Ready to Read with Pooh

Ready to Read with Pooh is a 1997 interactive CD-ROM video game by Disney Interactive Studios that helps youngsters ages three to six learn to read.[1][2] There are nine activities in the game. When youngsters complete an activity successfully, they will receive an item that goes into a treehouse.

Gameplay

The game starts with Pooh descending from the sky with a balloon singing the introduction song. If the game is already played, players can choose to resume or start a new game. After Pooh lands near a tree house, which serves as the start of the game, he gives it to the player and Gopher shows up with a mailbox and that is where the player can type their name or chose to go back. The mailbox will have mail whenever the player returns to the tree house, in which the flag will be up if there's something inside. After Pooh explains the instructions, he is not seen again for the rest of the game, but is still heard off-screen. The cursor is a bee who looks at the player and flaps its wings if there's something clickable and looks at the background if there's nothing to click on. Clicking on the edge of the screen allows the player to exit an activity. Songs that are heard at the start of an activity or instructions can be skipped by simply clicking. Every activity has something that keeps track of how many the player still has to do to complete it. Pooh's honey pot on the bottom right corner serves as the options menu. Players can travels to three different parts of the Hundred Acre Woods by clicking the West, East, Home (which leads back to the tree house), or North paths and play one of the three games in each area. If the game is completed, a reward is presented to the player by Gopher, but if the game is played again, they won't get anything else. Every game has three levels and each level has a reward that can only be presented once. The rewards can later be seen in the tree house. The items and numerous other objects around the woods are clickable and have many different animations. Players can also enter the tree house by clicking on one of the two doors on the top or bottom of the tree house, as some items that they have won are found inside. If all activities in an area is fully completed, Tigger will present the player with a doorbell contraption that plays different sound effects depending on what the player selects. It can be upgraded if more games are completed. Most characters are not seen in the game but like Pooh, they are heard off-screen.

Activities

Pooh's Honey Pots

Piglet's Cabinets

Tigger's Don't Climb Trees

Rabbit's Signs

Let's Pretend

Eeyore's Tattered Books

Tigger's Bouncing Boxes

Owl's Poetry

Detective Tigger

Ready for Math with Pooh

Ready for Math with Pooh is a separate game that is similar to Ready to Read with Pooh but the subject is based on math, most state-ably 1-30. Most of the gameplay is still the same but there are only seven activities and the Home path is replaced with a path called Garden. The game starts in an empty field where Pooh accidentally crushes a patch of thistles and decides to turn the field into a garden. Gopher then arrives with a wheelbarrow that the player types their name on. While Pooh's honey pot is still found on the bottom-right corner, it will be located at the bottom-middle of the garden. Also, the player can move the camera left and right to view the entire garden. If the player comes back later after completing some games, the garden will now have small areas where they can plant seeds and water them to make the plants grow, three flower seed packs in the wheelbarrow (sunflowers, petunias, and pansies), a watering can used to water plants, a shrub that can trimmed to a certain shape and can be returned to normal by watering it, and a basket near the North path. When returning to the garden, Gopher (who is unseen) may pull some of the plants underground and eat them before leaving, but the player can still replant them. A note may be found on the fence near the North path. After reading the letter, it will be blown away by the wind. If it says that someone has left something in the basket for another character, they will come down from the North path (except Owl, who descends from the sky) once the note is blown away and collect the unseen object(s) in the basket before thanking the player and departing. Optionally, the player can use the watering can to revive the thistles that Pooh had crushed at the start of the game.

Activities

Rain Dancing

Tigger and Roo's Bug Collection

Piglet's Muffins

Pooh's Baskets and Jars

Eeyore's Calender

Tigger's Contraptions

The Wishing Well

Voice cast

See also

References

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