Microsoft Pandora's Box
Pandora's Box is a 1999 video game created by the designer of Tetris, Alexey Pajitnov, for Microsoft.[1]
Gameplay
In the game, players must travel around the world to different cities solving various kinds of puzzles to capture the seven "tricksters" - Maui, Puck, Eris, Coyote, Monkey, Anansi and Raven. Each trickster has a challenge puzzle after finding all the missing box pieces, acquired by solving the puzzle with each piece behind it in each city. The location of the pieces is randomized each game. The game offers sporadic bonuses. Hints are used to find where one piece goes if the player needs help figuring it out. Free puzzle tokens solve puzzles for the player if needed. A free puzzle token is awarded for every ten puzzles solved. The game includes the following puzzle types:
- Find and fill
- Focus Point
- Image Hole
- Interlock
- Jesse's Strips
- Lens Bender
- Outer Layer
- Overlap
- Rotascope
- Slices
Reception
Pandora's Box was a runner-up for Computer Games Strategy Plus's 1999 "Classic Game of the Year" award and Computer Gaming World's 1999 "Puzzle/Classics Game of the Year" award.[2][3]
References
- ↑ https://web.archive.org/web/20030611035200/http://www.microsoft.com/games/PandorasBox/default.htm
- ↑ Staff (March 6, 2000). "The Computer Games Awards; The Best Games of 1999". Computer Games Strategy Plus. Archived from the original on March 24, 2005.
- ↑ Staff (March 2000). "The 2000 Premier Awards; The Very Best of a Great Year in Gaming". Computer Gaming World (188): 69–75, 78–81, 84–90.