Parallel Worlds Chess

Parallel Worlds Chess is a three-dimensional chess variant invented by R. Wayne Schmittberger in the 1980s.[1][2][3] The gamespace comprises three 8×8 chessboards at different levels. Each side commands two full chess armies on levels 1 and 3. Level 2 begins empty and obeys its own move rules.

Game description

Each player controls two complete chess armies, initially on levels 1 and 3 (see diagram). White moves first. The first player to capture either enemy king wins the game.

Parallel Worlds Chess starting setup. Level 2 obeys its own rules and can be thought of as an interdimensional "twilight zone".

Move rules

On each turn, a player may move up to three of his men (pieces and/or pawns). (On the first turn, however, White may move no more than two men.) Each man moved can move only once in the turn. The only stipulation is that none of these moves may end on the same level. (They may begin on the same level, however.)

All men except kings can move straight up or down one level to an empty square. (Thus captures are not permitted when moving to a new level.)

On levels 1 and 3, moves, captures, and pawn promotions follow the same rules as in standard chess. On level 2, special rules apply:

Rules for pawns that move from level 2:

See also

References

Bibliography

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