Proxy pattern
In computer programming, the proxy pattern is a software design pattern.
A proxy, in its most general form, is a class functioning as an interface to something else. The proxy could interface to anything: a network connection, a large object in memory, a file, or some other resource that is expensive or impossible to duplicate. In short, a proxy is a wrapper or agent object that is being called by the client to access the real serving object behind the scenes. Use of the proxy can simply be forwarding to the real object, or can provide additional logic. In the proxy, extra functionality can be provided, for example caching when operations on the real object are resource intensive, or checking preconditions before operations on the real object are invoked. For the client, usage of a proxy object is similar to using the real object, because both implement the same interface.
Possible Usage Scenarios
Remote Proxy
In distributed object communication, a local object represents a remote object (one that belongs to a different address space). The local object is a proxy for the remote object, and method invocation on the local object results in remote method invocation on the remote object. An example would be an ATM implementation, where the ATM might hold proxy objects for bank information that exists in the remote server.
Virtual Proxy
In place of a complex or heavy object, a skeleton representation may be advantageous in some cases. When an underlying image is huge in size, it may be represented using a virtual proxy object, loading the real object on demand.
Protection Proxy
A protection proxy might be used to control access to a resource based on access rights.
Example
The Wikibook Computer Science Design Patterns has a page on the topic of: Proxy implementations in various languages |
C#
interface ICar
{
void DriveCar();
}
// Real Object
public class Car : ICar
{
public void DriveCar()
{
Console.WriteLine("Car has been driven!");
}
}
//Proxy Object
public class ProxyCar : ICar
{
private Driver driver;
private ICar realCar;
public ProxyCar(Driver driver)
{
this.driver = driver;
this.realCar = new Car();
}
public void DriveCar()
{
if (driver.Age <= 16)
Console.WriteLine("Sorry, the driver is too young to drive.");
else
this.realCar.DriveCar();
}
}
public class Driver
{
private int Age { get; set; }
public Driver(int age)
{
this.Age = age;
}
}
// How to use above Proxy class?
private void btnProxy_Click(object sender, EventArgs e)
{
ICar car = new ProxyCar(new Driver(16));
car.DriveCar();
car = new ProxyCar(new Driver(25));
car.DriveCar();
}
Output
Sorry, the driver is too young to drive. Car has been driven!
Notes:
- A proxy may hide information about the real object to the client.
- A proxy may perform optimization like on demand loading.
- A proxy may do additional house-keeping job like audit tasks.
- Proxy design pattern is also known as surrogate design pattern.
C++
class ICar {
public:
virtual void DriveCar() = 0;
};
class Car : public ICar {
void DriveCar() override {
std::cout << "Car has been driven!" << std::endl;
}
};
class ProxyCar : public ICar {
private:
ICar* realCar;
int _driver_age;
public:
ProxyCar (int driver_age) : realCar(new Car()), _driver_age(driver_age) {}
~ProxyCar () {
delete realCar;
}
void DriveCar() {
if (_driver_age > 16)
realCar->DriveCar();
else
std::cout << "Sorry, the driver is too young to drive." << std::endl;
}
};
// How to use above Proxy class?
int main()
{
ICar* car = new ProxyCar(16);
car->DriveCar();
delete car;
car = new ProxyCar(25);
car->DriveCar();
delete car;
}
Crystal
abstract class AbstractCar
abstract def drive
end
class Car < AbstractCar
def drive
puts "Car has been driven!"
end
end
class Driver
getter age : Int32
def initialize(@age)
end
end
class ProxyCar < AbstractCar
private getter driver : Driver
private getter real_car : AbstractCar
def initialize(@driver)
@real_car = Car.new
end
def drive
if driver.age <= 16
puts "Sorry, the driver is too young to drive."
else
@real_car.drive
end
end
end
# Program
driver = Driver.new(16)
car = ProxyCar.new(driver)
car.drive
driver = Driver.new(25)
car = ProxyCar.new(driver)
car.drive
Output
Sorry, the driver is too young to drive. Car has been driven!
Delphi / Object Pascal
// Proxy Design pattern
unit DesignPattern.Proxy;
interface
type
// Car Interface
ICar = interface
procedure DriveCar;
end;
// TCar class, implementing ICar
TCar = Class(TInterfacedObject, ICar)
class function New: ICar;
procedure DriveCar;
End;
// Driver Interface
IDriver = interface
function Age: Integer;
end;
// TDriver Class, implementing IDriver
TDriver = Class(TInterfacedObject, IDriver)
private
FAge: Integer;
public
constructor Create(Age: Integer); Overload;
class function New(Age: Integer): IDriver;
function Age: Integer;
End;
// Proxy Object
TProxyCar = Class(TInterfacedObject, ICar)
private
FDriver: IDriver;
FRealCar: ICar;
public
constructor Create(Driver: IDriver); Overload;
class function New(Driver: IDriver): ICar;
procedure DriveCar;
End;
implementation
{ TCar Implementation }
class function TCar.New: ICar;
begin
Result := Create;
end;
procedure TCar.DriveCar;
begin
WriteLn('Car has been driven!');
end;
{ TDriver Implementation }
constructor TDriver.Create(Age: Integer);
begin
inherited Create;
FAge := Age;
end;
class function TDriver.New(Age: Integer): IDriver;
begin
Result := Create(Age);
end;
function TDriver.Age: Integer;
begin
Result := FAge;
end;
{ TProxyCar Implementation }
constructor TProxyCar.Create(Driver: IDriver);
begin
inherited Create;
Self.FDriver := Driver;
Self.FRealCar := TCar.Create AS ICar;
end;
class function TProxyCar.New(Driver: IDriver): ICar;
begin
Result := Create(Driver);
end;
procedure TProxyCar.DriveCar;
begin
if (FDriver.Age <= 16)
then WriteLn('Sorry, the driver is too young to drive.')
else FRealCar.DriveCar();
end;
end.
Usage
program Project1;
{$APPTYPE Console}
uses
DesignPattern.Proxy in 'DesignPattern.Proxy.pas';
begin
TProxyCar.New(TDriver.New(16)).DriveCar;
TProxyCar.New(TDriver.New(25)).DriveCar;
end.
Output
Sorry, the driver is too young to drive. Car has been driven!
Java
The following Java example illustrates the "virtual proxy" pattern. The ProxyImage class is used to access a remote method.
The example creates first an interface against which the pattern creates the classes. This interface contains only one method to display the image, called displayImage(), that has to be coded by all classes implementing it.
The proxy class ProxyImage is running on another system than the real image class itself and can represent the real image RealImage over there. The image information is accessed from the disk. Using the proxy pattern, the code of the ProxyImage avoids multiple loading of the image, accessing it from the other system in a memory-saving manner. It should be noted, however, that the lazy loading demonstrated in this example is not part of the proxy pattern, but is merely an advantage made possible by the use of the proxy.
interface Image {
public void displayImage();
}
// On System A
class RealImage implements Image {
private String filename = null;
/**
* Constructor
* @param filename
*/
public RealImage(final String filename) {
this.filename = filename;
loadImageFromDisk();
}
/**
* Loads the image from the disk
*/
private void loadImageFromDisk() {
System.out.println("Loading " + filename);
}
/**
* Displays the image
*/
public void displayImage() {
System.out.println("Displaying " + filename);
}
}
// On System B
class ProxyImage implements Image {
private RealImage image = null;
private String filename = null;
/**
* Constructor
* @param filename
*/
public ProxyImage(final String filename) {
this.filename = filename;
}
/**
* Displays the image
*/
public void displayImage() {
if (image == null) {
image = new RealImage(filename);
}
image.displayImage();
}
}
class ProxyExample {
/**
* Test method
*/
public static void main(final String[] arguments) {
final Image image1 = new ProxyImage("HiRes_10MB_Photo1");
final Image image2 = new ProxyImage("HiRes_10MB_Photo2");
image1.displayImage(); // loading necessary
image1.displayImage(); // loading unnecessary
image2.displayImage(); // loading necessary
image2.displayImage(); // loading unnecessary
image1.displayImage(); // loading unnecessary
}
}
The program's output is:
Loading HiRes_10MB_Photo1 Displaying HiRes_10MB_Photo1 Displaying HiRes_10MB_Photo1 Loading HiRes_10MB_Photo2 Displaying HiRes_10MB_Photo2 Displaying HiRes_10MB_Photo2 Displaying HiRes_10MB_Photo1
Python
"""
Proxy pattern example.
"""
from abc import ABCMeta, abstractmethod
NOT_IMPLEMENTED = "You should implement this."
class AbstractCar:
__metaclass__ = ABCMeta
@abstractmethod
def drive(self):
raise NotImplementedError(NOT_IMPLEMENTED)
class Car(AbstractCar):
def drive(self):
print("Car has been driven!")
class Driver(object):
def __init__(self, age):
self.age = age
class ProxyCar(AbstractCar):
def __init__(self, driver):
self.car = Car()
self.driver = driver
def drive(self):
if self.driver.age <= 16:
print("Sorry, the driver is too young to drive.")
else:
self.car.drive()
driver = Driver(16)
car = ProxyCar(driver)
car.drive()
driver = Driver(25)
car = ProxyCar(driver)
car.drive()
See also
References
External links
Wikimedia Commons has media related to Proxy pattern. |
- Proxy pattern in UML and in LePUS3 (a formal modelling language)
- Take control with the Proxy design pattern by David Geary, JavaWorld.com
- PerfectJPattern Open Source Project, Provides componentized implementation of the Proxy Pattern in Java
- Adapter vs. Proxy vs. Facade Pattern Comparison
- Proxy Design Pattern
- Proxy pattern C++ implementation example
- Proxy pattern description from the Portland Pattern Repository