Rockstar Games
Subsidiary | |
Industry | Video game industry |
Predecessor | BMG Interactive Entertainment |
Founded | December 1998 |
Founders |
|
Headquarters | New York City, New York, U.S. |
Key people |
|
Parent | Take-Two Interactive |
Subsidiaries | List |
Website |
rockstargames |
Rockstar Games, Inc. (sometimes referred to as Rockstar NYC) is an American video game publisher, best known for their Grand Theft Auto, Red Dead, Midnight Club, Max Payne, and Manhunt series of video games.
Based in New York City, it was formed by Take-Two Interactive in December 1998, as successor to British video game publisher BMG Interactive Entertainment, a division of BMG Entertainment, from Bertelsmann, which was previously acquired.[1] While some of the studios Take-Two Interactive has acquired have been merged into the Rockstar brand, several other recent ones have retained their previous identities and have become part of Take-Two Interactive's 2K Games subsidiary.
History
The Rockstar Games label was founded in December 1998 by Sam Houser, Dan Houser, Terry Donovan, and Jamie King.[1][2][3][4] Donovan left the company in January 2007, following a four-month leave of absence.[5] He was replaced by former Capcom managing director, Gary Dale.[6]
The main headquarters of Rockstar Games are located on Broadway in the NoHo neighborhood of New York City, part of the Take-Two Interactive offices. It is home to the marketing, public relations and product development departments.[7]
As of February 2014, Rockstar Games titles have shipped more than 250 million copies,[8] the largest franchise being the Grand Theft Auto series which alone has shipments of at least 250 million as of November 2016.[9] Grand Theft Auto V shipped the highest number of units (at least 75 million copies) within series history and become one of the best selling video games of all time.[10][11]
In March 2014, Rockstar Games received the BAFTA Academy Fellowship Award at the British Academy Video Games Awards.
Company philosophy
Despite their status as creators of Grand Theft Auto and one of the most successful video game franchises of all-time, Sam Houser and his brother Dan have shied away from the spotlight. They have focused on the Rockstar Games brand, rather than any one person getting the credit for the games' success.[12]
In October 2011, Rockstar creative vice-president Dan Houser told Famitsu that Rockstar was intentionally avoiding developing in the first-person shooter genre. "We're deliberately avoiding that right now", he said, according to a 1UP.com translation. "It's in our DNA to avoid doing what other companies are doing. I suppose you could say that Max Payne 3 is something close to an FPS, but there are really unique aspects to the setting and gameplay there, too, not just in the story. You have to have originality in your games; you have to have some kind of interesting message. You could say that the goalpoint of Rockstar is to have the players really feel what we're trying to do". Houser went on to say that Rockstar has "made new genres by ourselves with games like the GTA series. We didn't rely on testimonials in a business textbook to do what we've done. I think we succeeded precisely because we didn't concentrate on profit... If we make the sort of games we want to play, then we believe people are going to buy them."[13]
Rockstar has since released an enhanced remake of Grand Theft Auto V for Microsoft Windows, PlayStation 4 and Xbox One, which can be fully played from the first-person perspective.[14] This was made possible in part with higher quality firearm visuals, hindered audio-visual stimuli due to headgear, and additional animations - helping the game achieve aesthetic parity with other first-person shooters.[14]
The company has been involved with charitable work ranging from supporting Movember, offering appearances in games as a raffle prize, and charity live streams.[15][16][17][18]
Games published
Title | Release year(s) | Developer(s) |
---|---|---|
Grand Theft Auto series | 1999–2013 |
|
Monster Truck Madness 64 | 1999 | Edge of Reality |
Thrasher Presents Skate and Destroy | 1999 | Z-Axis Games |
Earthworm Jim 3D (N64 US release) | 1999 | VIS Entertainment |
Wild Metal Country (Dreamcast and digital Windows release) | 2000/2003 | DMA Design |
Smuggler's Run series | 2000–2002 |
|
Midnight Club series | 2000–2008 |
|
Austin Powers: Oh, Behave! | 2000 | Tarantula Studios |
Austin Powers: Welcome to My Underground Lair! | 2000 | Tarantula Studios |
The Italian Job | 2001 | Pixelogic |
Oni | 2001 | Bungie Software |
State of Emergency | 2002 | VIS Entertainment |
Max Payne series | 2001–2012 |
|
Manhunt series | 2003–2007 |
|
Red Dead series | 2004–2018 | Rockstar San Diego |
The Warriors | 2005 | Rockstar Toronto |
Bully | 2006 |
|
Rockstar Games Presents Table Tennis | 2006 | Rockstar San Diego |
Beaterator | 2009 | Rockstar Leeds |
L.A. Noire | 2011 | Team Bondi |
Agent | TBA | Rockstar North |
Films produced or released
Title | Year | Genre |
---|---|---|
GTA 2: The Movie | 1999 | Crime drama |
The Football Factory | 2004 | Drama |
Grand Theft Auto: San Andreas – The Introduction | 2004 | Crime drama |
Sunday Driver | 2005 | Documentary |
Red Dead Redemption: The Man from Blackwater | 2010 | Western drama |
Structure
Current subsidiaries
Logo | Name | Location | Years | Notes |
---|---|---|---|---|
RAGE Technology Group | Carlsbad, California, U.S. | 2006–present | Developer of the Rockstar Advanced Game Engine, located at Rockstar San Diego. | |
Rockstar India | Bangalore, India | 2016–present | Works in conjunction with the Rockstar Dedicated Unit (RDU) at Technicolor India. | |
Rockstar International | London, England | 2005–present | The publishing headquarters for Rockstar Games in the UK, Europe, Asia, Japan, Africa, Australia and South America, located at Rockstar London. | |
Rockstar Leeds | Leeds, England | 2004–present | They created Chinatown Wars, Beaterator, Liberty City Stories and Vice City Stories. Ported Max Payne to the Game Boy Advance and L.A. Noire to Microsoft Windows. | |
Rockstar Lincoln | Lincoln, England | 1999–present | Quality assurance and localisation responsible for games testing and translating games developed by Rockstar Games.They also developed Game Boy Color video game Las Vegas Cool Hand. | |
Rockstar London | London, England | 2005–present | Formed in November 2005 for the development of Manhunt 2. Responsible for the portable adaptation of Midnight Club: Los Angeles. | |
Rockstar New England | Andover, Massachusetts, U.S. | 2008–present | Responsible for the Wii, Xbox 360, PC ports of Bully.[19] | |
Rockstar North | Edinburgh, Scotland | 1999–present | Founded in 1987 as DMA Design and subsequently acquired in 1999,[20] they are famous for the Grand Theft Auto, and Manhunt franchises, as well as the original Lemmings games as DMA Design. | |
Rockstar San Diego | Carlsbad, California, U.S. | 2003–present | As part of Rockstar they developed the RAGE engine, Rockstar's Table Tennis, the Midnight Club series, both Red Dead Revolver and Red Dead Redemption. | |
Rockstar Toronto | Oakville, Ontario, Canada | 1999–present | Their most well-known work is The Warriors, an adaptation of the cult classic film and the PC version of Grand Theft Auto IV and Episodes from Liberty City. |
Former subsidiaries
Logo | Name | Location | Years | Notes |
---|---|---|---|---|
Rockstar Vancouver | Vancouver, British Columbia, Canada | 2002–2012 | Merged with Rockstar Toronto in 2012. Responsible for the PlayStation 2 title Bully and the third game in the Max Payne series, Max Payne 3.[21] | |
Rockstar Vienna | Vienna, Austria | 2003–2006 | Ported the Max Payne series to consoles, and created some of Manhunt 2 before being closed down.[22] |
Technology
RAGE
Rockstar Games have developed their own game engine called the Rockstar Advanced Game Engine (RAGE) to facilitate game development on the PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Windows, Mac[lower-alpha 4] and Wii systems.
Social Club
Rockstar Games Social Club is an online gaming service created by Rockstar for use with their games.
Notes
- ↑ Grand Theft Auto, Grand Theft Auto 2 and Grand Theft Auto III developed as DMA Design.
- ↑ As Angel Studios.
- ↑ Rockstar Studios is a collaborative effort between Rockstar Vancouver, Rockstar London, Rockstar Toronto, Rockstar New England, Rockstar San Diego, Rockstar Leeds, and Rockstar North.
- ↑ The OSX version of Max Payne 3 uses TransGaming's Cider compatibility layer and does not run natively on OSX.
References
- 1 2 "ROCKSTAR GAMES: Multimedia Designers". Retrieved January 22, 2017.
- ↑ "Sam Houser: His-Story". Develop. August 15, 2008. Retrieved March 17, 2016.
- ↑ "GTA, Rockstar co-founding brothers squeeze into Britain's 1,000 richest people list with £90 million". GameSpot.
- ↑ Avery, Laura (2005). "Newsmakers: the people behind today's headlines: 2004 cumulation". Gale Research. p. 212.
- ↑ Sinclair, Brendan (January 12, 2007). "Terry Donovan leaves Rockstar". GameSpot. CBS Interactive. Retrieved February 14, 2016.
- ↑ "Capcom exec leaves to join Rockstar". GameSpot.
- ↑ "Rockstar Studios Information". Rockstar Universe. Retrieved December 11, 2014.
- ↑ "Rockstar titles have now shipped 250 million copies to date". GameSpot. February 4, 2014. Retrieved February 7, 2014.
- ↑ Cragg, Oliver (November 3, 2016). "Grand Theft Auto life-time sales hit 250 million, GTA 5 and GTA Online ships 70 million units". International Business Times UK. Retrieved February 6, 2017.
- ↑ Tassi, Paul. "Here Are The Five Best-Selling Video Games Of All Time". Forbes. Retrieved February 6, 2017.
- ↑ Macy, Seth G. (February 7, 2017). "Grand Theft Auto 5 Has Now Sold-In 75 Million Copies". IGN. Retrieved February 8, 2017.
- ↑ Ryan.p (May 18, 2012). "Gaming Gods: Dan and Sam Houser". The Gamer's Hub. Retrieved March 19, 2013.
- ↑ Ivan, Tom. "Rockstar 'deliberately avoiding' FPS genre". ComputerAndVideoGames.
- 1 2 Krupa, Daniel (November 4, 2014). "Grand Theft Auto 5: A New Perspective". IGN. Ziff Davis. Archived from the original on November 4, 2014. Retrieved November 4, 2014.
- ↑ Purchese, Robert (October 26, 2009). "Rockstar sponsors Movember charity". Eurogamer. Retrieved February 3, 2017.
- ↑ "Rockstar offers game appearance prize for charity". GamesIndustry.biz. Retrieved February 3, 2017.
- ↑ "Rockstar North | Sick Kids Save Point". sickkidssavepoint.com. Retrieved February 3, 2017.
- ↑ "Rockstar Games on Twitter". Twitter. Retrieved February 3, 2017.
- ↑ "Rockstar Acquires Mad Doc Software". RockstarWatch. Retrieved April 4, 2008.
- ↑ "Take-Two Interactive Buys DMA Design for $11m.". Computergram International. September 30, 1999. Retrieved September 18, 2015.
- ↑ "Rockstar Vancouver merges with Rockstar Toronto and expands". RockstarWatch. July 9, 2012. Retrieved July 9, 2012.
- ↑ Horneman, Jurie (May 11, 2006). "Rockstar Vienna closes its doors". Intelligent Artifice. Retrieved April 21, 2007.