Quake Done Quick

Quake done Quick is a series of machinima and speedrun movies in which Quake, its mission packs, and a few of its related games, are completed as fast as possible, utilizing any shortcut or trick, such as bunny hopping and rocket jumping (but not cheats) necessary. These movies are available in the game engine's native demo format and in rendered multimedia versions such as AVI files.[1]

Collaborative speedruns

Quake Done Quick is an important aspect of the Quake speedrunning community. Essentially, it represents a collection of collaborative speedruns in which the game is finished as quickly as possible with special rules and aims. Unlike the normal records listed above, these movies are created one level at a time rather than in one continuous play session; as such, it is possible for multiple people to help create the movie by sending in demos of individual levels, and much better times can be aimed for as the segmentation allows one to easily try again upon committing an error. It also allows runners to only have to focus on a small portion of the game rather than all of it.

Popularity

These movies are by far more popular than the conventional records, both in the community itself and outside of it. Some of them, most notably the movies that feature a fast playthrough of the game on the Nightmare difficulty level without additional voluntary challenges, have even been distributed with gaming magazines and posted on news sites. Slashdot has published an announcement of the then newly created Quake done Quick with a Vengeance movie on its front page. Out of all the series' movies, this one is also the most popular. In it, the entire game is finished in 0:12:23 on “Nightmare” difficulty, the hardest in the game. This run succeeded Quake done Quicker and the original Quake done Quick movie, in which the game was finished in respectively 0:16:35 and 0:19:49.[2]

Techniques

The main reason for Quake done Quick with a Vengeance being over 4 minutes faster, an improvement that surpassed the initial expectations of the runners,[3] was the discovery of bunny hopping, which allowed runners to attain a much higher speed in most levels and even made it possible to save rockets or grenades since certain jumps could now be done without them.[4]

Machinima

Some of the productions have been turned into machinima movies, using "recams" (showing the run from preset camera perspectives rather than the first-person view) and sometimes even custom skins, models, and a script to turn them into films rather than speedrun videos.[5] This is done for entertainment purposes, while there is always a first-person perspective recording available as a documentation of what the runners are capable of.[6]

Releases

This is a list of releases in the Quake done Quick series of which the most notable ones have been further annotated. For more information on the movies that aren't further explained here, see the Quake done Quick Web site .[7] Unlike the conventional records, the individual players that worked on these movies are not listed; there are always many different players working on these projects, and as such, they are usually attributed to the “Quake done Quick team”, while details on who made which portion of the run can be found in the description text files that come with them.

Title Acronym Completion time Date of publishing Description
Quake
Quake done Quickest QdQst 0:11:29 2011/12/29 Run through Quake on Nightmare difficulty 1
Quake done Quick with a Vengeance QdQwav 0:12:23 2000/09/13 Run through Quake on Nightmare difficulty 2
Quake done Quick lite QdQlite 0:12:54 1998/01/24 Run through Quake on Easy difficulty 3
The Rabbit Run TRR 0:10:58 2003/09/18 Run through Quake on Easy difficulty
Quake done 100% Quickest Qd100Qst 0:48:00 2011/12/29 Run through Quake on Nightmare difficulty while obtaining 100% kills and secrets
Quake done 100% Quicker Qd100Qr 0:59:31 2000/01/04 Run through Quake on Nightmare difficulty while obtaining 100% kills and secrets
Quake done 100% Quick lite 2 Qd100Qlite2 0:33:33 2006/07/22 Run through Quake on Easy difficulty while obtaining 100% kills and secrets 4
Quake done double Quick QddQ 0:12:35 2000/08/29 Run through Quake on Nightmare difficulty with two players at the same time
Quake done double Quick lite QddQlite 0:09:55 2006/06/22 Run through Quake on Easy difficulty with two players at the same time
Scourge done Slick SdS 0:11:02 1998/07/26 Run through Quake Mission Pack 1: Scourge of Armagon on Nightmare difficulty 5
Scourge done Slick lite SdSlite 0:08:20 1998/12/07 Run through Quake Mission Pack 1: Scourge of Armagon on Easy difficulty 6
Fiend Run Lite FRL 0:10:00 1999/04/01 Run through Quake on Easy difficulty “as a fiend”
Quake done Backwards QdB 0:11:28 2002/12/24 Run through Quake on Easy difficulty in reverse level order
Runner's Delight at Speedcon RDSC 0:03:29 2000/08/29 Run through Runner's Delight Easy difficulty with two players 7
Speed Beyond Belief sBB 0:04:25 1997/12/20 Run through Beyond Belief on Easy difficulty 7
Speed Completely Beyond Belief SCBB 0:12:33, 0:18:24 1999/06/10 Runs through Beyond Belief on respectively Easy difficulty and Nightmare difficulty while obtaining 100% kills and secrets
Speed Beyond Belief lite II SBBlite2 0:02:20 2002/03/02 Run through Beyond Belief on Easy difficulty
Blue Hell done Quick BHdQ 0:00:38, 0:00:51 2000/11/30 Runs through Blue Hell on respectively Nightmare difficulty and Easy difficulty, the latter while obtaining 100% kills and secrets 7
Skillz Test #4 reel ST4reel 1997/08/09 A reel of highlights from the Skillz Test #4 challenge
Quake II
Quake2 done Quick2 Q2dQ2 0:21:06 1999/07/05 Run through Quake II on Hard difficulty
Doom
Doom done Quicker DdQr 0:16:05 2000/12/10 Run through The Ultimate Doom on Ultra-Violence difficulty 8
Doom2 done Quick D2dQ2116 0:21:16 1998/06/10 Run through Doom II on Ultra-Violence difficulty
Hell quickly Revealed HqR 0:43:39 1997/11/21 Run through Hell Revealed on Ultra-Violence difficulty 9

1 preceded by Quake done Quicker With A Vengeance
2 preceded by Quake done Quicker and Quake done Quick
3 originally 0:14:06, but later improved to its current time
4 preceded by Quake done 100% Quick lite
5 the Quake done Quick website notes that this is currently their best movie
6 available as add-on to Scourge done Slick
7 this run is for an independently produced and freely available Quake map pack
8 preceded by Doom done Quick
9 this run is for an independently produced and freely available Doom map pack

See also

References

  1. Quake done Quick
  2. The Quake done Quick team (1997). "Quake done Quicker". Quake done Quick. Retrieved December 25, 2005.
  3. The Quake done Quick team (2006). "History of the routes in QdQwav". FilePlanet. Retrieved March 26, 2006.
  4. See the Quake Techniques paragraph in the Speedrun article.
  5. Andy Clarke, Grethe Mitchell, ed. (2007). "High Performance Play: The Making of Machinima". Videogames and Art. University of Chicago Press. p. 71. ISBN 978-1-84150-142-0.
  6. "Downloads". Quake done Quick. 2002. Retrieved June 12, 2006.
  7. Note that Quake demos are usually stored in the Dzip compression algorithm, which was specially developed for these files by Nolan Pflug and Stefan Schwoon. It is available for free download at the Dzip Online Web site.
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