NBA All-Star Challenge

NBA All-Star Challenge

Super NES cover art
Developer(s) Beam Software
Publisher(s)

Sega Genesis: Flying Edge
Super NES:

Platform(s) Super NES
Sega Genesis
Game Boy
Release

Super NES:

Genre(s) Traditional basketball simulation[1]
Mode(s) Single-player
Multiplayer

NBA All-Star Challenge (NBAオールスターチャレンジ) is a video game for the Super NES, the Game Boy and the Sega Genesis.

Summary

Larry Bird gets hit with a goaltending violation while blocking Reggie Miller's shot.

This game offers a chance to compete in one-on-one basketball with NBA superstars like Michael Jordan (Chicago Bulls), David Robinson (San Antonio Spurs), Larry Bird (Boston Celtics), and Patrick Ewing (New York Knicks).[2] Every mode is multiplayer-capable in addition to being selectable for single-player gameplay.[2]

Playing modes available to the players include: H-O-R-S-E, a free throw tournament, a shooting contest involving three-point shots, and a tournament where one NBA player will take on other NBA players for the ultimate prize.[2][3][4] All fouls are called in this game; including minor fouls like goaltending. The winner of each match has a screen with a set of game statistics. Even the offer of a rematch is offered once a game is over.

Players are not chosen by name. Instead, they are chosen by their team (as of the 1991–92 NBA season). This may confuse fans who are unfamiliar of professional basketball from the late 1980s/early 1990s. Vital statistics related to gameplay are also included here like height, weight, the number of points that the player scores in a typical game, and accuracy in percentage for various shots.

Ratings

Reception
Review score
PublicationScore
Mega19%[5]

The Dutch video game magazine Power Unlimited gave NBA All-Star Challenge an 80% rating in its January 1994 issue while the website Sega-16 gave the Sega Genesis version of the game a 20% rating on April 30, 2009.[2]

Game Boy sequel

A sequel, NBA All-Star Challenge 2, was released in December 1993 exclusively for the Game Boy. Developed by Beam Software and published by LJN, the gameplay is largely the same, the main change being the graphical enhancements from the original Game Boy game.

References

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