Music (software)

Music is the common name of a series of music creation programs created by Jester Interactive and published by Codemasters. The programs are tools that allow the user to create music. This can be done either by inserting pre-made riffs and other sound samples, or creating original riffs by composing using musical notation (piano roll). It is also possible to create a music video to play along with the created music. Some versions of the software (e.g. Music 2000) allowed the user to sample audio directly from CDs, while others (e.g. MTV Music Generator 2) came with a USB audio capture peripheral and a microphone.

Music video games/software in the series

Sony PlayStation


Sony PlayStation 2

Microsoft Xbox

Microsoft Windows

Handheld versions

Jester has also released portable versions of its program for the Game Boy Color and Game Boy Advance, both titled Pocket Music, neither of which was released outside Europe. The Game Boy Color version is considered to be the superior of the two. The Game Boy Advance version, despite having better sound quality, was a disappointment because of its sluggish control mechanics and some memory quirks making the piano roll a chore to use.

The Game Boy Advance version featured samples from the song "My Name Is" by Eminem.

Jester VS MixMax versions

After the release of MTV Music Generator 2, Jester ended its business relationship with Codemasters. Codemasters continued on with the MTV brand, releasing MTV Music Generator 3: This is the Remix in 2004, created by developer MixMax. MTV Music Generator 3: This is the Remix was released for the PlayStation 2 and Microsoft Xbox consoles.

There are a notable differences between Codemasters' MTV Music Generator 3 and Jester's MTV Music Generator 2/Music 3000. Codemasters simplified the more pro-end composition elements present in MTV Music Generator 2, delivering an interface and feature set more relevant to the DJ/Arranger crowd. Some elements of MTV Music Generator 3 were more powerful than previous iterations such as dynamic effect curve capabilities, and ripping from the Xbox harddrive. These features were presented in a more accessible format than the Jester iterations. Music 3000, on the other hand, was significantly more complex having more powerful composition and sampling capabilities.

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