Putty (video game)
Putty | |
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Amiga cover art | |
Developer(s) | System 3 |
Publisher(s) | System 3, U.S. Gold Ltd., Varie (Japan) |
Designer(s) |
Phil Thornton Richard Joseph |
Programmer(s) |
Dan Phillips Dave Collins Rob Stevens |
Platform(s) | Amiga, Super NES, Amiga CD32 |
Release | 1992, 1993, 1994 |
Genre(s) | Platform |
Mode(s) | Single player, Multi player (taking turns) |
Putty is a game developed by System 3 and released in 1992 for the Amiga. It was also released on the SNES in 1993, under the name Super Putty in North America and Europe and as Putty Moon (パティームーン) in Japan. A release on the Commodore Amiga CD32 was made in 1994, also under the name Super Putty. Despite the extra buttons present on the CD32's controller, the CD32 version made no use of them.
Story
Putty Moon, the place where Putty lives, has been taken over by an evil wizard named Dazzledaze. Putty has been banished from the moon to the planet below. To return to Putty Moon and oust the evil wizard, Putty enlists the help of some robots ("bots") to build a skyscraper that will reach up to Putty Moon.
Gameplay
In Putty, the player controls a blue blob with eyes. Putty has many moves that he could use to attack enemies or to navigate around the level. These abilities include being able to stretch out upwards, downwards, left and right to access far-off ledges. He also has the ability to inflate. This allows him to provide a cushioned landing for any falling bots. Over-inflation also acts as a "smart bomb", with Putty bursting, killing all of the enemies on the screen, whilst reducing his health in the process.
Putty is able to form part of himself into a fist, allowing him to punch left or right to dispatch enemies.
Putty is also able to melt into the floor, making him invulnerable and also allowing him to absorb enemies, recovering a small amount of health in the process. With certain enemies in the game, such as the clockwork orange, once Putty has absorbed one he is then able to morph into the enemy's shape to use its abilities.
A final ability of Putty's is being able to create a mug of coffee from part of himself, which will distract bots and make them stand still.
The levels in Putty are laid out vertically, with the screen scrolling up and down. The levels contain regular platforms, as well as "solid" ledges that Putty can not move through, and other special tiles including electric platforms and bounce pads.
The aim of each level is to rescue a set number of bots within the time limit. In the early sections of the game, the bots simply stand around the level. Putty has to absorb them, and carry them to the level's goal (either a flying saucer or an elevator). Later on in the game, the bots will jump around platforms, often falling to their death.
Invariably each level also contains various enemies. These enemies include Terminator carrots, Scouse sausages and sword-wielding spacemen. The enemies will attempt to hurt Putty in various ways. The attacks from some of the enemies will also hurt any bots that Putty is carrying at the time. If a bot is hurt four times it is killed, causing the player to have to find another bot to absorb.
Putty is also able to use powerups that are scattered around each level. These range from simple points bonuses to temporary invulnerability, to Uncle Ted. Once this latter powerup is collected, a man with a Hammond Organ named Uncle Ted appears, and proceeds to play a tune, causing all of the enemies in the level to freeze.
Sequels
The sequel Putty Squad was only released for Super NES and only in PAL territories. It features Putty and nemesis Dweezil the cat teaming up to rescue other putties. It also features a two-player mode, with the second player taking control of a red putty. Versions of the game were completed and reviewed, but not published, for the Amiga and the Sega Mega Drive, with only a demo version for the Amiga being released on two magazine coverdisks. The complete Amiga version was finally released in December 2013 as a free Christmas gift from System 3, available on their website.[1] The Mega Drive version was also released in October 2015 by a Sega-16 user who get hold of a working prototype. A PC MS-DOS version was also projected by System 3 and a demo version was released on magazine disks, but in the end this version was not even finished by the developer.
On August 12, 2010, System 3 announced that a new version of Putty Squad will be available on PS3, iPhone, iPad and PSP.
In Retro Gamer issue 39 Mark Cale stated that he would be bringing the Putty series to the Nintendo DS and PSP in 2008 and more details would be announced later in 2008. They're looking to bring a new game to the systems rather than a port of the two existing games.
References
External links
- Putty at MobyGames
- CU Amiga Review
- Puttymoon - tribute site
- Japanese title (Super Famicom) at super-famicom.jp (in Japanese)
- Hall of Light information on Amiga 'Putty Squad'