Puncturing

In coding theory, puncturing is the process of removing some of the parity bits after encoding with an error-correction code. This has the same effect as encoding with an error-correction code with a higher rate, or less redundancy. However, with puncturing the same decoder can be used regardless of how many bits have been punctured, thus puncturing considerably increases the flexibility of the system without significantly increasing its complexity.

In some cases, a pre-defined pattern of puncturing is used in an encoder. Then, the inverse operation, known as depuncturing, is implemented by the decoder.

Puncturing is used in UMTS during the rate matching process. It is also used in Wi-Fi, GPRS and EDGE, as well as in the DVB-T and DRM Standards.

Puncturing is often used with the Viterbi algorithm in coding systems.

During Radio Resource Control (RRC) Connection set procedure, during sending NBAP radio link setup message the uplink puncturing limit will send to NODE B, along with U/L spreading factor & U/L scrambling code.[1]

See also

References


This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.