Paracosm

A paracosm is a detailed imaginary world. Paracosms are thought generally to originate in childhood and to have one or numerous creators. The creator of a paracosm has a complex and deeply felt relationship with this subjective universe, which may incorporate real-world or imaginary characters and conventions. Commonly having its own geography, history, and language, it is an experience that is often developed during childhood and continues over a long period of time, months or even years, as a sophisticated reality that can last into adulthood.[1]

Origin and usage

The concept was first described by a researcher for the BBC, Robert Silvey, with later research by British psychiatrist Stephen A. MacKeith, and British psychologist David Cohen. The term "paracosm" was coined by Ben Vincent, a participant in Silvey's 1976 study and a self-professed paracosmist.[2][3][4]

Psychiatrists Delmont Morrison and Shirley Morrison mention paracosms and "paracosmic fantasy" in their book Memories of Loss and Dreams of Perfection, in the context of people who have suffered the death of a loved one or some other tragedy in childhood. For such people, paracosms function as a way of processing and understanding their early loss.[5] They cite James M. Barrie, Isak Dinesen and Emily Brontë as examples of people who created paracosms after the deaths of family members. Literary historian Joetta Harty connects paracosm play with imperialism in her writings on the Brontës, Thomas De Quincey and Hartley Coleridge.[6] Dorothy and Jerome Singer reference paracosms in their studies on childhood imagination.[7]

Marjorie Taylor is another child development psychologist who explores paracosms as part of a study on imaginary friends.[8] In Adam Gopnik's essay, "Bumping Into Mr. Ravioli", he consults his sister, a child psychologist, about his three-year-old daughter's imaginary friend. He is introduced to Taylor's ideas and told that children invent paracosms as a way of orienting themselves in reality.[9] Similarly, creativity scholar Michele Root-Bernstein discusses her daughter's invention of an imaginary world, one that lasted for over a decade, in the 2014 book, Inventing Imaginary Worlds: From Childhood Play to Adult Creativity.[10]

Paracosms are also mentioned in articles about types of childhood creativity and problem-solving. Some scholars believe paracosm play indicates high intelligence. A Michigan State University study undertaken by Root-Bernstein revealed that many MacArthur Fellows Program recipients had paracosms as children, thus engaging in what she calls worldplay. Sampled MacArthur Fellows were twice as likely to have engaged in childhood worldplay as MSU undergraduates. They were also significantly more likely than MSU students to recognize aspects of worldplay in their adult professional work.[11] Indeed, paracosm play is recognized as one of the indicators of a high level of creativity, which educators now realize is as important as intelligence.[12] In an article in the International Handbook on Giftedness, Root-Bernstein writes about paracosm play in childhood as an indicator of considerable creative potential, which may "supplement objective measures of intellectual giftedness ... as well as subjective measures of superior technical talent."[13] There is also a chapter on paracosm play in the 2013 textbook Children, Childhood and Cultural Heritage, written by Christine Alexander. She sees it, along with independent writing, as attempts by children to create agency for themselves.[4]

Examples

Examples of paracosms include:

See also

References

  1. 1 2 Kristin Petrella, "A Crucial Juncture: The Paracosmic Approach to the Private Worlds of Lewis Carroll and the Brontës". In Surface, Syracuse University Honors Program, Spring 2009-05-01. (PDF)
  2. The Paracosm: a special form of fantasy, in Morrison, D.C. (Ed.), Organizing Early Experience: Imagination and cognition in Childhood. New York: Baywood, 1998.
  3. David Cohen and Stephen MacKeith, The Development of Imagination: The Private Worlds of Childhood (Concepts in Developmental Psychology). Routledge, 1992.
  4. 1 2 Christine Alexander, "Playing the author: children's creative writing, paracosms and the construction of family magazines." In Kate Darian-Smith, Carla Pascoe (eds.), Children, Childhood and Cultural Heritage. Routledge, 2013.
  5. Morrison, Delmont C. and Shirley L., Memories of Loss and Dreams of Perfection: Unsuccessful Childhood Grieving and Adult Creativity. Baywood, 2005. ISBN 0-89503-309-7.
  6. Joetta Harty, The islanders: Mapping paracosms in the early writing of Hartley Coleridge, Thomas Malkin, Thomas De Quincey, and the Brontes. Dissertation, George Washington University. published Feb. 2008.
  7. Singer, Dorothy and Jerome Singer, The House of Make-Believe: Children's Play and the Developing Imagination. Harvard University Press, 1992. ISBN 0-674-40875-6.
  8. Taylor, Marjorie, Imaginary Companions and the Children Who Create Them . Oxford University Press, 2001. ISBN 0-19-514629-8.
  9. Gopnik, Adam, "Bumping Into Mr. Ravioli: A Theory of Busyness, and Its Hero". In The Best American Magazine Writing 2003, ed. by the American Society of Magazine Editors (Harper Perennial, 2003), p. 251. Originally appeared in the New Yorker September 30, 2002, and also found in Gopnik's collection of autobiographical essays, Through the Children's Gate: A Home in New York (Vintage Canada, 2007). ISBN 1-4000-7575-0.
  10. Root-Bernstein, Michele, Inventing Imaginary Worlds: From Childhood Play to Adult Creativity Across the Arts and Sciences. Rowman & Littlefield, 2014. ISBN 978-1-4758-0979-4.
  11. Root-Bernstein, M. & Root-Bernstein, R. 2006. Imaginary Worldplay in Childhood and Maturity and Its Impact on Adult Creativity, Creativity Research Journal, 18(4): 405-425.
  12. Po Bronson and Ashley Merrin, The Creativity Crisis. In Newsweek, 2010-07-10, page found 2010-08-20.
  13. Root-Bernstein, Michele, "Imaginary Worldplay as an Indicator of Creative Giftedness". In the International Handbook on Giftedness, ed. by Larissa Shavinina. Springer, 2009.
  14. Specifically referred to as a paracosm by Joseph P. Laycock in Dangerous Games: What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds (Univ. of California Press, 2015).
  15. Humphrey Carpenter, Tolkien: A Biography. Houghton-Mifflin, June 1977.
  16. Diane Long Hoeveler, Deborah Denenholz Morse, eds., A Companion to the Brontës. John Wiley & Sons, 2016.
  17. Emily Brontë, Gondal Poems. 1973 by Folcroft Library Editions.
  18. Emily Brontë, Gondal's Queen, A Novel in Verse. Edited by Fannie Ratchford. University of Texas Press, 1955.
  19. Fannie Elizabeth Ratchford, Legends of Angria. New Haven: Yale University Press, 1933.
  20. Fannie Elizabeth Ratchford, The Brontes' Web of Childhood. Columbia University Press, 1941.
  21. Rebecca Onion, Archives of Childhood: The Worlds and Works of the Nelson Brothers.
  22. Boyhood. Slate, May 28, 2015.
  23. K.C. Remington, profile at Smashwords e-book site, with a bibliography.
  24. Andrew Keanie, Hartley Coleridge: A Reassessment of His Life and Work. Palgrave Macmillan, 2008.
  25. Winter, Steve; Greenwood, Ed; Grubb, Jeff. 30 Years of Adventure: A Celebration of Dungeons & Dragons, pages 74-87. (Wizards of the Coast, 2004).
  26. The Fourth World, detailed website about the film and the actual people and events.
  27. Dangerous Offspring: An Interview with Steph Swainston. Clarkesworld Magazine, October 2007.
  28. Fromm-Reichmann, Frieda, "Psychotherapy of Schizophrenia". Am J Psychiatry 111:410-418, December 1954.
  29. Greenberg, Joanne, I Never Promised You a Rose Garden. ISBN 0-8124-1588-4.
  30. Lewis, Clive Staples, "Surprised By Joy: The Shape of My Early Life." Harcourt Brace & Company, 1956. ISBN 0-15-687011-8.
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