lapsed gamers by focusing on new gameplay experiences and new forms of interaction with games rather than cutting edge graphics and expensive technology.[20] This approach was previously implemented in the portable market with the Nintendo DS.[21] Nintendo expressed hope that the new control schemes it had implemented would render conventionally controlled consoles obsolete, leading to Nintendo capturing a large portion of the existing market as well.[22] This strategy paid off, with demand for the Wii outstripping supply throughout 2007.[23] Since Nintendo profited on each console right from the start unlike its competitors,[24] it achieved very positive returns.[25] With only a few exceptions, monthly worldwide sales for the Wii were higher than those of the Xbox 360 and PlayStation 3,[26][27][28] eroding Microsoft's early lead and widening the gap between its market share and Sony's.[21] On September 12, 2007, it was reported by the British newspaper Financial Times that the Wii's sales surpassed those of the Xbox 360, which had been released one year previously, and became the market leader in worldwide home console sales for the generation.[29]

As in previous generations, Nintendo provided strong support for its new console with popular first-party franchises like Mario, The Legend of Zelda, Metroid, and Pokémon, among others. To appeal to casual and non-gamers, Nintendo developed a group of core Wii games, consisting of Wii Sports, Wii Play, Wii Fit,[30] and Wii Music,[31] where players make use of the motion-sensing abilities of the console and its peripherals to simulate real world activities.[32] With the exception of Wii Music, the games and their sequels have all been highly successful.

Publishers such as Ubisoft, Electronic Arts, Capcom, and Majesco Entertainment continued to release exclusive titles for the console, but the Wii's strongest titles remained within its first-party line-up. Analysts speculated that this would change in time as the Wii's growing popularity persuaded third-party publishers to focus on it;[27][33] however, some third party developers expressed frustration at low software sales. Goichi Suda, developer of No More Heroes for the Wii, noted that "only Nintendo titles are doing well. This isn't just because of the current situation in Japan, as this is happening outside Japan. I am very surprised about the reality about Wii, because before I was making this game, I wasn't expecting that Wii would be a console targeted only for non-gamers. I expected more games for hardcore gamers. The reality is different to what I expected."[34] Conversely, the PAL publisher of No More Heroes Rising Star Games were greatly impressed with the game's sales.[35] Goichi Suda later retracted his comment, saying his "point was that No More Heroes, unlike a lot of Nintendo Wii titles currently available is the kind of product that will attract a different kind of consumer to the hardware, i.e. gamers who are looking for a different genre to the products that have been successful on this platform thus far."[36]

In early 2008, the NPD Group revealed sales data showing that, while the Wii's life-to-date attach rate was low, in December 2007, it reached 8.11—higher than the attach rates for the Xbox 360 and PlayStation 3 in that month.[37] The Wii's low overall attach rate could be explained by reference to its rapidly increasing installed base, as financial analysts have pointed to the Xbox 360's high attach rates as indicative of an unhealthy lack of installed base growth, and warned that what actually benefits third-party developers is "quicker adoption of hardware and a rapidly growing installed base on which to sell progressively more game units," which tends to lower the attach rate of a product.[38]

On September 23, 2009, Nintendo announced its first price drops for the console. In the United States, the price was reduced by fifty dollars, resulting in a new Manufacturer's Suggested Retail Price (MSRP) of $199.99, effective September 27, 2009.[39] For Japan, the price dropped from ¥25,000 to ¥20,000, effective October 1, 2009.[40] In Europe (with the exception of the United Kingdom), the price of a Wii console dropped from €249 to €199.[41] On May 3, 2010, Nintendo announced that Wii consoles sold in the Americas now would include Wii Sports Resort and Wii MotionPlus, effective May 9, 2010.[42] Since May 15, 2011, the Wii Console is US$149.99 and comes bundled with Mario Kart Wii.

Xbox 360

The Xbox 360 Pro console and controller.

Microsoft Xbox 360 gained an early lead in terms of market share, largely due to its established Xbox Live online gaming system, and its early launch date, which was one year before its rivals. Sales in North America and Europe have continued to be strong, even after the release of the Wii and PlayStation 3. Like its predecessor, the Xbox 360 received a muted reception in Japan,[43] attributed to the lack of content aimed at Japanese gamers.[44]

This early launch did come with some trouble, as technical problems appeared in a portion of Xbox 360 units sold. The most well-known problem is the "red ring of death" and Error E74, which received (and still receives) a great deal of attention due to some users having to replace their consoles multiple times. Microsoft attempted to address this by offering a three-year warranty on all affected consoles and repairing them free of charge.[45] It also retroactively reimbursed owners of affected systems who paid for repairs.[45] According to The Mercury News, new models of the console featuring 65-nanometer technology will address this and other issues; the new technology is expected to reduce heat production, which will lower the risk of overheating and system failures; although, this has never been officially confirmed by Microsoft.[46]

As they share many cross-platform games and compete for the same audience as their predecessors, frequent comparisons are made between the Xbox 360 and PlayStation 3.[47] The PS3 uses the Blu-ray format, while the Xbox 360 uses a standard DVD9. The Xbox 360 is less expensive to produce, and analysts expect that a mid-revision will allow Microsoft to break-even on manufacturing costs,[48][49] while industry consensus is that the Xbox 360's conventional architecture is easier to develop for.[50][51]

At the end of first half of 2007, the console stabilized at 11.6 million units shipped as sales dropped 60% while its rival, Wii, gained momentum and Sony announced a competitive price drop on the PlayStation 3.[52][53] Microsoft's strategy to boost sales with the release of the highly anticipated Halo 3 in September 2007 paid off, outselling the Wii that month in North America.[26] Microsoft's Entertainment and Devices Division experienced a huge increase in revenue, largely driven by the release of Halo 3, and posted a quarterly profit for the first time in two years.[54]

The Xbox 360's advantage over its competitors owes itself to the release of high-profile games, such as additions to the Halo franchise. The 2007 Game Critics Awards honored the platform with 38 nominations and 12 wins – more than any other platform.[55][56] By March 2008, the Xbox 360 had reached a software attach rate of 7.5 games per console in the US; the rate was 7.0 in Europe, while its competitors were 3.8 (PS3) and 3.5 (Wii), according to Microsoft.[57] At the 2008 Game Developers Conference, Microsoft announced that it expected over 1,000 games available for Xbox 360 by the end of the year.[58] The Xbox 360 has managed to gain a simultaneous release of titles that were initially planned to be PS3 exclusives, including Devil May Cry,[59] Ace Combat,[60] Virtua Fighter,[61] Grand Theft Auto IV,[62] Final Fantasy XIII,[63] Tekken 6,[64] Metal Gear Rising: Revengeance,[65] and L.A. Noire.[66]

In August 2007, the first price drop was announced for all Stock Keeping Units (SKU's) of the Xbox 360.[67] The Core system's price was reduced in the United States by $20, the Premium by $50, and the Elite model by $30.[67] Also, the HDMI port, previously exclusive to the Elite system, was added to new models of the Premium and Arcade systems; the Core system was discontinued.[68]

At E3 2010, Microsoft revealed a new US$299.99 Xbox 360 SKU known officially as the Xbox 360 S and referred to as the "Slim" by various media outlets. It replaced the Elite and comes with an integrated 802.11n WLAN adapter, integrated TOSLINK port, 5 USB ports and a 250 GB HDD. It also does not require an additional power supply to make use of Microsoft Kinect motion control accessory. A US$199.99 version was released on August 3, 2010 in the US which replaced the Arcade model. It has 4 GB and a 250 GB model of internal memory, it has a matte or glossy finish and it comes with a headset. At E3 2013 Microsoft revealed the Xbox 360 E, the final iteration of the Xbox 360 series, to be succeeded by Xbox One. The Xbox 360 E was originally priced at US$199.99 for a 4GB model, and US$299.99 for the 250GB model.[69] The 360 E featured a new square design with a simplified exterior akin to the Xbox One.[70]

PlayStation 3

Silver PlayStation 3 consoles on display in 2006.

Sony Computer Entertainment PlayStation 3 was released on November 11, 2006 in Japan and November 17, 2006 in the US and Canada. The system's reliance on new technologies such as the Cell microprocessor and Blu-ray format caused difficulties in manufacturing, especially the Blu-ray diode, leading to shortages at launch and the delay of the PAL region launches; however, by early December 2006, Sony announced that all production issues had been resolved.[71] Market analysts[72] and Sony executives noted that the success of the PlayStation 3 and the Blu-ray format were dependent on each other; Rich Marty, VP of New Business Development at Sony Pictures Home Entertainment stated that the "PS3 is critical to the success of Blu-ray,"[73] while Phil Harrison stated that the PlayStation 3's success would be ensured because "the growth of the Blu-ray Disc movie market ... is a positive factor which will play more into the consumer psyche ... as more consumer electronics firms launch standalone disc players, as more Blu-ray Disc movies become available, and as more shelf space is dedicated to the category at retail."[74]

Sony would provide support for its console with new titles from acclaimed first-party franchises such as Gran Turismo, Team Ico, and God of War, and secured a number of highly anticipated third-party exclusive titles, including Metal Gear Solid 4: Guns of the Patriots, Yakuza 3 and Valkyria Chronicles. Titles that were originally exclusive or recognized with the platform, such as Devil May Cry,[59] Ace Combat,[60] Virtua Fighter,[61] and Monster Hunter,[75] have been released on other platforms. The previous Grand Theft Auto titles were originally timed exclusives on the PlayStation 2, before making their release on other platforms, such as the Xbox, months later; however, Grand Theft Auto IV, the latest installment, was released simultaneously on the Xbox 360 and PlayStation 3.[62] Announced exclusives titles for the PlayStation 3 such as Assassin's Creed;[76] Bladestorm: The Hundred Years' War, and Fatal Inertia were released on Xbox 360 as well, with the latter making its release on Xbox 360 before the PlayStation 3 version.[77]

The Katamari series, which has long been PlayStation 2 exclusives, found one of the more recent installments, Beautiful Katamari, exclusive to Xbox 360.[78] These releases fueled rumors and fear that Final Fantasy XIII and Tekken 6, two highly anticipated exclusive PlayStation 3 games at the time, would also be available for Xbox 360, the PlayStation 3's primary competitor[79][80][81][82][83] and at E3 2008, it was announced that Final Fantasy XIII would be simultaneously released on the Xbox 360 in Europe and North America;[63] later on October 8, 2008, it was announced that Tekken 6 would also be releasing on the Xbox 360.[64][84] After the multiplatform releases of these games, the fifth installment of the Metal Gear series, Metal Gear Solid: Rising, has also been announced for the Xbox 360; L.A. Noire, which was announced as an exclusive since the beginning of its development, has also been released for the Xbox 360; Dark Souls, the spiritual successor to Demon's Souls, has also been released on Xbox 360; the Persona series, which has a long history of being PlayStation exclusive, found the seventh generation installment, Persona 4 Arena multiplatform; however, Metal Gear Solid 4, Yakuza 3, Tekken 5: Dark Resurrection ONLINE, and Disgaea 3: Absence of Justice still remain PlayStation 3 exclusives.[85][86][87][88][89] Sony has blamed lower-than-expected sales, loss of exclusive titles in the PlayStation 3 software library, its higher price, and stock shortages.[90][91][92]

In July 2007, Sony announced a drop in the price of the console by $100.[93] This measure only applied to the 60 GB models and was exclusive to the United States and Canada, where those models are no longer in production.[94] On October 18, 2007, Sony announced a US$100 price drop for the 80 GB model and a new US$399 40 GB model to launch on November 2, 2007[95] with reduced features such as the removal of backward compatibility with PS2 games. Within weeks, Sony announced that sales of the 40 GB and 80 GB models by major retailers had increased 192%.[96] In November 2008, Sony launched a $499 160 GB model,[97] and on August 18, 2009, Sony announced the PS3 Slim. The PS3 slim sold 1 million in under a month. It was then announced that a 250GB slim model was to be released. It was released on September 1 (or 3 depending on country) and costs $299, £249 and €299.[98] In Australia the console will cost A$499, which is A$200 less than the standard PS3.[99] In September 2009, a $299 120 GB Slim Model was released. A $349 250 GB Model was later released later in 2009. In August 2010, the 160 GB Slim Model was released for $299. The same price for a 120 GB PS3 slim Model. In Japan, the 160GB slim model is also available in white.[100] On September 17, 2010, Sony released the 320 GB Slim Model, but it only sold with the PlayStation Move for US$399.99.

In September 2012, Sony announced a new slimmer PS3 redesign (CECH-4000), commonly referred to as the "Super Slim" PS3. It was released in late 2012 it became available with either a 250 GB or 500 GB hard drive. The "Super Slim" model is currently the only model in production.

Comparison

Name Xbox 360 PlayStation 3 Wii
Manufacturer Microsoft Sony (SCE) Nintendo
Image(s)
Top: An original model Xbox 360 Premium and controller
Middle: A redesigned model Xbox 360 S and controller
Bottom: The latest model Xbox 360 E and controller
Top: An original model PlayStation 3
Middle: A "slim" model Play Station 3 and DualShock 3 controller
Bottom: A "super slim" model Play Station 3
Top: An original model Wii and Wii Remote
Bottom: A Wii Mini and Wii Remote Plus
Release dates
  • NA: November 22, 2005
  • EU: December 2, 2005
  • JP: December 10, 2005
  • AU: March 23, 2006
More...
  • JP: November 11, 2006
  • NA: November 17, 2006
  • PAL: March 23, 2007
More...
  • NA: November 19, 2006
  • JP: December 2, 2006
  • AU: December 7, 2006
  • EU: December 8, 2006
More...
United States launch prices

US$299.99 (Core) (discontinued)
US$399.99 (Premium – 20 GB) (discontinued)
US$249.99 (Premium – 60 GB) (discontinued)
US$479.99 (Elite) (120 GB) (discontinued)
US$299.99 (Arcade – 256 MB internal memory) (discontinued)
US$199.99 (Arcade – 512 MB internal memory) (discontinued)
US$299.99 ("Super Elite") (250 GB) (discontinued)
US$399.99 (Xbox 360 S – 250 GB + Kinect)
US$299.99 (Xbox 360 S – 250 GB)
US$299.99 (Xbox 360 S – 4 GB internal memory + Kinect)
US$199.99 (Xbox 360 S – 4 GB internal memory) (discontinued)
US$199.99 (Xbox 360 E – 4 GB internal memory)

US$499.99 (20 GB)[101] (discontinued)
US$599.99 (60 GB)[101] (discontinued)
US$499.99 (2nd gen 80 GB)[102][103] (discontinued)
US$399.99 (40 GB)[104] (discontinued)
US$399.99 (3rd gen 80 GB) (discontinued)
US$499.99 (160 GB) (discontinued)
US$299.99 (120 GB "Slim") (discontinued)
US$249.99 (160 GB "Slim")[105]
US$349.99 (250 GB "Slim")[106] (discontinued)
US$299.99 (320 GB "Super Slim") (discontinued)
US$199.99 (Slim – 12 GB internal memory)
US$249.99 (500 GB "Super Slim")
US$199.99 (Super Slim – 250 GB internal memory)

US$249.99 (white console with Wii Sports included) (discontinued)
US$199.99 (white console or black console with Wii Sports, Wii Sports Resort and Wii MotionPlus included; red console packaged with Wii Sports and New Super Mario Bros. Wii)[42] (discontinued)
US$149.99 (white console or black console with Mario Kart Wii and Wii Remote Plus, removes GameCube support) (discontinued)
US$99.99 (Wii Mini, black and red console with red Wii Remote and Nunchuk, no pack-in game, removes online game support)(discontinued)[107]

Japan launch prices

¥27,800(Arcade 256 MB internal memory) (discontinued)
¥27,800 (Arcade 512 MB internal memory) (discontinued)
¥29,000 (Core) (discontinued)
¥39,795 (Premium) (20 GB) (discontinued)
¥29,800 (Premium) (60 GB) (discontinued)
¥47,800 (Elite) (discontinued)

¥49,980 (20 GB)[101] (discontinued)
¥59,980 (60 GB) (discontinued)
¥39,980 (40 GB)[108] (discontinued)
¥49,980 (80 GB) (discontinued)
¥39,980 (3rd gen 80 GB)[101] (discontinued)

¥25,000 (white console)
¥25,000 (black console)[109]
¥33,000 (black console with Monster Hunter Tri and Classic Controller Pro included)[110]

Europe launch prices

€179/ £199.99 (Arcade 256 MB internal memory) (discontinued)
€179 / £199.99 (Arcade 512 MB internal memory) (discontinued)
€299.99 / £209.99 (Core) (discontinued)
€399.99 / £279.99 (Premium) (discontinued)
£299.99 (Elite) (discontinued)
€249.99 / £199.99 (Xbox 360 S – 250 GB)[111]
€199.99 / £149.99 (Xbox 360 S – 4 GB)[112]

€399.99 / £299.99 (40 GB) (discontinued)
€599.99 / £424.99 (60 GB) (discontinued)
€399.99 / £299.99 (3rd gen 80 GB) (discontinued)
€299.99 / £249.99 (120 GB "Slim") (discontinued)
€249.99 / £249.99 (160 GB "Slim") £184.99 (12 GB "Super Slim") £249.99 (500 GB "Super Slim")

€249.99 / £179.99 (white console with Wii Sports included)
€199.99 / £179.99 (black console with Wii Sports Resort and Wii MotionPlus included)[113]
€149.99 / £179.99 (white console with Wii Sports and Wii Party included)

Discontinued Original Model:
  • WW: Oсtober 21, 2013[116]

Wii Mini:

  • WW: June 2017
Media DVD-DL Blu-ray Disc Wii Optical Disc (proprietary DVD-DL)
Best-selling game

Kinect Adventures (pack-in with Kinect peripheral), 24 million[117]
Best selling non-bundled game: Grand Theft Auto V, 15.34 million[118]

Grand Theft Auto V, 17.27 million[119]

Wii Sports (pack-in, except in Japan), 82.79 million[120]
Best selling non-bundled game: Mario Kart Wii (36.83 million)[120]

CPU 3.2 GHz IBM PowerPC tri-core codenamed "Xenon" Cell Broadband Engine (3.2 GHz Power Architecture-based PPE with seven 3.2 GHz SPEs) 729 MHz PowerPC based IBM "Broadway"[121]
GPU 500 MHz codenamed "Xenos" (ATI custom design) 550 MHz RSX 'Reality Synthesizer'[122] (based on NVIDIA G70 architecture)[123] 243 MHz ATI "Hollywood"
Memory 512 MB GDDR3 @ 700 MHz shared between CPU & GPU
10 MB EDRAM GPU frame buffer memory
256 MB XDR @ 3.2 GHz
256 MB GDDR3 @ 700 MHz
24 MB "internal" 1T-SRAM integrated into graphics package
64 MB "external" GDDR3 SDRAM
3 MB GPU frame buffer memory
Dimensions

Original: 310 × 80 × 260 mm (12.2 × 3.2 × 10.2 in)[124]
Xbox 360S: 270 × 75 × 264 mm (10.6 × 3.0 × 10.4 in)[125]

Original: 325 × 98 × 274 mm (12.8 × 3.9 × 10.8 in)[126]
Slim: 290 × 65 × 290 mm (11.4 × 2.6 × 11.4 in)[127]

4.4 × 16 × 21.5 cm (1,513.6 cm3) / 1.7 × 6.3 × 8.5 in (92.4 in3)

Weight

Original: 3.5 kg (7.7 lb)[124]
Xbox 360S: 2.9 kg (6.4 lb)[125]

Original: 5 kg (11 lb)[126][128]
Slim (2009): 3.2 kg (7.1 lb)[127]
Slim (2011): 2.6 kg (5.7 lb)[129]
Super Slim (2012): 2.08 kg (4.6 lb)[130]

1.2 kg (2.6 lb)[131]

Included accessories[a]
  • Controller:
    • Wired (Core model only)
    • Wireless controller (all models except Core)[note 1]
  • Wired headset (all models except Core, Arcade and 4 GB Xbox 360 S consoles)
  • AV cable:
    • Composite AV cable (all models except Pro/Premium and pre-Sept 2009 Elite)
    • Component HD AV cable (Pro/Premium and pre-Sept 2009 Elite only)[note 2]
  • Ethernet cable (Pro/Premium and pre-Sept 2009 Elite only)
  • HDMI cable and audio adapter (pre-Sept 2009 Elite only)
  • Removable storage:
    • Various removable hard disk drives, size dependent on SKU (all models except Core, Arcade and 4 GB Xbox 360 S consoles)
    • 256 MB Memory Unit (some Arcade models only, later replaced with on-board (non-removable) storage)

^note 1 250 GB "Super Elite" consoles come with 2 Wireless controllers. 320 GB Xbox 360 S consoles come with a "transforming d-pad" controller.
^note 2 replaced with the D-Terminal HD AV Cable (D 端子 HD AV ケーブル) in Japan

Accessories (retail)

see Xbox 360 accessories

see PlayStation 3 accessories

Controller[b]
User interface Xbox 360 Dashboard
New Xbox Experience (NXE)
XrossMediaBar (XMB) Wii Menu
System software
features
Backward compatibility 465 Selected Xbox games (as of November 2007). Additions made with software updates. Official Xbox hard drive required. The first generation model is backwards compatible with PS1 and PS2 titles through the inclusion of the Emotion Engine and Graphics Synthesizer chips.[136]

The second generation model offers less backward compatibility for PS2 titles. Owing to only featuring the Graphics Synthesizer, and having to emulate the CPU.[137]
Third and later generation models dropped support for all PS2 titles.[138] All PS3 models will play most PS1 discs regardless of PS2 compatibility.

Supports all Nintendo GameCube software and most accessories.

The "Family Edition" and "Mini" models drops support for GameCube games.[139]

Online servicesd

Xbox Live
Xbox Live Arcade
Xbox Live Marketplace
Xbox Live Vision (webcam), headset
Xbox Live Video Marketplace
Windows Live Messenger
Internet Explorer (Xbox Live Gold not needed)
VideoKinect (Kinect sensor is needed)

Remote Play
PlayStation Network
PlayStation Store
Internet browser (Flash enabled)
Video chat using PlayStation Eye camera or other USB webcam
What's New
PlayStation Home
Life with PlayStation
Facebook
PlayStation Plus

Nintendo Wi-Fi Connection
WiiConnect24
Internet Channel (web browser)
News Channel
Forecast Channel
Everybody Votes Channel
Wii Shop Channel
Check Mii Out Channel
Nintendo Channel
Wii no Ma (Japan only)
Wii Speak Channel (Available only with purchase of Wii Speak)
Food Delivery Channel (Japan only)
TV Guide Channel (Japan only)
Today and Tomorrow Channel (Japan and UK only)
Everybody Loves Theatre Channel (Japan only)
Homebrew Channel (Non-official software)

Video and entertainment services

4oD* (UK Only; Xbox Live Gold required)
AT&T U-verse (North America only, separate subscription required)
BBC iPlayer (UK Only)
blinkbox* (UK Only; Xbox Live Gold required)
Canal+ (FR Only(?); Xbox Live Gold required, separate subscritpion required)
CanalSat (FR Only(?); Xbox Live Gold required, separate subscritpion required)
CanalPlay (FR Only(?); Xbox Live Gold required, separate subscritpion required)
Dailymotion* (Xbox Live Gold required)
Demand 5* (UK Only; Xbox Live Gold required)
ESPN (North America only, Xbox Live Gold subscription required)
Foxtel (Australia only, Xbox Live Gold subscription required)
Hulu Plus (North America only, separate subscription required)
Last.fm
LoveFilm (UK only, separate subscription required)
MSN*
MUZU TV* (UK Only; Xbox Live Gold required)
Netflix (North America, UK, and Republic of Ireland only, separate subscription required)
PLUS 7 (Australia only)
Sky Go* (UK Only; Xbox Live Gold and separate subscription required)
Telus Optik TV (Canada only, separate subscription required)
Twitch
Vodafone Casa TV (Portugal only, separate subscription required)
YouTube*
Zune
*"Twist Control" update is needed. See 'User Interface'

4oD (UK only, via internet browser)[140]
ABC iview (Australia only)
Amazon Video (North America only)
Access (UK only)
BBC iPlayer (UK only)[141]
Crackle
Crunchyroll (North America only)
Hulu Plus (North America only, separate subscription required)
ITV/STV/UTV Player (UK only, via internet browser)[140]
Laugh Factory Live (North America only)
LoveFilm (UK only, separate subscription required)[142]
MLB.tv (North America only, separate subscription required)[143]
MUBI (Europe only, separate subscription required)[144]
Music Unlimited (separate subscription required)[145]
Neon Alley (North America only)
NHL Gamecenter (North America only, separate subscription required)
NFL Sunday Ticket (North America only, separate subscription required)
Netflix (North America, UK, Republic of Ireland, and Australia only, separate subscription required)[146]
PLUS 7 (Australia only)
Qore (North America only)
SEC Digital Network (North America only, separate subscription required)
TVNZ ondemand (New Zealand only, via internet browser)[147]
Video Unlimited (separate subscription required)
VidZone (Europe, Australia & New Zealand only)
Vudu (separate subscription required)
YouTube (North America only)

BBC iPlayer (UK only)
Hulu Plus (North America only, separate subscription required)
Kirby TV (Europe only)
Netflix (North America, UK and Republic of Ireland, separate subscription and Internet Channel required)[146]
Nintendo Channel
Television Friend Channel (Japan only)
Wii no Ma (Japan only, It ceased operations on April 30, 2012)
YouTube

Crunchyroll[148]

Consumer programmability Development on PC with XNA Game Studio ($99/year subscription, binary distribution with XNA 1.0 Refresh)[149] Featured development on console (excluding RSX graphics acceleration) via free Linux platform or PC (excluding all Slim models and any console updated to firmware 3.21 and later) Homebrew Channel (Unofficial)
I/O

IrDA-compliant infrared for remote
2 Memory Card slots*
3 USB 2.0 ports**
1 Ethernet port

*Discontinued on Slim models
**5 USB 2.0 ports on Slim models

Bluetooth 2.1 EDR
4 USB 2.0 ports*
1 Gigabit Ethernet port
1 Memory Stick slot Pro/Duo**
1 SD/mini SD port**
1 Compact Flash port**

*2 USB 2.0 ports on 3rd gen and 4th gen (slim) models
**60 GB and 2nd gen 80 GB models only

Bluetooth 2.0
2 USB 2.0 ports
Four controller and two memory card ports (GameCube)
1 SD(HC) Card slot[150][151]

Optical media 12× DVD (65.6–132 Mbit/s), CD BD-ROM (72 Mbit/s), 8× DVD, 24× CD, 2× SACD*
*Compatibility removed in 3rd & 4th gen models
Wii Optical Disc, Nintendo GameCube Game Disc (DVD-Video playback was announced for Japan in 2007, but has not been released)[152]
Video outputs HDMI 1.2a (on models manufactured after August 2007),[153] VGA (RGBHV),[154] Component/D-Terminal (YPBPR), SCART (RGBS), S-Video, Composite HDMI 1.3a, Component/D-Terminal (YPBPR), SCART (RGBS), S-Video, Composite HDMI 1.2, Component/D-Terminal (YPBPR), SCART (RGBS), S-Video, Composite
Resolutions HDTV-capable (480i, 480p, 576i (50 Hz), 576p, 720p, 1080i, 1080p)
Various monitor resolutions available via VGA and HDMI/DVI (640×480, 848×480, 1024×768, 1280×720, 1280×768, 1280×1024, 1360×768, 1440×900, 1680×1050 & 1920×1080)
HDTV-capable (480i, 480p, 576i, 576p, 720p, 1080i, 1080p) EDTV-capable (480i, 480p, 576i)
Audio Dolby Digital, WMA Pro, DTS*, DTS-ES*
*(DVD and HD DVD movies only)
  • 256+ audio channels
  • 320 independent decompression channels
  • 32-bit processing; 48 kHz 16-bit support
Dolby Digital, DTS, Dolby Digital Plus*, Dolby TrueHD*, DTS-HD Master Audio*, DTS-HD High Resolution Audio*,[155] DTS-ES, DTS 96/24, DTS-ES Matrix[156]
*DVD and Blu-ray movies only.
DVD movies only.
Blu-ray movies only.
  • Audio mixed by software
Dolby Pro Logic II surround, stereo sound and an additional Mono speaker is built into the controller.
  • Audio mixed by software
Network 100BASE-TX Ethernet
Optional 802.11a/b/g/n Wi-Fi adapter (Built in with the Slim models)
10BASE-T/100BASE-TX/1000BASE-T Ethernet
Built-in 802.11 b/g Wi-fi (all models except 20 GB)
Built-in 802.11 b/g Wi-fi
Optional Ethernet via USB adapter
Storage

Included/Optional* detachable SATA upgradeable 20 GB, 60 GB, 120 GB, 250 GB, 320 GB, or 500 GB hard drive.
Xbox 360 memory cards
USB mass storage
Cloud storage (512MB) (Xbox Live Gold subscription required)
*Premium version includes 20 GB or 60 GB HDD, Elite includes 120 GB HDD, and all HDDs are available for separate purchase.

2.5-inch upgradeable SATA hard drive (upgradeable with any 2.5-inch SATA 1.0 compliant HDD or SSD).
Memory Stick, SD, & Type I/II CompactFlash / Microdrive*
USB mass storage
Cloud storage (2GB) (PlayStation Plus subscription required)
*60 GB and 2nd gen 80 GB models only

512 MB built-in flash memory
SD card (up to 32 GB with 4.0 software) Nintendo GameCube Memory Cards
The Wii Remote contains a 16 KiB EEPROM chip from which a section of 6 kilobytes can be freely read and written (used to store up to 10 Miis).

Integrated 3DTV support[c] Yes Yes No

^a Game packages not listed. Bundles, special editions and limited editions may include additional or exchanged items.
^b There is a verity of other input devices available for all three consoles, including rhythm game controllers, microphones and third-part gamepads/controllers.
^c All consoles are capable of producing 3D images using anaglyph or frame-compatible systems (side-by-side/SbS, top and bottom/TaB), as these do not require any special output hardware. As such, these display modes are dependent on the software being displayed rather than the console.
^d Facebook and Twitter apps for Xbox 360 were retired in October 2012.[157]

Sales standings

Worldwide figures are based on data from the manufacturers. The Canada and the United States figures are based on data from the NPD Group, the Japan figures are based on data from Famitsu/Enterbrain, and the United Kingdom figures are based on data from GfK Chart-Track.

Console Units sold worldwide Units sold to customers in Australia Units sold to customers in Canada Units sold to customers in Japan Units sold to customers in the US Units sold to customers in Europe
Wii 101.63 million[158]

(as of June 30, 2015)

2 million[159]
(as of October 2010)
2 million[160]
(as of December 16, 2009)
12.75 million[158]
(as of December 31, 2013)
39 million[161]
(as of February 28, 2011)
25 million[162]
(as of December 2010)
Xbox 360 84.4 million[163] 1.2 million[164]
(as of April 20, 2010 and include sales from New Zealand)
870,000[165]
(as of July 31, 2008)
1.5 million[166]
(as of February 28, 2010)
25.6 million[162]
(as of December 2010)
13.7 million[162]
(as of December 2010)
PlayStation 3 80 million[167]
(as of November 2, 2013)
1.8 million[168]
(as of December 31, 2010)
2 million[169]
(as of October 6, 2010)
11 million[170]
(as of April 11, 2010)
16.9 million[162]
(as of December 2010)
15.7 million[162]
(as of December 2010)
Total 270.56 million 4.2 million 4.4 million 24.0 million 79.8 million 53.4 million

Discontinuations and revisions

Backward compatibility

Early models of the Wii are fully backwards compatible with GameCube software and most of its accessories; the Wii Family Edition and the Wii Mini iterations lack GameCube support.[139] Early versions of the PlayStation 3 and all models of the Xbox 360 only offer partial support and use software emulation for backwards compatibility. Current versions of the PS3 do not offer PlayStation 2 compatibility, though PS1 compatibility is retained. Some models of the first generation of the PS3 offered full backwards compatibility for PS2 games. The Xbox 360's compatibility is increased through game-specific patches automatically downloaded from Xbox Live or downloaded and burned to a CD or DVD from the Xbox website[183] and the PS3's compatibility is expanded with firmware updates.

All three consoles provide titles from older consoles for download; the Xbox 360 through the Xbox Originals service, the PlayStation 3 through the PlayStation Store, and the Wii through the Virtual Console. When purchased, the game is saved to console's internal memory or, optionally on the Wii, to an inserted SD/SDHC card. Initially the Xbox 360 also provided Xbox Live support for backwards compatible games, but the service has since been discontinued for original Xbox games. No more games will be added to the list of backwards compatible games for the Xbox 360. In response to the lack of backward compatibility for most PS3s, many popular games have been released for download as PlayStation 2 Classics and other popular series have been updated with gameplay/graphics as high-definition remasters for PlayStation consoles and have been released on Blu-ray Disc or are available for download on the PlayStation Network.

High definition and enhanced definition video

Both the PlayStation 3[184] and the Xbox 360[185] support 1080p high definition video output. However, the output signal may be protected by digital rights management and may require an HDCP-compliant display if HDMI is used. The Xbox Live Marketplace service and the PlayStation Store offer HD movies, TV shows, movie trailers, and clips for download to the console's HDD.[186][187] Other regional PlayStation Stores only allow download of movie trailers and short segment clips. As of November 2009, the Video Download service present on the American PlayStation Store will be available for select European countries.

While only a small number of games render video in native 1080p, many games can be automatically scaled to output this resolution. The Wii is capable of outputting 480p for the Wii Menu and most games through a component cable, which must be purchased separately.

Reliability

In the September 2009 issue of Game Informer magazine, survey results were published in which among nearly 5000 readers who responded, 54.2% of those who owned an Xbox 360 had experienced a console failure for that system, compared with 10.6% for PlayStation 3, and 6.8% for Wii.[188]

In August 2009, warranty provider SquareTrade published console failure rate estimates, in which the proportion of its customers reporting a system failure in the first two years is 23.7% for Xbox 360, 10.0% for PlayStation 3, and 2.7% for Wii.[189]

Handheld systems

For video game handhelds, the seventh generation began with the release of the Nintendo DS on November 21, 2004. This handheld was based on a design fundamentally different from the Game Boy and other handheld video game systems. The Nintendo DS offered new modes of input over previous generations such as a touch screen, the ability to connect wirelessly using IEEE 802.11b, as well as a microphone to speak to in-game NPCs.[190] On December 12, 2004, Sony released its first handheld, PlayStation Portable. The PlayStation Portable was marketed at launch to an above-25-year-old[191] or "core gamer" market,[192] while the Nintendo DS proved to be popular with both core gamers and new customers.[193]

Nokia revived its N-Gage platform in the form of a service for selected S60 devices. This new service launched on April 3, 2008.[194] Other less-popular handheld systems released during this generation include the Gizmondo (launched on March 19, 2005 and discontinued in February 2006) and the GP2X (launched on November 10, 2005 and discontinued in August 2008). The GP2X Wiz, Pandora, and Gizmondo 2 were scheduled for release in 2009.

Another aspect of the seventh generation was the beginning of direct competition between dedicated handheld gaming devices, and increasingly powerful PDA/cell phone devices such as the iPhone and iPod Touch, and the latter being aggressively marketed for gaming purposes. Simple games such as Tetris and Solitaire had existed for PDA devices since their introduction, but by 2009 PDAs and phones had grown sufficiently powerful to where complex graphical games could be implemented, with the advantage of distribution over wireless broadband.

Sony announced in 2014 that they had discontinued the production of the PlayStation Portable worldwide, this follows Nintendo's announcement in 2014 that it had discontinued its original line of DS family devices to move onto the 3DS line.

Handheld comparison

Name Nintendo DS / DS Lite / DSi / DSi XL PSP-1000 series / PSP-2000 Series / PSP-3000 Series / PSP Go / PSP-E1000 series
Manufacturer Nintendo Sony (SCE)
Console


Pictured left to right: Nintendo DS, Nintendo DS Lite, Nintendo DSi, Nintendo DSi XL


Pictured left to right: PSP-1000 series, PSP-2000 series, PSP-3000 series, PSP Go, PSP-E1000 series

Release dates

Nintendo DS:
  • NA: November 21, 2004
  • JP: December 2, 2004
  • AU: February 24, 2005
  • EU: March 11, 2005
Nintendo DS Lite:
  • JP: March 21, 2006
  • AU: June 1, 2006
  • NA: June 11, 2006
  • EU: June 23, 2006

Nintendo DSi:
  • JP: November 1, 2008
  • AU: April 2, 2009
  • EU: April 3, 2009
  • NA: April 5, 2009
Nintendo DSi XL:
  • JP: November 21, 2009
  • EU: March 5, 2010
  • NA: March 28, 2010
  • AU: April 15, 2010

PSP:
  • JP: December 12, 2004
  • NA: March 24, 2005
  • PAL: September 1, 2005
PSP Go:
  • NA/EU: October 1, 2009
  • JP: November 1, 2009
Launch prices DS:
Japan: ¥15,000
North America: US$149.99 (equivalent to $190.00 in 2017
Europe: €149.99
UK: £99.99 (equivalent to £135.00 in 2017

DS Lite:

Japan: ¥24,800 (¥26,040 tax incl.)[195]
North America: US$129.99 (equivalent to $154.00 in 2017 / C$299.99 (equivalent to $353.00 in 2017[196]
Europe: €249[196]
UK: £179.99 (equivalent to £235.00 in 2017
PSP-1000 series Pack:
Japan: ¥19,800 (¥20,790 tax incl.)[197]
North America: US$199.99 (equivalent to $245.00 in 2017 / C$229.99 (equivalent to $276.00 in 2017[198]
Europe: €199.99[199]
UK: £179.99 (equivalent to £242.00 in 2017

PSP-2000 series Core Pack:

Japan: ¥19,800[200]
North America: US$169.99 (equivalent to $196.00 in 2017 / C$199.99 (equivalent to $230.00 in 2017[201]
Europe: €169 / £129.99 (equivalent to £163.00 in 2017[202][203]

PSP-3000 series:

North America: US$169.99 (equivalent to $189.00 in 2017 (core package), US$199.99 (equivalent to $222.00 in 2017(bundle package)

PSP Go (PSP-N1000): US$249.99 (equivalent to $279.00 in 2017

Discontinuation 2014[204] 2014[205]
Media Nintendo DS Game Card, Game Boy Advance cartridge (DS, DS Lite only), SD (HC) Card (DSi only) Universal Media Disc (UMD) (PSP-1000, PSP-2000, PSP-3000 and PSP-E1000 series only), Memory Stick Duo (PSP-1000, PSP-2000, PSP-3000 series only), Memory Stick Micro (M2), Flash memory (PSP Go only), Content delivery via PSN (All)
Best-selling game New Super Mario Bros., 30.81 million, all versions combined (as of September 31, 2016)[206]
Nintendogs, 23.96 million (as of September 31, 2016)[206]
Monster Hunter Portable 3rd, 4.8 million (as of January 2016)[207]
Gran Turismo 4.66 million (as of November 26, 2016)[208][209][210]
Included accessories and extras
  • Launch model DS: Stylus, wrist strap, Metroid Prime Hunters demo (not in Japan)
  • DS Lite: Stylus, wrist strap (Japan only)
  • PSP-1000 Value Pack: PSP Case, Hand Strap, 32 MB Memory Stick Pro Duo, Headphones with Remote control
Accessories
(retail)
CPU DS and DSL: 67 MHz ARM9 and 33 MHz ARM7
DSi: 133 MHz ARM9 and 33 MHz ARM7
MIPS R4000-based; clocked from 1 to 333 MHz (2 of these)
Memory DS and DSL: 4 MB SRAM
DSi: 16 MB
EDRAM (5 MB reserved for kernel, 3 for music)
PSP-1000: 32 MB
PSP-2000, PSP-3000, PSP Go: 64 MB
Interface
  • D-pad
  • Six face buttons
  • Two shoulder buttons
  • Touch screen
  • Microphone
  • 0.3 Megapixel camera & VGA camera (DSi only)
  • D-pad
  • Six face buttons
  • Two shoulder buttons
  • "Home" button ("PS" button on PSP-3000, PSP-E1000 and PSP Go)
  • Analog nub
  • Microphone (PSP-3000 and PSP Go Only)
Dimensions DS: 148.7 × 84.7 × 28.9 mm (5.85 × 3.33 × 1.13 inches)
DS Lite: 133 × 73.9 × 21.5 mm (5.24 × 2.9 × 0.85 inches)
PSP 1000: 74 mm (2.9 in) (h) 170 mm (6.7 in) (w) 23 mm (0.91 in) (d)
PSP Slim & Lite:71.4 mm (2.81 in) (h) 169.4 mm (6.67 in) (w) 18.6 mm (0.73 in) (d)
PSP Go: 69 mm (2.7 in) (h) 128 mm (5.0 in) (w) 16.5 mm (0.65 in) (d)
Weight
DS: 275 g (9.7 oz)
DSL: 218 g (7.7 oz)
DSi: 214 g (7.5 oz)
DSi XL: 314 g (11.1 oz)
PSP 1000: 280 g (9.9 oz)
PSP Slim & Lite 189 g (6.7 oz)
PSP Go: 158 g (5.6 oz)
Online service Nintendo Wi-Fi Connection, DSi Shop (DSi only), DSi camera(DSi only), DSi sound(DSi only), Internet browser(DSi only), Flipnote Hatena(DSi only), Facebook(DSi XL only) PlayStation Network, RSS reader, Skype (PSP-2000 series, PSP-3000 series and PSP Go only), PlayStation Store

Internet browser, Digital comics, Remote Play

Backward compatibility Game Boy Advance (DS, DS Lite only) PlayStation (downloadable PSone Classics only), TurboGrafx-16/TurboGrafx-CD (via PlayStation Store), Neo Geo (via PlayStation Store), PlayStation 3 (through Remote Play)
System software Nintendo DS Menu (DS, DS Lite), Nintendo DSi Menu (DSi) XrossMediaBar (XMB)
Consumer programmability See Nintendo DS homebrew See PlayStation Portable homebrew
Resolutions 256 × 192 (both screens) 480 × 272
Network Wi-Fi 802.11b, Wi-Fi 802.11g (DSi only, only functions with DSi-specific software), wireless ad hoc with other DS units and Nintendo Wii Wi-Fi 802.11b (PSP-1000, PSP-2000, PSP-3000 and PSP Go only), IrDA (PSP-1000 series only), Bluetooth (PSP Go only), wireless ad hoc with other PSP units and PS3
Audio Stereo speakers, headphone jack Stereo speakers, headphone jack
I/O 1 Nintendo DS Game Card slot
1 GBA slot (DS, DS Lite only)
1 SD (HC) card slot (DSi Only)
UMD drive (PSP-1000, PSP-2000, PSP-3000 and PSP-E1000 series only)
1 USB device port (proprietary connector on PSP Go, mini-b connector on other models)
1 Memory Stick Duo/PRO Duo slot (Memory Stick Micro (M2) on PSP Go)
1 IrDA (PSP-1000 series only)
Storage Nintendo DS Game Card, SD (HC) card (DSi only) Memory Stick Duo/PRO Duo (Memory Stick Micro (M2) on PSP Go), 16 GB flash memory (PSP Go only)
Battery life DS, backlight on: 14 hours
DS Lite, minimum brightness setting: 15–19 hours[211]
DSi, minimum brightness setting: 9–14 hours[211]
MP3 playback: 10 hours
Game: approximately 3–6 hours
Video playback: 3–7 hours depending on screen brightness setting
Wi-Fi internet browsing: approximately 3–4 hours
Units sold (all models combined) Worldwide: 154.02 million (as of September 31, 2016)[158]

Japan: 32.99 million (as of December 31, 2013)[158]
United Kingdom: 8.8 million (as of January 3, 2009)[212]
United States: 28 million (as of January 31, 2009)[213]
Australia: 3 million (as of December 2010)[214]

Worldwide: 82 million (as of June 2016)[215]

Japan: 11,078,484 (as of December 28, 2008)[216][217]
United Kingdom: 3.2 million (as of January 3, 2009)[212]
United States: 10.47 million (as of January 1, 2008)[218][219][220]
Australia: 675,000 (as of December 31, 2010)[168]

Note: First year of release is the first year of the system's worldwide availability.

Other systems

There were also other consoles released during the seventh generation time period. Generally, they are either niche products or less powerful.

Home consoles

Name Manufacturer Release date Notes
EVO Smart Console Envizions 2006 Can be considered as a Media PC
Zeebo Zeebo Inc. 2009 Designed for emerging countries. Sold in Mexico, Brazil and China only
HyperScan Mattel 2006 Designed for children's use
Game Wave ZAPiT Games 2005 Family-friendly built-in games
Vii JungleTac 2007 Chinese Wii clone
V.Flash VTech 2006
V.Smile V-Motion VTech 2008
V.Smile Baby VTech 2006
Clickstart My First Computer LeapFrog 2007

Handhelds

N-Gage running on Nokia N81
Name Manufacturer Release date Notes
N-Gage 2.0 Platform Nokia April, 2008 Runs commercial downloadable games
Gizmondo Tiger Telematics March, 2005 in UK, Sweden and eventually US Runs commercial games
digiBlast Grey Innovation late 2005 Multimedia system for young children
CAANOO GamePark Holdings August 16, 2010 Runs emulators
Fusion: 30-In-1 Portable Arcade Jungle Soft 2010? Built-in games
GP2X Wiz GamePark Holdings May 12, 2009
Leapster2 LeapFrog Enterprises, Inc. 2008 Educational games
Mi2 / PDC Touch Planet Interactive/Conny Technology/Videojet November 2009 – Benelux, China, France,
Spain, Germany, United Kingdom, Portugal
Many built-in games
Pandora OpenPandora May 2010 Runs on Linux and designed for homebrew
Pelican VG Pocket Pelican Accessories August 2006

Released in China only

Name Manufacturer Release date
Dingoo A320 Shenzhen Dingoo Digital Co., Ltd. March 2009
Ez MINI Mitac or Mio 2005
Gemei X760+ Gemei 2009
LetCool N350JP 2011

Released in South Korea only

Name Manufacturer Release date
GP2X GamePark Holdings November 10, 2005

Resembles

Cloud gaming/Gaming on demand services

Name Manufacturer Release date
OnLive OnLive June 17, 2010
Gaikai Gaikai February 27, 2011
OTOY OTOY
Playcast Media Systems
G-cluster
Spoon.net

Software

Milestone titles


See also

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