Metal Saga

North American cover art
Developer(s) Success
Crea-Tech
Publisher(s)
Director(s) Masato Kimura
Satoru Komiya
Mizuho Sasa
Producer(s) Katsunori Nagashima
Masaru Saitō
Writer(s) Naoki Mutō
Composer(s) Satoshi Kadokura
Series Metal Max
Platform(s) PlayStation 2
Release
  • JP: June 9, 2005
  • NA: April 25, 2006
Genre(s) Role-playing video game
Mode(s) Single-player

Metal Saga, known in Japan as Metal Saga: Sajin no Kusari (メタルサーガ ~砂塵の鎖~, Metaru Sāga Sajin no Kusari, Metal Saga: Chain of Sandstorm), is a post-apocalyptic role-playing video game developed by Success and published by Atlus and Success.

Metal Saga is the fourth game in the Metal Max series, and the first to reach the United States. Like previous games in the series, it follows an open, non-linear style of gameplay. The game received a mixed reception for its unconventional gameplay and dated graphics.

A sequel titled Metal Saga: Season of Steel (メタルサーガ ~鋼の季節~, literal Metal Saga: Hagane no Kisetsu) was released in Japan in 2006 for the Nintendo DS, there are currently no plans for the sequel to get a western release.[1] A mobile phone incarnation of Metal Saga was also released in Japan in 2007.[2] And a web game called Metal Saga New Frontier was released in 2010.[3]

Gameplay

The game mechanics are similar to that of most role-playing video games. Players travel between points of interest on an overworld map, during which point in time they can be attacked by randomly encountered foes. Within towns, players can rest, repair vehicles, sell items, and other typical activities. The "dungeons" in the title are usually caves or abandoned buildings. Such hostile locations are relatively small, with much of their complexity being due to their maze-like nature (and the lack of an auto-mapping feature).

Combat is individually turn-based, utilizing a staggered initiative system (e.g., characters on foot are faster than those in tanks). Any canine member of the party acts on his or her own, automatically attacking foes at random. For the remaining characters, players choose among a limited number of actions. While characters do have some skills which can be used during combat, these cost money to use (rather than using a separate mana/skill point pool) and often cannot be used when within a tank. As a result, skills are not necessarily as attractive as in other such games. Although certain weapons are clearly intended to be used against certain foes, characters cannot change arms or armor during combat.

Tanks

All of the characters, with the exception of the dogs, can be placed within tanks to further improve their combat performance. While fighting from within a tank, characters use the on-board weapons instead of their hand weapons, and suffer damage to the tank, rather than to their person. This provides an additional layer of defense, in that characters can exit the tank and continue to fight if the tank becomes inoperable. When not in combat, one additional tank can be towed and used to store spare parts or used as a spare vehicle.

There are a total of 15 tanks in the game. While the game uses the term "tank" to refer to all such vehicles, several of them are not actually tanks. These include a fire truck (complete with ladder) and a bus. Nonetheless, most of the tanks are more traditional, such as a German Panzer, or two anti-aircraft tanks. While the different tank models are generally similar in practice, they each have slightly different innate characteristics.

The tanks can not only be equipped, but also customized on a very sophisticated level. Players select and purchase primary guns, (Referred as MAIN—limited in ammunition) secondary guns, (Referred as SUB or Sub Gun—unlimited ammunition) and special-purpose weaponry (Referred as SE or Special Equipment—very limited in ammunition). Each item includes a weight value, with the tank's engine only able to drive a certain total amount of weight. As such, a balance must be struck, since every unit of weight not used for weaponry can be used to add additional armor tiles. Furthermore, money can be spent to modify each part of the tank, e.g., to increase the amount of ammunition which a given weapon carries (again at the cost of a further weight increase).

Vehicle parts are categorized into several different categories;

Some vehicles can mount special designated weapons while others cannot; for example, Flakpanzers Wirbelwind and Gepard can mount anti-aircraft main guns, but cannot mount anti-tank main guns, while main battle tanks and other AFVs can mount anti-tank main guns while being unable to mount anti-air main guns.

Tanks can also be equipped with teleportation devices, which allow the entire party to instantly exit an indoor area or travel to a previously visited town.

The list of the vehicles that can be "owned" by the player is as follows;

  1. Buggy (Dune buggy)
  2. Demag (Sd.Kfz. 250)
  3. Mosquito (Wiesel 1)
  4. Gepard (Flugabwehrkanonenpanzer Gepard)
  5. Wild Bus (armored passenger bus)
  6. Panzer (Sturmgeschütz IV)
  7. Barbarossa (Panzerkampfwagen IV Ausf. H)
  8. Tiger (Panzerkampfwagen V Ausf. E Tiger I)
  9. Wirbelwind (Flugabwehrkanonenpanzer IV Wirbelwind)
  10. Rodina (T-34/76)
  11. Abrams (M1 Abrams)
  12. Leopold (Leopard 2A5/6)
  13. Type Zero (Type 90)
  14. Lulubel (M3 Lee)
  15. Rommel (Jagdpanther)
  16. Fire Truck (Fire Truck)
  17. S Tank (Stridsvagn 103)
  18. Merkava (Merkava Mk. IV)
  19. Maus (Panzerkampfwagen VIII Maus)

Furthermore, there are other vehicles of same designs but fixed specifications that can be "rented" from various rental shops inside the towns.

A miscellaneous vehicle includes the Cargo Ship which lets players roam across the huge lake in middle of the map.

Plot

Setting

The title takes place in a post-apocalyptic world, though presenting a less serious take on the genre, compared to the harsher representations seen in role-playing games such as Final Fantasy VI or Fallout, or movies such as Mad Max or Nausicaa. The environment of Metal Saga seems to be relatively unscathed, with a generally healthy ecosystem and no apparent areas of radioactive contamination, perhaps since the apocalypse (referred to as the Great Destruction) happened in the first place in an attempt to destroy humanity to actually save the planet. Rather than focusing extensively on mutants and ruffians, many of the enemies encountered are merely machines gone haywire. As a result, scavenging such machines and using scavenged parts to build equipment appear to be common activities.

Additionally, the game includes a good dose of militaristic qualities, with most of the game's battles being fought from within tanks, or other tank-like armored vehicles. In essence, the game has very little storyline and mostly non-linear gameplay. Like its predecessors, one may choose to take on whichever informal quests one wants, or none at all, but cannot choose to slaughter the entire population of a town on a whim. The title features more than half a dozen possible endings, several of which can be obtained less than an hour into the game. One ending can even be obtained minutes into the game, making it the shortest possible RPG.[4]

Characters

Players can organize a team of up to four characters: the main hero (the "Hunter"), a Mechanic, a Soldier and a mechanized dog. Players are free to choose their own party from the available characters and to switch between them during the game. There are two mechanics in the game, three fighters (one of these is hidden, and can only join during the later parts of the game) and four dogs. Most of the characters in the game have some unique dialogue and further story development during certain side quests.

During the game, players frequently have the option to purchase home furnishings and gifts which can be sent to both playable and non-playable (female) characters. These generally have no effect on gameplay.

Here is the list of the playable characters;

Furthermore, there are four different breeds of dogs, each with their unique combat and non-combat abilities, such as beam weaponry and medical kits. The breeds are Shiba Inu, (nicknamed as Shiba) St. Bernard, (nicknamed as Bernie) Boston Terrier (nicknamed as Terry) and Tosa.

Development

Since the first game was published in 1991 by Data East, the series was famous for having a "high degree of freedom".[5][6] However, in 2003, Data East became bankrupt,[6] and the trademark "Metal Max" was registered by Shinjuku Express, so this entry of the series had to use a new trademark — "Metal Saga". The series' producer, Hiroshi Miyaoka was not involved in the development from the beginning and said "I can't make anymore with Metal Max, I thought it was really dying."[7]

The game was published in June 2005 in Japan;[6] and in March 2006, a "Best" version of the game was published and was cheaper than the original.[8] The game received a Lite/Demo version that was published in North America in April 2006.

Reception

Reception
Review scores
PublicationScore
1UP.com4 out of 10
Famitsu30 out of 40[9]
GameSpot6.3 out of 10
GameTrailers5.2 out of 10
IGN7.0 out of 10
X-Play3 out of 5
Dengeki PlayStation33 out of 40
Total PlayStation8 out of 10[10]

Although the game's sense of humor, music and solid hours of gameplay won it some positive marks, the overall impression of the title was decidedly mediocre. Reviewers scoffed at the dated graphics, lack of plot, and missing feeling of progression. As a result, a considerable amount of time was often spent by reviewers and gamers alike simply wandering around, trying to figure out what to do next. While the game had all the classic trappings for the genre, complete with its own quirky style, it seemed to lack the polish required to stand-out. GameSpot noted "Metal Saga has the makings of a good role-playing game, but there's nothing to tie it all together."

In Japan, Metal Saga received a respectable 30 out of 40 from Famitsu magazine.[9] Media Create reported that it was the top selling game in Japan during its week of release at 63,219 copies.[11] By the end of 2005, the Japanese version of the game had sold 99,374 copies in the region.[12]

References

  1. IGN staff (March 8, 2006). "Metal Saga Set for DS". IGN.com. Retrieved 2009-08-02.
  2. メタルサーガモバイル (in Japanese). SUCCESS NETWORKS Corporation. Archived from the original on 23 December 2010. Retrieved 3 July 2011. 配信日 2007年7月2日
  3. 正式サービス開始のお知らせ (in Japanese). SUCCESS. 2010-03-18. Archived from the original on 19 February 2012. Retrieved 9 December 2011.
  4. Metal Saga - Impression, RPGamer, Spring 2006
  5. 自分だけの戦車で旅に出よう! 『メタルサーガ ~砂塵の鎖~』 (in Japanese). Famitsu. 2005-05-25. Retrieved 27 May 2012.
  6. 1 2 3 豊臣和孝 (2005-06-30). "賞金稼ぎとして自由奔放に生きていくRPG 「メタルサーガ ~砂塵の鎖~」" (in Japanese). Impress Corporation. Retrieved 27 May 2012.
  7. 稲元徹也 (2010-10-07). 総勢100名以上の"ハンター"たちが阿佐ヶ谷地下に集結! 苦節17年の苦労話を開発陣が語る「メタルマックス・トークライブ ~メタルマックスを創った男たち~」レポート (in Japanese). 4gamer.net. Retrieved 27 May 2012.
  8. "METAL SAGA~砂塵の鎖~(PlayStation 2 the Best)" (in Japanese). ASCII Media Works. Retrieved 27 May 2012.
  9. 1 2 Fruend, Josh (June 1, 2005). "News - Latest Famitsu review scores - Killer 7 gets a 36/40". GamesAreFun.com. Retrieved 2009-08-02.
  10. Metal Saga, Total Playstation, June 5, 2006
  11. Jenkins, David (June 17, 2005). "Japanese Sales Charts, Week Ending June 12th". Gamasutra.com. Retrieved 2009-08-02.
  12. "GID 2183 - Metal Saga - PS2 - Garaph". Garaph.info. Retrieved 2009-08-02.
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