Quest for Glory V: Dragon Fire
Quest for Glory V: Dragon Fire | |
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Cover art | |
Developer(s) | Yosemite Entertainment |
Publisher(s) | Sierra FX |
Designer(s) | Lori Ann Cole |
Programmer(s) | Eric Lengyel |
Composer(s) | Chance Thomas |
Series | Quest for Glory |
Platform(s) | Windows, Macintosh |
Release | 1998 |
Genre(s) | Action role-playing game |
Mode(s) | Single-player |
Quest for Glory V: Dragon Fire is the fifth and final game in the Quest for Glory computer game series by Sierra FX, the former "sub brand" of Sierra Entertainment. Unlike the first four games, Dragon Fire is primarily an action role-playing game[1] with some elements of graphical adventure.[2]
Gameplay
Dragon Fire retained its point-and-click graphical interface, and introduced a new combat system. Previous entries had moved combat encounters to a separate, isolated combat screen, but Quest for Glory V's interface allowed for these battles to take place in the same environment as the rest of the gameplay.
Quest for Glory V provided more variety in the form of story paths, sidequests, and puzzles, than its predecessors.[3]
Plot
The wizard Erasmus introduces the player character, the Hero, to the Greece-like kingdom of Silmaria, whose king was recently assassinated.[2] Thus, the traditional Rites of Rulership are due to commence, and the victor will be crowned king. The Hero enters the contest with the assistance of Erasmus, Rakeesh, and many old friends from previous entries in the series. The Hero competes against competitors, including the Silmarian guard Kokeeno Pookameeso, the warlord Magnum Opus, the hulking Gort, and the warrior Elsa Von Spielburg, who played a significant role in the first game.
As the Rites commence, an unknown assassin begins systematically picking off the contestants. Each contestant is murdered by a poison dagger, and they all are murdered near Dragon Pillars, the objects used to keep the Dragon of Silmaria locked up. After completing the second Rite, defeating the General of the Mercenaries, Rakeesh is attacked by the assassin and, depending on the course of action chosen by the player, either lives or dies. The conspiracy is eventually unraveled and the Dragon, having been released due to the destruction of the Dragon Pillars, is defeated.
The characters Katrina and Erana make a return in this installment, as assistance for defeating the Dragon.
This installment also marks the return of Bruno, a character from the first Quest for Glory game. He is revealed to be the assassin who has been terrorizing the streets of Silmaria, characterized as a quiet, shady character until he reveals himself to the player.
Development
The first four games were intended to indicate the four elements and the four wind directions: in the first game, the player is the Hero from the East, in the second, the hero from the North, etc. Dragon Fire was always planned to be part of the series (whereas Wages of War originally was not), but it would not have been produced if not for fans' enthusiasm and their pleas to Sierra On-Line.[4]
The game was originally had a voxel engine, which was later changed to a 3D engine because of hardware limitations.[4] According to Corey Cole, Lori Cole was predominantly responsible for the game's design, as he was preoccupied with programming on the game.[4]
Because of deadline issues and financial pressures, several features were dropped from the fifth game before release, such as the ability to use a bow, the ability to play as Elsa von Spielburg or Magnum Opus (two prominent non-player characters from the game), and multiplayer capability. A demo released in late 1997 contained a multiplayer game, but Sierra decided to remove it from the final product. Yosemite Entertainment, the development team responsible for the game, was closed on February 22, 1999.
The fifth game is arguably a different genre from the first four; while the first four are mostly adventure games incorporating role-playing elements, the fifth game is a role-playing game incorporating some adventure elements. For instance, the fifth game has a wide variety of weapons, armor, and magical items, whereas the first four do not. Also, in the fifth game nearly every major mission consists of going to some place and defeating some monster in physical or magical combat. Additionally, the controls and battle system are substantially different from those of the first three games and different from the fourth's side-scrolling 'arcade'-like combat as well.[5]
Also differentiating the fifth game from the first four were a new graphics engine programmed by Eric Lengyel and a soundtrack by Emmy-winning composer Chance Thomas, which was released on CD.[2] Some tracks were made available for free download from MP3.com.
Compatibility
There is an official patch for the game itself, fixing several problems. To run this game under Windows XP, the compatibility mode can either be set to Windows 98 or a fan-made patch[6] can be applied.
There is an official installer named "New Quest for Glory V installer". This installer allows to play CD-less and without big problems on modern windows.[7]
Re-release
The Quest for Glory I–V Collection released by Activision through gog.com includes all the games including QFG5 patched to run on modern Vista and Windows 7 PCs.[8]
Reception
The game received mixed reactions from players, although "critics tended to be kind to the game".[2][4]
G4TV's Adam Rosenberg considers Quest for Glory V: Dragon Fire the best entry in the series.[9] Griffin McElroy of Polygon positively characterised the game as "fan service" for fans of its predecessors.[10] Rowan Kaizer of Engadget considers this entry the worst of the series, largely due to its use of primitive 3D graphics.[11] Richard Cobbet of PC Gamer considers the game a "stumble" due to the games 3D graphics and arcade action gameplay.[12][5]
Chance Thomas' soundtrack was released prior to the video game, and sold 50,000 copies, making $500,000 alone. The soundtrack ended up outselling the video game itself.[13]
Joshua Darien Maciel of RPGamer scored the game 9 out of 10 points, considering it a polished and seamless combination of combat and gameplay.[3]
References
- ↑ "Archived copy". Archived from the original on 2016-03-04. Retrieved 2016-06-06.
- 1 2 3 4 Barton, Matt (2014). Dungeons and Desktops: The History of Computer Role-Playing Games. CRC Press. ISBN 9781439865248. Archived from the original on 30 May 2016. Retrieved 23 December 2016.
- 1 2 Maciel, Joshua Darien. "Quest for Glory V - Review". Archived from the original on 9 March 2010. Retrieved 12 August 2015.
- 1 2 3 4 Böke, Ingmar (9 November 2012). "Corey Cole: Recruiting for Hero-U: Rogue to Redemption interview". Archived from the original on 21 April 2015. Retrieved 12 August 2015.
- 1 2 Cobbett, Richard (9 June 2012). "Saturday Crapshoot: Quest For Glory 4 1/2". Archived from the original on 9 July 2015. Retrieved 12 August 2015.
- ↑ QFG5Win2k patch Archived 2013-04-14 at the Wayback Machine.
- ↑ NewSierraInstallers Archived 2012-09-20 at the Wayback Machine.
- ↑ GOG.com gamecard Archived 2012-11-14 at the Wayback Machine.
- ↑ Rosenberg, Adam (18 September 2012). "Quest For Glory Creators Turn To Kickstarter For Hero-U". Archived from the original on 24 September 2015. Retrieved 12 August 2015.
- ↑ "Best games of July 2014 - The Besties". 6 August 2014. Archived from the original on 23 August 2015. Retrieved 10 August 2015.
- ↑ Kaizer, Rowan. "The glory of Quest For Glory". Archived from the original on 24 September 2015. Retrieved 11 August 2015.
- ↑ Baker, Michael. "Quest for Glory III: Wages of War - Retroview". Archived from the original on 6 July 2015. Retrieved 10 August 2015.
- ↑ Bethke, Erik (2003). Game Development and Production. Wordware Publishing, Inc. ISBN 9781556229510. Archived from the original on 23 December 2016. Retrieved 23 December 2016.