Monopoly (1995 video game)

Monopoly
Developer(s) Westwood Studios
Publisher(s) Hasbro Interactive
Series Monopoly
Platform(s) Macintosh, Windows
Genre(s) Strategy, board game

Monopoly is a 1995 video game based on the board game Monopoly. Developed by Westwood Studios and published by Hasbro Interactive, this title was one of many inspired by the property.

Gameplay

The game is an adaption of the board game of the same game, with the components of physical gameplay given automation and digital representations. 3D animations are provided for player movement across the board. Up to six human players can play either on the same computer or over LAN.[1] The game's music was in a MIDI format and had a ragtime theme,[2] while the sound effects were in WAV. Like the board game, players roll the dice, travel around the board to collect properties, and aim to bankrupt their opponents.[3]

Development

The game was developed by Las Vegas software development company Westwood Studios, on behalf of publisher Hasbro Interactive.[2] The division was created by Hasbro in 1995 to create video game adaptions of their most popular titles.[4] In a May 1995 edition of Bangor Daily News, it was reported that Hasbro Interactive was currently testing the game, which the company claimed would be the first to have a multiplayer feature allowing players to verse each other over the Internet.[2] While Hasbro stockholders expected to see the game during the company's annual New York City meeting on May 12, 1995, the game was officially previewed at the 1995 Electronic Entertainment Expo in Los Angeles. Monopoly was released in September 1995 to coincide with the board game's 60th anniversary, allowing over 23 million players to players in a variety of languages; the game offered immediate translations of currency exchange and properties, allowing international players to view regional versions of the game when playing.[2]

Reception

Reception
Review score
PublicationScore
Macworld[5]

In the United States, Monopoly sold 1.3 million copies by 1999, making it the fifth best-selling computer game of that period.[6] It was also the country's fifth best-selling computer game of 1997, with 397,864 units sold.[7] In 1998, it fell to 16th place on the charts, with an additional 273,937 sales. Its revenue in 1998 alone was $6.36 million.[8] The following year, it dropped to the 20th position on the annual sales charts, with 265,408 units sold.[9]

Trent Ward of GameSpot wrote that while the notion of making a video game adaption of Monopoly was a "simple concept", the version that the developers came up with was "brilliant" because they "set their minds to it".[10] The Jerusalem Post wrote that the "wonderful" adaption "loses nothing" from its source material, and added that its only disadvantage was that observant Jews couldn't play the game during Shabbat.[11] The Washington Times thought the developer brought the board game "to a new level", and noted that the digital version takes away the intrusive issue of "Who's going to be the banker?".[12]

Macworld's Michael Gowan praised Monopoly's animation and online play, and found its straightforward design "a more-than-welcome breather from a sea of uninspiring games trying to do too much." He summarized it as "just as enjoyable as the original [board game]."[5]

According to Media Matrix Inc., Monopoly was the 20th top game played by U.S. Home PC users across March 2000, with 454 unique persons, 0.52% share across PC users, and 0.94% share across PC game users.[13]

Monopoly was a runner-up for Computer Gaming World's award for the best "Classics/Puzzles" game of 1995, which ultimately went to You Don't Know Jack. The editors praised it as "the best conversion [of Monopoly] to the computer yet."[14] In 1996, the magazine named Monopoly the 113th best game ever. The editors wrote, "Based on the quintessential family boardgame, this Internet-capable version of Monopoly offered more than we ever expected in a computer version."[15]

References

  1. "Mplayer's Hot Line-up: About The Games. - Free Online Library". www.thefreelibrary.com. Retrieved 2016-10-01.
  2. 1 2 3 4 "Bangor Daily News - Google News Archive Search". news.google.com. Retrieved 2016-10-01.
  3. "Mplayer's Hot Line-up: About The Games. - Free Online Library". www.thefreelibrary.com. Retrieved 2016-10-01.
  4. Moore, Michael E. (2006-01-01). Introduction to the Game Industry. Pearson Prentice Hall. ISBN 9780131687431.
  5. 1 2 Gowan, Michael (February 1999). "Name Your Game; From Goofy to Gory, Macworld Reviews 48 Ways to Play". Macworld. Archived from the original on August 10, 2001.
  6. Dunnigan, James F. (January 3, 2000). Wargames Handbook, Third Edition: How to Play and Design Commercial and Professional Wargames. Writers Club Press. pp. 14–17.
  7. Staff (April 1998). "The Best-Selling Games of 1997". PC Gamer US. 5 (4): 44.
  8. Staff (April 1999). "The Numbers Game". PC Gamer US. 6 (4): 50.
  9. Staff (April 2000). "Shake Your Money-Maker". PC Gamer US. 7 (4): 32.
  10. "Monopoly Review". Retrieved 2016-10-01.
  11. "Go directly to jail on CD-ROM". 1999-01-06.
  12. "Arts & Entertainment;roming the Galaxy". 1997-04-28.
  13. "Microsoft Leads the PC Games Market by a 10-1 Margin, According to Media Metrix; Nearly Four in Five PC Game Users Play a Microsoft Game. - Free Online Library". www.thefreelibrary.com. Retrieved 2016-10-01.
  14. Staff (June 1996). "The Computer Gaming World 1996 Premier Awards". Computer Gaming World (143): 55, 56, 58, 60, 62, 64, 66, 67.
  15. Staff (November 1996). "150 Best (and 50 Worst) Games of All Time". Computer Gaming World (148): 63–65, 68, 72, 74, 76, 78, 80, 84, 88, 90, 94, 98.
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