Mesmero

Mesmero
Publication information
Publisher Marvel Comics
First appearance X-Men #49 (Oct 1968)
Created by Arnold Drake
Don Heck (artist)
Werner Roth
In-story information
Alter ego Vincent (last name unrevealed)
Species Depowered Human mutant
Team affiliations Weapon X
Demi-Men
Brotherhood of Mutants
Notable aliases Junichi, William P. Thorton
Abilities Formerly hypnotism, allowing the ability to psionically hypnotize others

Mesmero (Vincent) is a fictional mutant, a supervillain appearing in American comic books published by Marvel Comics.

Publication history

Mesmero first appeared in X-Men #49 and was created by Arnold Drake, Don Heck, and Werner Roth.

Fictional character biography

Mesmero was originally a small-time crook who posed as a stage hypnotist at high society parties. He would use his mutant powers to 'mesmerize' guests into giving him their possessions and then making them forget about them. Mesmero drew the attention of Magneto, who wanted him to hypnotize Lorna Dane into believing that she was Magneto's daughter. Mesmero successfully took control of large numbers of latent mutants, and captured Lorna Dane.[1] Mesmero was then revealed to be the aide to Magneto, and battled the X-Men in the city of the Demi-Men.[2] Mesmero's master was later revealed to be a robot in the form of Magneto, and a Sentinel attack resulted in Mesmero being captured by Sentinels.[3] Much later, Mesmero had become a carnival manager and mentally compelled the X-Men to serve as carnival performers. The X-Men freed themselves from his control, and as Mesmero then attacked the X-Men, the real Magneto appeared. The Master of Magnetism overpowered Mesmero and rendered him unconscious.[4] Magneto then stranded him in a South American jungle.[5]

Mesmero later performed in a Broadway stage show in New York City, where he battled Spider-Man.[6] Mesmero later escaped to Canada. There, he contended with Alpha Flight and was captured by Persuasion.[7] Mesmero later posed as a psychoanalyst to powerful clients in London. He took control of Excalibur and used them to battle Fenris. Mesmero was defeated by Lockheed the dragon and students from St. Searle's School for Young Ladies.[8]

Mesmero has encountered the X-Men on a few other occasions as well as teams such as X-Factor, and the Dark Riders. The Dark Riders intended to kill him, as they believe he was weak. Mesmero uses his powers to convince them they had thrown him off a high ledge.[9] With Alpha Flight, Mesmero takes over the minds of the junior members and is eventually stopped by the senior ones.[10]

When Mesmero joined the latest incarnation of the Weapon X program, the Director offered to increase Mesmero's hypnotic powers. Mesmero agreed and gained the ability to control entire crowds with a mere glance, instead of a mere handful of people.[11]

To keep the public unaware of the "Neverland" mutant concentration camp, Mesmero posed as a government liaison. With this identity, he informed news reporters that "Neverland" doesn't exist nor is the government involved in abducting mutants.[12]

While he was a member of Weapon X, Mesmero visited his dying mother. He had doctors help her as much as they could and used his powers to mesmerise his mother into believing she was healthy as ever. His mother knew it was an illusion, though, and she told him that she knew shortly before she died. Subsequently, Mesmero began to lose confidence in himself which caused him to lose his powers. Mesmero was transported to Neverland upon the Director's discovery of his power loss.[13]

Brent Jackson, planning on raising a coup on Weapon X, rescued Mesmero. Mesmero spent several months in seclusion as Jackson helped him get his confidence back, and with it his powers.

Mesmero eventually lost his powers for good (along with most of the world's mutants) when the Scarlet Witch altered reality at the climax of the House of M event during Decimation. Devastated and ruined, the once-great supervillain was forced into poverty.[14] Mesmero finally achieved a personal triumph by forming a relationship with a woman who had saved his life, promising to somehow help her in turn. She put her trust in him freely and unconditionally, something he had never managed before without the aid of his powers. At this, Mesmero resolved to put his past behind him and begin living as Vincent.[15]

Mesmero eventually returned to his old life of villainy and became the leader of a newly formed Brotherhood of Evil Mutants. He also appeared to have gotten his powers back.[16] He first had his Brotherhood attack the United Nations and was thwarted by the X-Men. He then had his Brotherhood kidnap the mayor of New York City, Bill de Blasio. It was also discovered by the X-Men that Mesmero had used his powers to brainwash the members of his Brotherhood to join the team and force them to carry out those attacks. Once his control was broken, Mesmero's Brotherhood was dissolved, and Mesmero was arrested. The reason for Mesmero's actions was that he was paid by Lydia Nance, director of the anti-mutant Heritage Initiative, to carry out these acts in order to paint mutants in a bad light.[17]

Powers and abilities

Mesmero was a mutant who has the psionic ability to mentally control the minds of others. Through a combination of careful planning and skill, he could also manipulate the minds of telepaths; though he had to take extreme care, as a telepath was much more prone to realizing/breaking his machinations than a non-psi. He could hypnotize people into doing what he wanted them to do, and alter their minds with false personalities and memories. He could also make them see him as a different person. Mesmero has proved unable to control Magneto, due to his helmet which negates all psychic attacks pertaining to mental influence, and Alysande Stuart with his powers, for unknown reasons.

Mesmero's green skin, once believed to be a mask, is apparently his real skin color. It is not known if he was born this way, or if it developed later in life along with his powers.

At one time, Mesmero wore a costume which allowed him to teleport, leaving only a blip of energy where he once stood. The feat was only used to escape an angry Alpha Flight, and may have been controlled entirely by the technology of the suit, or may have been tied in some way to his mental abilities.

Other versions

Exiles

In Exiles, an alternate reality version of Mesmero, originating from the Earth-653 timeline, was involved with the Weapon X Program before being recruited into Weapon X, the more ruthless counterpart of the Exiles.[18] Early after the formation of the team, Mesmero was killed and his body remained in the Timebreakers' fallen heroes gallery in the crystal palace. After the Exiles took over the place, they sent Mesmero's body back to Earth-653. The corpse was teleported back to the facilities of the Weapon X Program, where it was incinerated.[19]

Another alternate version of Mesmero was revealed to have existed on Earth-127. This Mesmero was part of the Brotherhood of Mutants alongside Magneto, Quicksilver and Scarlet Witch (all gender-swapped, with Scarlet Witch now being called Scarlet Warlock). They planned to make Magneto (who was female in this reality) even powerful than she already was by removing Wolverine's adamantium skeleton out of his body and transfer it into Magneto's body. However the plan went wrong, and Mesmero and the other Brotherhood members fused into one powerful mutant being known as "Brother Mutant".[20]

Age of Apocalypse

In the Age of Apocalypse timeline, Mesmero joined with a group of low level telepaths to create a kind of "psychic pyramid scheme" known as the Overmind which Quentin Quire, the mastermind behind the Overmind, uses to increase his own limited skills.[21] Mesmero along with the telepaths that compose the Overmind are later confronted and killed by the Shadow King.[22]

X-Men '92

During the Secret Wars storyline as part of the X-Men '92 mini-series (which is based on the 90's X-Men TV series), Mesmero was seen in a flashback as a member of Magneto's Brotherhood of Mutants.[23]

In other media

Television

References

  1. X-Men #49
  2. X-Men #50-52
  3. X-Men #60
  4. X-Men #111; Classic X-Men #17
  5. X-Men #112
  6. Amazing Spider-Man #207
  7. Alpha Flight #43
  8. Excalibur #32-34
  9. X-Men (Second Series) #14
  10. Alpha Flight First Series #43
  11. Weapon X #1/2 Wizard Special
  12. Alpha Fight (Second Series) #4-5
  13. Weapon X #11
  14. X-Men Unlimited Volume 2 #13
  15. X-Men Unlimited #17
  16. X-Men Gold (vol. 2) #2
  17. X-Men Gold (vol. 2) #3
  18. Exiles Vol.1 #62
  19. Exiles Vol.1 #65
  20. Exiles Vol.1 #85
  21. Age of Apocalypse #5 (September 2012)
  22. Age of Apocalypse #11 (March 2013)
  23. X-Men '92 Infinite Comic #1
  24. http://marvel.toonzone.net/news.php?action=fullnews&id=806
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.