Panther (1986 video game)
Panther | |
---|---|
Developer(s) | Sculptured Software (Atari)[1] |
Publisher(s) | Mastertronic |
Designer(s) | Peter Adams[2] |
Programmer(s) | Chuck Peavey (Atari)[1] |
Composer(s) | David Whittaker |
Platform(s) |
C64 (original) ZX Spectrum, Atari 8-bit |
Release |
1986 (C64) 1987 (Atari) 1989 (Spectrum) |
Genre(s) | Scrolling shooter |
Panther is a Commodore 64 game designed and implemented by Peter Adams and published by Mastertronic in 1986.[3] An Atari 8-bit family version followed in 1987,[1] then a ZX Spectrum port in 1989.[4] The player pilots a strange-looking aircraft, fighting off hordes of invading flying saucers and rescuing people by landing the craft and waiting for them to board. The game uses a diagonally scrolling isometric view, much like Zaxxon and Blue Max, using shadows to show the height of flying objects. Adams previously worked ports of both of those games.[2]
The Commodore 64 disk packaged Panther with L.A. SWAT, another Mastertronic game. The A-side of the disk contained the two programs for the C64/128, while the B-side contained Atari 8-bit family versions.