SOS (video game)

SOS
Septentrion

North American cover art
Developer(s) Human Entertainment
Publisher(s)
Designer(s) Keita Kimura[1]
Composer(s) Kouji Niikura[2]
Hiroyuki Naka[2]
Hiroshi Taniguchi[2]
Platform(s) Super Nintendo Entertainment System
Release
Genre(s) Survival
Adventure
Mode(s) Single-player

SOS, known in Japan as Septentrion (セプテントリオン), is a survival adventure video game developed by Human Entertainment and published in 1994 by Vic Tokai for the Super NES. A sequel to the game was later released in Japan for the PlayStation known as Septentrion: Out of the Blue.

Summary

Mostly inspired by the book and film, The Poseidon Adventure, the game is set in 1921, and the players must escape the sinking ship Lady Crithania, which gets hit by a gigantic wave and is capsized; all within the time limit of an hour.[1] However, the game is made more difficult by the lack of a visible timer (although it is shown if the player injures himself, in which case he will lose five minutes) and the fact the ship rotates angles constantly and gradually gets filled with water.[1]

The game features the possibility to play as four different characters, each one with the same gameplay control and same goal, but with a different story:

An example of the main game screen. Luke Haines stands in a stairway before the tidal wave.

Each character can take up to seven other survivors, some of which have different value to each character, and all of them have different requirements in how to get to them and how to make them follow the player. Depending on how many survivors the player finds, who they are and how valuable they are to the character the gamer plays as, the ending will vary. The best ending for each character is obtained by escaping the boiler room, the final area of the game, with their sentimental person (Amy for Capris, Harry, Stella and Jack for Redwin, Ismay for Luke, and Adela for Jeffrey) and over 25 "points" worth of survivors.

Reception

GamePro gave the game a negative review, saying that the premise is compelling but marred by too many poorly-designed segments. They summarized the game as "a movie-like trek that has great ambiance but hits some sticky spots along the way."[4]

References

  1. 1 2 3 "Release dates". MobyGames. Retrieved 2012-01-19.
  2. 1 2 3 "Soundtrack Information". SNESmusic.org.
  3. 1 2 "Release dates". GameFAQs. Retrieved 2008-03-14.
  4. "ProReview: SOS". GamePro (60). IDG. July 1994. p. 70.
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