Sonic the Hedgehog (2006 video game)

Sonic the Hedgehog
The North American box art of Sonic the Hedgehog, depicting the titular character running in the kingdom of Soleanna. The game's logo is shown in the middle of the box, and the Sega logo is printed on the bottom right hand corner.
Developer(s) Sonic Team
Publisher(s) Sega
Director(s) Shun Nakamura
Producer(s) Masahiro Kumono
Artist(s) Akira Mikame
Writer(s) Shun Nakamura
Kiyoko Yoshimura
Shiro Maekawa
Composer(s) Hideaki Kobayashi
Tomoya Ohtani
Mariko Nanba
Taihei Sato
Takahito Eguchi
Series Sonic the Hedgehog
Platform(s) PlayStation 3
Xbox 360
Release

Xbox 360

  • NA: November 14, 2006
  • EU: November 24, 2006
  • AU: November 30, 2006
  • JP: December 21, 2006

PlayStation 3

  • JP: December 21, 2006
  • NA: January 30, 2007
  • PAL: March 23, 2007
Genre(s) Platform, action-adventure
Mode(s) Single-player, multiplayer

Sonic the Hedgehog is a 2006 platform video game developed by Sonic Team and published by Sega for the PlayStation 3 and Xbox 360 consoles. An installment in the Sonic the Hedgehog series, the game was produced in commemoration of the franchise's fifteenth anniversary. It is often informally referred to with reference to its year of release, such as Sonic '06. The story, which acts as a reboot of the series, follows the individual quests of three hedgehogs — Sonic, Shadow, and Silver — to defeat Solaris, an ancient evil pursued by series antagonist Doctor Eggman.

Sonic Team began development following the release of Billy Hatcher and the Giant Egg in 2003. The game was conceived as an original intellectual property before being reworked into an entry in the Sonic series. Developed in the Havok physics engine, Sonic the Hedgehog was intended to relaunch the franchise for the seventh generation. Pre-release reception was positive, with journalists considering the game a possible return to the series' roots. However, the game experienced a difficult development cycle, with team director Yuji Naka resigning partway through development and the staff being split in two to allow development on Sonic and the Secret Rings. The game was rushed to the market to release in time for the holiday season. Versions for the Wii and Microsoft Windows were cancelled.

Sonic the Hedgehog became notable for receiving negative reception upon release. Criticism was directed at the game's perceived lack of polish, with reviewers citing long loading times, a poor camera system, gameplay glitches, a complicated plot, and imprecise control. It has been considered among the worst games in the Sonic series and in the video game medium. Sega delisted the title from retailers in 2010, following its decision to remove all Sonic titles with sub-average Metacritic scores to increase the value of the brand.

Gameplay

Screenshot of Wave Ocean, the first level of Sonic's campaign in Sonic the Hedgehog; this particular screen shows Sonic running at full speed while dodging obstacles. The text on the left-hand side of the screen shows the timer, the number of lives the player has, and the player's score. The meter on the right side shows how much power the player has in order to perform special abilities
Gameplay screenshot of Sonic running across a beach in the first level

Sonic the Hedgehog is a 3D platformer with action-adventure and role-playing elements. The main player characters are the hedgehogs Sonic, Silver and Shadow who feature in separate campaigns called "stories"; other characters are available for short periods. Sonic's story focuses on the speed-based platforming seen on previous Sonic games, with some sections having him run at full speed while dodging obstacles. Another character, Princess Elise, escorts him in some stages by using a special barrier to guard him.[1] Shadow's sections are similarly speedy albeit more combat-oriented with some segments having him ride vehicles.[2] In contrast, Silver's levels are slower and revolve around his use of telekinesis to defeat enemies and solve puzzles. In certain areas, control is switched to a friend character[lower-alpha 1] with their own abilities.[3][4][5][6]

In each story, the player navigates through open-ended hub worlds known as "Town Stages", where they can converse with townspeople, buy character upgrades, and perform missions to progress the story. The main gameplay takes place in linear levels called "Action Stages" that become accessible as the game progresses. Although every character traverses the same levels, each character's unique abilities allow the player to access different areas of each stage and deny them from accessing certain items. Scattered throughout each level are golden rings, which serve as a form of health. The rings can protect a character from a single hit by an enemy or obstacle, at which point they will be scattered and blink before disappearing. Sonic, Shadow, and Silver start the game with a limited number of lives, which are lost when they are hit by an enemy or obstacle with no rings in their possession or encounter any other fatal obstacle. The game ends when the player exhausts their lives.[4][5][6] Every several levels, players will encounter a boss stage; in order to proceed, players must defeat the boss by depleting its health meter.[7]

Sonic the Hedgehog features two multiplayer modes: a cooperative mode where two players must work together to clear levels and collect Chaos Emeralds; and a player versus player mode where two players race against each other.[4] Sega has released several downloadable extensions that add features to single-player gameplay. These include a more difficult single-player mode and a continuous battle mode with all of the game's bosses back-to-back. One downloadable addition, "Team Attack Amigo" mode, sends players through a multitude of levels changing to a different character every two or three levels and culminating in a boss fight.[7]

Plot

In the land of Soleanna, Sonic and Tails protect Princess Elise from her kidnapper Doctor Eggman. Meanwhile, Shadow and his fellow agent Rouge accidentally release an evil spirit, Mephiles, who transports them to a post-apocalyptic future ravaged by a devilish monster, Iblis. Mephiles meets survivors Silver and Blaze and fools them into thinking Sonic is the cause of this destruction, and sends them to the present to kill him. Silver learns that Sonic is not the cause of his world's suffering. Sonic and friends travel between past, present, and future in their efforts to seal Mephiles and Iblis and protect Elise from Doctor Eggman. They learn that Mephiles seeks to bond with Iblis, as they are the two halves of Soleanna's omnipotent god, Solaris. Mephiles succeeds, but Sonic, Shadow, and Silver use the power of the Chaos Emeralds to transform into their super forms and defeat Solaris.

Development

Sonic the Hedgehog had a troubled development, and multiple frequently discussed features were scrapped before the game was released.[8][9] Sonic Team began development on the title after the completion of Billy Hatcher and the Giant Egg (2003).[10] It was originally conceived as an original non-Sonic project; however, it was reworked into a Sonic title as the developers believed the project's realistic tone combined with the world of Sonic would allow them to create expansive levels previously impossible on earlier sixth generation consoles and experiment with multiple play-styles.[11] Series co-creator and team lead Yuji Naka envisioned the next-generation Sonic title as a reboot of the franchise, and wanted to mimic the success of superhero films such as Batman Begins and Spider-Man 2.[12] The game was first announced at the Electronic Entertainment Expo convention in May 2005.[13] At the 2005 Tokyo Game Show, Naka revealed the game's title and said its release would correspond with the series' fifteenth anniversary.[14] Naka later confirmed they would use the Havok engine in an interview with GameSpy, which Sonic Team previously used in their PlayStation 2 title Astro Boy (2004).[15] Game director Shun Nakamura demonstrated the game's use of the engine during their stage shows at Tokyo Game Show.[16]

Doctor Eggman, as he appears in Sonic the Hedgehog. Unlike other incarnations of the character, this design is photorealistic
An early render of Doctor Eggman from Sonic the Hedgehog, highlighting the drastic redesign the character underwent. This redesign was criticized for being "creepily realistic"

As Sonic the Hedgehog was designed to reboot the series for the seventh generation,[10] the design team created a more realistic setting than previous Sonic games and gave the human characters a photorealistic look. Sonic and series antagonist Doctor Eggman were redesigned to better suit this updated environment.[17][18] Various planned features were dropped during development, such as a time of day mechanic[16] similar to the one later implemented in Sonic Unleashed (2008),[19] and additional multiplayer components.[20] At one point in development, Sonic Team considered giving Sonic realistic fur and rubber textures.[16] Silver the Hedgehog's gameplay style was born out of the desire to take advantage of the Havok engine's realistic physics capabilities. Silver was originally conceived as an orange mink before attaining his final hedgehog look over fifty concept designs later.[11] Sonic the Hedgehog features several CGI animated cutscenes produced by Blur Studio.[21] The cast of the Sonic X anime series reprised their voice roles for the game and actress Lacey Chabert supplied the voice of series newcomer and damsel in distress, Princess Elise.[22]

After its reveal, the development team began to face several serious problems, starting with Naka's resignation as the head of Sonic Team partway through development to form his own company, Prope.[8][9] According to former Sega of America CEO Tom Kalinske, Naka's departure affected the spirit of the development team, as he was the only remaining member of the team who had worked on the original Sonic game.[12] Sonic the Hedgehog was originally intended for release on all major seventh generation consoles as well as Microsoft Windows,[23] but when presented with development kits for Nintendo's less powerful Wii console, the game's staff was split in two.[9] Shun Nakamura led one team to finish Sonic the Hedgehog for Xbox 360 and PlayStation 3 while producer Yojiro Ogawa led the other half to begin work on a new Sonic game — later revealed to be Sonic and the Secret Rings — for the Wii.[24][25] Due to the split, the staff was left with an unusually small development team to work on Sonic the Hedgehog. Sega began pressuring the development team to release the game by Christmas 2006, so with their deadline quickly approaching, Sonic Team rushed the final stages of development, ignoring existing bugs and control problems.[12][9][26]

In retrospect, Ogawa noted the final period providing a large challenge for the team. Not only was the Xbox 360 release imminent, but the PS3 launch was scheduled not too long after. This presented tremendous pressure on the team to develop for both systems.[26] Similarly, current series producer Takashi Iizuka would state that "we didn't have any time to polish and we were just churning out content as quick as we could."[12]

Music

The musical score for Sonic the Hedgehog was composed by Hideaki Kobayashi, Tomoya Ohtani, Mariko Nanba, Taihei Sato, and Takahito Eguchi, and was written in various styles of music genres, such as classical, electronic, and rock, and world.[27] The main theme for the game, "His World", was written by Ohtani and performed by Ali Tabatabaee and Matty Lewis of the band Zebrahead. R&B artist Akon performed a remix of the Dreams Come True song "Sweet Sweet Sweet", a song originally from their 1992 album The Swinging Star. The song was previously used as the ending theme to Sonic the Hedgehog 2.[28] Rock band Crush 40 performed Shadow's theme, titled "All Hail Shadow",[27] which was also used in the video game Shadow the Hedgehog (2005).[29] Silver's theme, "Dreams of An Absolution", was performed by singer Lee Brotheron.[30]

Two official soundtrack albums were released on January 10, 2007. Sonic the Hedgehog Vocal Traxx: Several Wills contains seven songs from the game.[31] The complete soundtrack, titled Sonic the Hedgehog Original Soundtrack, features over 90 tracks across three disks.[32][33]

Promotion and release

A demo featuring a short section of a Sonic stage was released via Xbox Live in September 2006.[34] Sega released several packages of desktop wallpaper featuring characters from the game.[28] American publisher Prima Games published an official strategy guide for the game, written by Fletcher Black.[35] Sega also made a deal with Microsoft to run advertisements for the game in Windows Live Messenger.[36]

The Xbox 360 version of Sonic the Hedgehog was released in North America on November 14, 2006,[37] followed by a European release on November 24, 2006.[38] Both versions were released in Japan on December 21, 2006.[39][40] The PlayStation 3 version was released in North America on January 30, 2007,[41] and in Europe on March 23, 2007.[38] The game was also made available digitally via the Xbox Live Marketplace on April 15, 2010.[42] However, in September of that year, various Sonic games with average or below average Metacritic ratings, including Sonic the Hedgehog, were delisted from retailers in order to increase the value of the brand, following the positive pre-release reception to Sonic the Hedgehog 4: Episode I and Sonic Colors.[43]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic46/100[44] (X360)
43/100[45] (PS3)
Review scores
PublicationScore
1UP.comC[2] (X360)
Eurogamer2/10[6] (X360)
Famitsu30/40 (X360)
29/40[46] (PS3)
Game Informer6.75/10[47] (X360)
GameSpot4.4/10[4] (X360)
4.2/10[48] (PS3)
GameSpy[49] (X360)
GamesRadar[50]
GameZone4.5/10 [51] (X360)
IGN4.8/10[3] (X360)
4.2 / 10[52] (PS3)
OXM (UK)6/10[53] (X360)
Play5.5/10[54] (PS3)
8.5/10[5] (X360)
PSM34.7/10[55] (PS3)
TeamXbox6/10[56] (X360)
The A.V. ClubD−[57]

Prerelease reactions to Sonic the Hedgehog were positive. Reception to prior games Sonic Heroes (2003) and Shadow the Hedgehog (2005) had been mixed; after number of well-received showings and demos, some felt Sonic the Hedgehog could be a return to the series' roots.[17] Ricardo Torres of GameSpot said the game "showed a considerable amount of promise" after its showing at the Electronic Entertainment Expo in 2006.[18] In 2008, Brett Elston of GamesRadar said that it had looked "amazing" before its release.[58]

Sonic the Hedgehog became notable for its negative reception upon release, with aggregating review website Metacritic assigning the Xbox 360 version 46/100[44] and the PS3 version 43/100.[45] It remained the lowest-rated original Sonic game on the site until 2014, when it was surpassed by Sonic Boom: Rise of Lyric.[59] Despite selling well enough to earn a Platinum Hits label for the Xbox 360, poor reviews and word-of-mouth contributed to significantly lower sales than past Sonic games, selling only 870,000 units in the first six months of release.[60]

Reviewers were divided on the game's presentation.[3][4] Juan Castro of IGN called the game's graphics, audio, and replay value "decent", and felt its interface and menu system worked well, though they lacked polish.[3] Jeff Gerstmann of GameSpot, however, felt that the game's graphics, while colorful, were bland and only a small improvement over sixth-generation games,[4] a sentiment echoed by Shane Bettenhausen of 1UP.com.[2] Game Informer and Rob Fahey of Eurogamer made note of several graphical glitches,[12][6] and the latter believed that Sonic Team had learned nothing from the criticisms of past games.[6]

Gameplay was also criticized; reviewers found fault with the game's camera system, loading times, controls, level designs, and glitches.[3][6] In a one-star review, Bobbi Dempsey of Common Sense Media found that the game's design was poor and its control system was imprecise.[61] Gerstmann claimed the level design was worsened by the game's "frustrating" camera system.[4] Some criticized how the majority of the game was not spent playing as Sonic; Gerstmann claimed playing as Tails made a level boring.[4] Fahey offered similar criticism, finding that the supporting cast annoyed rather than fleshing the game out, and considered the camera system to be the worst he had ever seen in a video game.[6] Bettenhausen, however, felt that despite the control and level design problems, the game still played like a Sonic game.[2]

The game's plot was a major point of criticism, many found it was confusing and inappropriately dark.[62][4][63] GamesRadar described the story as overwrought[64] and "conceptually challenged".[65] Fahey found its voice acting painful and its cutscenes cringe-worthy.[6] Some unfavorably compared the plot to that of an anime or Final Fantasy.[4][66] The romance between Sonic and the human Princess Elise was especially criticized;[62][64][65] GamesTM stated that it marked the point "the [Sonic] series had veered off into absolute nonsense."[62] Asked whether anyone might accuse the game of supporting bestiality, actress Lacey Chabert, who provides Elise's voice, stated, "Ha! No, you're just being silly. It's not an inappropriate relationship. Let's just say Sonic and Princess Elise have an attraction for each other."[22]

Regarding the game as a whole, Gerstmann described it as "a mess from top to bottom" that would only appeal to core Sonic fans.[4] Castro said that the game had good elements, with brief segments of gameplay that demonstrate how a next-generation Sonic game could work, but found it "rips them away as soon as it shows them".[3] Fahey believed that the game's mistakes could have been noticed in a game released in 1996.[6] Dave Halverson of Play Magazine gave the Xbox 360 version a score of 9.5/10, praising each character's controls and abilities and calling it the best 3D Sonic game yet; in the following issue, however, Halverson reassessed it as 8.5/10, writing that he had been told that the load times and glitches in his review copy would not be in the final version of the game.[5] In a later review of the PS3 version, Halverson was frustrated that the problems had still not been corrected and that the performance was worse despite the extra development time; Halverson gave the PS3 version a 5.5/10.[54]

Retrospective reception has been similarly negative.[62][63] GameTrailers ranked the game #9 in their countdown of the "Top Ten Most Disappointing Games of the Decade."[67] In 2009, GamesTM specifically singled out the game when it ranked the Sonic franchise #1 on their list of "Video Game Franchises That Lost Their Way."[62] The A.V. Club, Kotaku, and Game Informer have called Sonic the Hedgehog the worst game in the Sonic series,[68][9][69] while the staff of GamesRadar named it among the worst video games of all time.[63] In 2015, Patrick Klepek of Kotaku jokingly called the relationship between Sonic and Elise a nod to the series' "erotica community".[1] The same year, Dave Meikleham of GamesRadar listed Sonic and Elise's relationship as one of the "8 wrongest romances in video games".[70] Patrick Arellano of Blasting News felt the game was uninspired and stupid, calling it the worst game he had ever completed.[17]

Legacy

The critical failure of Sonic the Hedgehog is said to have led to a rethinking of the direction of the Sonic series. Later titles in the series have featured only Sonic as a playable character, simpler and more humorous plots, and a larger focus on platforming.[17] The game remains a popular title for "Let's Play" walkthroughs, with players often showing off the game's various glitches.[68]

Sonic the Hedgehog introduced the characters of Silver the Hedgehog, Princess Elise, Mephiles, and Iblis to the Sonic franchise;[71][72] most have made few appearances since.[1][72][17] Silver, however, has appeared as a playable character in both Sonic Rivals (2006) and its sequel,[73] Sonic Riders: Zero Gravity (2007),[74] and Mario & Sonic at the Olympic Winter Games and its sequels,[75] and was a minor supporting character in the Nintendo DS version of Sonic Colors (2010).[76]

To celebrate the Sonic franchise's 20th anniversary, Sega released Sonic Generations (2011), a game that remade aspects of various past games in the series. The PlayStation 3, Xbox 360, and PC version contain a remake of Sonic the Hedgehog's "Crisis City" level.[77] Additionally, every version of the game, including the Nintendo 3DS version, contains a remake of the boss battle with Silver, and musical tracks from the game are unlockable extras.[78] The decision to include Sonic the Hedgehog stages and bosses in Sonic Generations was controversial; Jim Sterling of Destructoid referred to the Silver boss fight as the "catch" of the otherwise high-quality game.[79][80]

An unofficial fan-made remake of the game for Microsoft Windows is being made in the Unity engine by an ensemble of fans known as Gistix.[81] A demo version, featuring a brief gameplay segment for Sonic, was released in 2017. Unlike the original game, the demo was positively received by gaming journalists.[82][83]

Notes

  1. The friend characters include Tails or Knuckles the Echidna for Sonic, Rouge the Bat or E-123 Omega for Shadow, and Amy Rose or Blaze the Cat for Silver.

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