NASCAR The Game: Inside Line

NASCAR The Game: Inside Line

Cover art for Xbox 360 version showing Dale Earnhardt, Jr.
Developer(s) Eutechnyx
Publisher(s) Activision
Series NASCAR, NASCAR The Game
Platform(s) PlayStation 3, Wii, Xbox 360, Microsoft Windows
Release

PlayStation 3, Wii, Xbox 360

Microsoft Windows

Genre(s) Auto racing, Sim racing, Arcade, Racing

NASCAR The Game: Inside Line is the second edition of the NASCAR The Game racing simulator series, and the sequel to NASCAR The Game: 2011. Developed by Eutechnyx and published in the United States by Activision, it was released for PlayStation 3, Wii and Xbox 360 on 6 November 2012. A PC version for Windows was released in July 2013 entitled NASCAR The Game: 2013. All the 23 Sprint Cup Series race tracks are featured in the game, with the addition of various Cup Series drivers, teams and cars.[1]

Gameplay

Features

NASCAR The Game: Inside Line is the second game relating to NASCAR from Eutechnyx. One of the features is a more in-depth career mode which allows players to race in the Cup series, attract new sponsorships and upgrade their car's components.[1] The career mode, as well as the online mode, also includes more realistic race weekends.[1] All of the 23 tracks as well as many Sprint Cup Series drivers, teams and cars is included in the game.[1][3] The voices of Mike Joy and Darrell Waltrip from NASCAR on Fox are featured during pre-race cutscenes.[4] Former crew chief and NASCAR on ESPN analyst Ray Evernham is also featured during the garage setup scenes.[4]

A.I. and animations

For the game-controlled cars in single-player mode, the developers used positional and telemetry data recorded by NASCAR during races as well as driver performance statistics to replicate the real-life racing styles of the drivers. This includes bump drafting initiated by the A.I. cars.[4][5] Like in other NASCAR games, pit stops were replicated using motion capture of real-life pit crew members.[6]

Gen 6 cars

In early 2013, the Generation 6 Cars were announced as a downloadable content for the PlayStation 3 and Xbox 360, updating the game for the 2013 season. The cars were expected to be released for play sometime around the time of the Daytona 500 in February.[7] However, due to an issue while trying to release an update, they were not fully revealed until 31 March and released on 2 April. The DLC was not free, requiring the purchase of individual schemes or the Season Pass.[8] Certain schemes were released for free late in the season for a week's time after the driver scored a victory. On 19 October, the company officially announced that there will be no more Generation 6 paint schemes due to technical issues.

Windows version

On 12 June 2013, Eutechnyx announced NASCAR The Game: 2013, an optimized version of NASCAR The Game: Inside Line developed for Microsoft Windows.[9] The game was the first officially licensed PC NASCAR game since NASCAR SimRacing in 2005. Shortly after the game’s announcement, it was made available for early access beta testing through pre-order via Steam. The game was tuned and tweaked in line with key player feedback and was officially released in late July.

Like the console DLC, the PC version features the Gen-6 cars from the 2013 Sprint Cup Series season and updated 2013 season roster of drivers. In September 2013, Eutechnyx released for-purchase DLC packs that would add over 80 additional paint schemes.[10] The Windows game includes online multi-player as well as AI competition.

Drive For The Cover

In May 2012, Eutechnyx announced the Drive For The Cover tournament to determine the cover driver. It was a 32 driver bracketed tournament that matched drivers in pairs for fans to vote on Facebook for their favorites.[11] The winner, announced in mid-August, was NASCAR's most popular driver Dale Earnhardt, Jr., who beat teammate Kasey Kahne in the final round.[12]

References

  1. 1 2 3 4 5 "NASCAR The Game: Inside Line Confirmed List". Activision Publishing and Eutechnyx. Activision. 25 May 2012. Retrieved 29 May 2012.
  2. http://store.steampowered.com/app/225220
  3. Makuch, Eddie (17 May 2012). "Nascar The Game: Inside Line racing this fall". News editor. GameSpot. Retrieved 17 May 2012.
  4. 1 2 3 Davis, Ryan; Caravella, Vinny (July 19, 2012). "Nascar The Game: Inside Line Gameplay". youtube.com. Giant Bomb. Retrieved 23 May 2015.
  5. Nealon, Ben (September 10, 2012). "NASCAR The Game: Inside Line - Dev Diary #1 - Inside the A.I.". youtube.com. NASCAR The Game TV. Retrieved 23 May 2015.
  6. "NASCAR The Game: Inside Line - Dev Diary #2 - Pit Stops". youtube.com. NASCAR The Game TV. October 15, 2012. Retrieved 23 May 2015.
  7. Goldfarb, Andrew (31 January 2013). "NASCAR THE GAME: INSIDE LINE DLC ON THE WAY". ign.com. IGN. Retrieved 11 April 2015.
  8. "'NASCAR THE GAME: INSIDE LINE' DLC IS NOW AVAILABLE ON 360 & PS3". eutechnyx.com. Eutechnyx. 5 April 2013. Retrieved 11 April 2015.
  9. Sykes, Tom (12 June 2013). "NASCAR The Game 2013 announced, coming this summer from Eutechnyx". pcgamer.com. PC Gamer. Retrieved 11 April 2015.
  10. "NASCAR The Game: 2013 - Paint Scheme DLC Teaser". YouTube. NASCAR The Game. 13 September 2013. Retrieved 11 April 2015.
  11. Official Release (25 May 2012). "VOTE GIVES FANS SAY IN NASCAR VIDEO GAME COVER". nascar.com. Daytona Beach, Florida: NASCAR. Retrieved 11 April 2015.
  12. Ryan, Nate (21 August 2012). "Guess who fans voted to NASCAR video game's cover". usatoday.com. Charlotte, North Carolina: USA Today. Retrieved 11 April 2015.
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