SWEET16

SWEET16 is an interpreted byte-code language invented by Steve Wozniak and implemented as part of the Integer BASIC ROM in the Apple II series of computers. It was created because Wozniak needed to manipulate 16-bit pointer data in his implementation of BASIC, and the Apple II was an 8-bit computer.[1]

SWEET16 code is executed as if it were running on a 16-bit processor with sixteen internal 16-bit little-endian registers, named R0 through R15. Some registers have well-defined functions:[1]

The 16 virtual registers, 32 bytes in total, are located in the zero page of the Apple II's real, physical memory map (at $00$1F), with values stored as low byte followed by high byte.[1] The SWEET16 interpreter itself is located from $F689 to $F7FC in the Integer BASIC ROM.

According to Wozniak, the SWEET16 implementation is a model of frugal coding, taking up only about 300 bytes in memory.[2] SWEET16 runs at about one-tenth the speed of the equivalent native 6502 code.[1]

Operators

Register Ops Nonregister Ops
1n SET Rn Constant (set) 01 BR ea (Branch always)
2n LD Rn (Load) 02 BNC ea (Branch if No Carry)
3n ST Rn (Store) 03 BC ea (Branch if Carry)
4n LD @Rn (Load indirect) 04 BP ea (Branch if Plus)
5n ST @Rn (Store indirect) 05 BM ea (Branch if Minus)
6n LDD @Rn (Load double indirect) 06 BZ ea (Branch if Zero)
7n STD @Rn (Store double indirect) 07 BNZ ea (Branch if NonZero)
8n POP @Rn (Pop indirect) 08 BM1 ea (Branch if Minus 1)
9n STP @Rn (Store Pop indirect) 09 BNM1 ea (Branch if Not Minus 1)
An ADD Rn (Add) 0A BK ea (Break)
Bn SUB Rn (Subtract) 0B RS (Return from Subroutine)
Cn POPD @Rn (Pop double indirect) 0C BS ea (Branch to Subroutine)
Dn CPR Rn (Compare) 0D   (Unassigned)
En INR Rn (Increment) 0E   (Unassigned)
Fn DCR Rn (Decrement) 0F   (Unassigned)

References

  1. 1 2 3 4 Wozniak, Stephen (November 1977). "SWEET16: The 6502 Dream Machine". Byte. Retrieved 2011-01-05.
  2. Wozniak, Stephen (May 1977). "The Apple II" (PDF). Byte. Retrieved 2012-05-18.
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