Motoko Kusanagi
Motoko Kusanagi | |
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Ghost in the Shell character | |
Major Motoko Kusanagi as seen in Ghost in the Shell: S.A.C. 2nd GIG | |
First appearance | The Ghost in the Shell |
Created by | Masamune Shirow |
Voiced by |
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Portrayed by |
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Profile | |
Nickname(s) | Major |
Aliases |
Chroma (online name) Mira Killian (2017 film) |
Title | Major |
Affiliations |
Public Security Section 9 JGSDF (formerly) UN Peacekeepers (formerly) |
Major Motoko Kusanagi (Japanese: 草薙 素子 Hepburn: Kusanagi Motoko) is the main protagonist in Masamune Shirow's Ghost in the Shell anime and manga series. She is a synthetic "full-body prosthesis" augmented-cybernetic human employed as the field commander of Public Security Section 9, a fictional law-enforcement division of the Japanese National Public Safety Commission. Being strong-willed, physically powerful, and highly intelligent, she is well known for her skills in deduction, hacking and military tactics.
Conception and creation
Motoko Kusanagi's body was designed by Masamune Shirow to be a mass production model so she would not be conspicuous. Her electrical and mechanical system within is special and features parts unavailable on the civilian market. Shirow intentionally chose this appearance so Motoko would not be harvested for those parts.[3]
In the film adaptation, character designer and key animator supervisor Hiroyuki Okiura, made her different from her original manga counterpart stating, "Motoko Kusanagi is a cyborg. Therefore her body is strong and youthful. However her human mentality is considerably older than she looks. I tried to depict this maturity in her character instead of the original girl created by Masamune Shirow".[4]
Kenji Kamiyama had a difficult time identifying her and could not understand her motives during the first season of Ghost in the Shell: Stand Alone Complex. Due to this, he created an episode in the second season where he recounted her past. He was then able to describe her as a human who was chosen to gain this superhuman power; she probably believes that she has an obligation to use that ability for the benefit of others.[5] English voice actor and director Mary McGlynn states she loved playing the role of Motoko Kusanagi and described her as "someone [who] was that strong, and still kind of feminine at times, but also kick-ass".[6]
Abilities
Computer technology has advanced to such a point that most people possess "cyberbrains" — a technological "organic-synthetic" user interface implant that allows their minds to interact with machines or networks around them. In some cases of extreme trauma, it’s possible to replace large segments of the brain and body with prosthetic counterparts. Major Motoko Kusanagi is one such person, living in a full-body prosthesis after an accident as a child; her only organic parts are her brain and spinal cord. Kusanagi's current body is amongst the most advanced models on the market, possessing 16²/cm² skin tactile elements, meaning she has a greatly heightened sense of touch.
Kusanagi is the most heavily mechanized members of the team and one of the world's best cyberbrain combatants. She is Section 9's best melee fighter and one of the world's most skilled hackers and net divers. Chief Aramaki described her abilities as "...rarer than ESP"; the kind of person that government agencies hire to assassinate without leaving a trace. Considered a "Wizard Class" grey hat, her computer security hacking skills allows her brain–computer interface consciousness in controlling two-external humanoid "drone"-robots remotely with the ability to move from host to host. Kusanagi repeatedly demonstrates ability to hack people's cyber-brains, allowing her to "see through their eyes", or even take control of their bodies altogether. As a cyborg, Kusanagi is able to perform numerous superhuman feats, such as superhuman strength, leaping between skyscrapers, advanced acrobatics, or shooting down a bullet after it was fired at mid-range.
Background
Little is known of Motoko Kusanagi's early history, though the television series hints at some of her background, usually through flashbacks; commonly from the points of view of others, rarely from Kusanagi's. The opening sequence of the Stand Alone Complex series, episodes number 8 "The Fortunate Ones – MISSING HEARTS" and 37 "Kusanagi's Labyrinth - AFFECTION" implies that Kusanagi has spent most of her life in a prosthetic body. Kusanagi is often portrayed wearing provocative dress and attire (or lack of attire) and experiments with "human vices" in an attempt to understand that part of her humanity, and in particular her femininity.
Kusanagi's various incarnations in the different manga or movies or TV series all portray her differently. In the original manga, Kusanagi's portrayal differs from that of the film-versions; she has a much more slapstick, vivacious, and sexy personality. Since each of these have independent storylines, the physical and mental characteristics of Motoko Kusanagi has been modified in different ways to reflect the focus of the story; these changes are reflected in the different ways that artists draw her.
In the 2nd Gig episode "Kusanagi's Labyrinth – AFFECTION" portrays a youthful Kusanagi was involved in a plane crash, the only other survivor of which was Hideo Kuze who later became a member of the "Individual Eleven". After spending an undefined period of time in a coma Kusanagi's "ghost" was transferred into a fully cybernetic-prosthetic body without her prior consent. After this she visited Hideo Kuze in hospital since he was still paralysed from the injuries he had suffered in the crash and eventually convinced him to undergo the cyberization procedure himself.
At the end of the series Kusanagi confessed that she couldn't remember what her real name was, indicating that Motoko Kusanagi is actually only a pseudonym, just as Hideo Kuze's name is as well.
Relationships
In Ghost in the Shell, Kusanagi participates in a lesbian sex splash panel, involving Kurutan and Ran, and has a boyfriend. The unnamed boyfriend works for Section One, and they have been dating for seven months; to which Batou considers this "a new record." In episode 5 of Stand Alone Complex, Kusanagi is offered a cocktail by a provocatively dressed Kurutan while researching the Laughing Man case. Ran walks in and several slides later the two friends sleep next to Motoko on a giant bed. In Ghost in the Shell S.A.C. 2nd GIG, Episode 17 - "DI Mother and Child - RED DATA," having taken an adolescent male to a hotel after rescuing him from yakuza, both share the same bed for the night, with Motoko attempting to seduce the boy and to gain his trust. The boy asks Motoko if cyborgs can still have sex, to which Motoko responds "You care to find out?"[7]
"E-sex" (as depicted in the splash panel) is an illegal act and lucrative "side business" for Motoko, as stated by Masamune Shirow in the back of the manga collection. "Same gender" cyborg-compatibility is an issue, as the users' nervous systems allow shared simultaneous sensations; such intimate connections have the potential for serious medical complications, as illustrated by the accidental arrival of Batou (who is male). Shirow stated in his poster-book, Intron Depot 1, that "I drew an all-girl orgy because I didn't want to draw some guy's butt." The lesbian sex splash panel was cut from the original American release of the manga, as it would have entailed giving the book an "adults only" rating. Ultimately, Shirow decided it wasn't important to the plot. In the second edition, released on November 17, 2004, the scene is completely unedited.
Appearances
In print
Manga series
Motoko is a commanding presence when on assignment, but also trades insults with her troops. She constantly calls Aramaki "Ape Face" as well as other members in Public Security Section 9, and when the Puppet Master reveals the "Motokos" that exist in the minds of those who know her, Aramaki's "Motoko" is sticking her tongue out. She is much more light-hearted and immature in some occasions. Due to the Puppeteer case, she started to change and became much more serious.
In the sequel, Ghost in the Shell 2: Man/Machine Interface, a person known as Motoko Aramaki appears. She identifies herself as containing "Motoko Kusanagi" elements, along with Project 2501, the Puppeteer. She is also identified as "Motoko 11" hinting that there is more than one.
A second character is also introduced in Ghost in the Shell 2: Man/Machine Interface named Millennium, who controls a group named "Stabat Mater" that is researching a process known as "Brain Expansion". This research is apparently called off after Millennium is taken over by Motoko Aramaki. At this time Millennium is revealed to be "'No. 20' (Millennium)," indicating that Millennium is another of the Motoko Kusanagi/Project 2501 hybrid entities.
In film
Animated films
In the 1995 animated film Ghost in the Shell by Mamoru Oshii, the Major's design is significantly different from her original manga appearance. Unlike her manga counterpart, the Major has an androgynous face and rarely shows emotion. Like the manga, Public Security Section 9 investigate the crimes of a genius hacker called the Puppet Master. Kusanagi is frequently portrayed in the film as contemplative and brooding, in contrast to the down-to-earth nature of her partner Batou. Since she has a full cybernetic body, she is not certain her "ghost" retains any humanity and speculates on the possibility that she is entirely synthetic, with artificially generated memories designed to fool her into thinking she was once human. Throughout the movie, she seeks to find answers to her questions and finally meets the Puppet Master, a rogue AI who became sentient and who is also looking for existential meaning. In the climax of the film, Kusanagi and the Puppet Master "merge" to form an entirely new entity that exists free of physical boundaries and can propagate itself through the Net.
In the 2004 follow-up Ghost in the Shell 2: Innocence, picking up three years after the events of the original movie, the Major herself does not make any sort of appearance. Throughout the film, the Major makes her first "true" appearance in Kim's manor, where she breaks into the hallway component of Kim's looping false memories and inserts herself (represented by the little girl prosthetic body she inhabited at the end of the first movie), and providing clues to alert Batou to Kim's attempted "ghost-hack" on himself and Togusa. The Major's "ghost" eventually returns in person to help Batou on the Locus Solus gynoid factory ship. Using a satellite transmission, she attempts to download her "ghost" into one of the Hadaly gynoid production models - however, due to the insufficient memory of the gynoid's e-brain, she is only able to download a fraction of her full "ghost" into the doll. (She notes with marked disdain that the gynoid had barely enough memory for her combat protocols.) Her personality has not changed much from the first movie - she still retains her fondness for philosophy and her considerable skills in battle, though she has also gained the Puppet Master's formidable hacking abilities. In a climactic sequence, she tears apart her mechanical body in the process of opening the ship's CPU hatch in order to hack into it. After successfully locking down the ship and uncovering the truth behind the conspiracy, Kusanagi prepares to once again disappear into the Net, but reassures a despondent Batou that whenever he logs in, she will always be beside him.
Live-action film
In the 2017 DreamWorks Pictures Ghost in the Shell live-action movie directed by Rupert Sanders,[8] Scarlett Johansson plays Motoko,[9] who is initially introduced as Mira Killian (who shares the same initials). It is revealed at the end of the film that she was originally a teenage Japanese girl and activist named Motoko Kusanagi (portrayed by Kaori Yamamoto) who had run away from home one year prior to the events of the film. While living with other critics of cyborg technology in what is referred to as the Lawless Region, she is kidnapped by agents of the Hanka Robotics corporation, who perform experiments upon her and place her brain inside a cybernetic body. In effect, this makes her the first full-body cyborg to be successfully developed. Upon awakening inside her new body, Kusanagi is told that her name is Mira Killian and that her family was killed in a terrorist attack. She is also given false memories and subsequently employed by Section 9. Mira later discovers the secret behind her creation from the film's initial antagonist Kuze, who also underwent experimentation, as well as Dr. Ouelet, who played a primary role in developing her prosthetic body. With the help of Section 9, she consents to having Cutter, the Hanka executive trying to murder her, killed by her boss, Aramaki.
In television
Stand Alone Complex series
The Major retains much of her personality from the manga in the anime series Ghost in the Shell: Stand Alone Complex and its followup Ghost in the Shell: S.A.C. 2nd GIG, although she is not disrespectful toward the Chief like she is in the manga. As in the manga and unlike the movies, where she had black hair and blue-grey eyes, she now has blue-purple hair and red-violet eyes. Throughout the series, The Major maintains her signature commanding presence and authority. Among the various members of Section 9, Kusanagi is usually the one Chief Aramaki singles out to accompany him on official and off the record business. Kusanagi's personal life is not shown much in the first season. She underwent cyberization at a very early age and had trouble adapting to the use of her body which resulted in her inadvertently breaking one of her favorite dolls. She holds a wrist watch as proof of her past.
In the first season, Kusanagi started questioning the use of the Tachikoma sentient tanks, due to them showing signs of individuality and curiosity not suited for combat. Ultimately, she decides to have them stripped of their weaponry and sent back to the lab that manufactured them for analysis and further work. When the Tachikoma sacrificed themselves to save Batou, Major Kusanagi understands that she was wrong in halting the usage of the Tachikoma and proposes that they might have evolved to have ghosts themselves.
In the second season her past was revealed. She was once a little girl who had been in a plane crash causing her to be in a coma. A boy who was also a victim of the plane crash continuously made origami cranes using only his left hand, as much of his body was paralyzed in the accident, in hopes of giving them to her when she woke up. Motoko was eventually taken away when medical complications occurred. The boy thought she had died, but she was actually being cyberized and given a full prosthetic body. When she returned to see the boy, the boy did not recognize her and ignored her. When she left the hospital, the boy realized she was the girl in the coma and made a decision to get cyberized and look for her, but he never saw her again. Throughout the second season, the Major and Section 9 go against a terrorist group called "The Individual Eleven". Believing it to be another stand alone complex they unwillingly teamed up with Kazundo Gouda in order to figure out their motive. When the 11 leaders of the individual eleven reveal themselves, they all kill each other except for Hideo Kuze. It was later revealed that Hideo Kuze was the little boy who Motoko once knew as a child; this discovery caused her some emotional confusion.
In the Ghost in the Shell: Stand Alone Complex: Solid State Society OVA, the Major has left Section 9 for two years and does not appear much in the first half of the film. She first appears on a building jumping off into the darkness. She shows up later as Chroma, to warn Batou to stay away from the "Solid State Society". She returns to her normal body after "Chroma" re-stores herself in the recharging chamber. She is suspected of being the Puppeteer, but is no longer suspected when she rescues Togusa from a (coerced) suicide attempt. She leads Section 9 on a raid to find the Puppeteer. At the end of Solid State Society, she repeats her famous line, "The net is truly vast and infinite."
Arise series
In the Ghost in the Shell: Arise (2013) OVA series, Motoko is completely redesigned from her previous incarnations, as are all members of the main character cast. Her cybernetic body is shown as far younger in appearance and shorter in height to other versions, resembling a teenager or young adult and not much taller than Chief Aramaki. Her hair is blue and cut in a close, straight bang form, and she is usually shown wearing full red leather pants and jackets and high heel boots.
In video game
Motoko is a player character in Ghost in the Shell (1997) for the PlayStation, Ghost in the Shell: Stand Alone Complex (2004) for the PlayStation 2, Ghost in the Shell: Stand Alone Complex (2005) for the PlayStation Portable, and Ghost in the Shell: Stand Alone Complex - First Assault Online (2016) for Microsoft Windows.
Critical reception
Motoko Kusanagi was well received by media. Motoko ranked 13th in IGN's list of the top anime characters of all time in 2009, commenting that "though she may be cool, professional, and mostly artificial, she's unquestionably human, and following her adventures through Ghost in the Shell was never less than fascinating."[10] In 2014, IGN ranked her as the 11th greatest anime character of all time, saying that "Motoko was a stunning example of a strong female character that didn't need to have her feminism make a statement."[11] Derrick L Tucker of THEM noted that the Stand Alone Complex version was easier to get attached to over her film counterpart due to her design and personality.[12]
Motoko's female identity and appearance is countered by the autonomous subjectivity, resulting in a "male" cyborg body which cannot menstruate.[13][note 2] The original film depicts Motoko's identity and ontological concerns with and ends with the evolution of the being, resulting in full subjectivity, through a new form of reproduction with the Puppet Master.[13][note 3] Austin Corbett commented on the lack of sexualization from her team as freedom from femininity, noting that Motoko is "overtly feminine, and clearly non-female."[14]
Notes
- ↑ Maaya Sakamoto voiced a young Motoko in the 1995 film and Stand Alone Complex series
- ↑ The English dubbed version changes the line to "Must be a loose wire." Orbaugh described this change as "sanitized".[13]
- ↑ "The juxtaposition, in the first five minutes of the film, of her reference to menstruation with the scenes of her cyborgian replication, immediately underscores the fact that this film's theme is the problematic of reproductive sexuality in a posthuman subject."[13]
References
- ↑ "Ghost in the Shell Arise Stage Play's Motoko Previewed in Costume". Anime News Network. August 24, 2015. Retrieved June 16, 2017.
- ↑ Truffaut-Wong, Olivia (March 31, 2017). "The 'Ghost In The Shell' Twist Addresses Whitewashing Claims In A Disturbing Way". Bustle.com. Retrieved June 16, 2017.
- ↑ Masamune, Shirow (1995). Ghost in the Shell. Dark Horse.
- ↑ Ghost in the Shell - Production Report (DVD). DVD Extra: Production I.G. 1996.
- ↑ "Interview: Kenji Kamiyama". Production I.G. Retrieved November 8, 2011.
- ↑ "NDK 2011: Interview with Voice Actor and Director Mary Elizabeth McGlynn!". Lytherus.com. Retrieved November 8, 2011.
- ↑ https://en.wikiquote.org/wiki/Ghost_in_the_Shell:_Stand_Alone_Complex#DI:_Repaired_Mother-Child_Relationship.3B_RED_DATA
- ↑ Evry, Max (October 22, 2015). "Ghost in the Shell: The New Movie Gets a Trailer, Images and a Release Date". Comingsoon. Retrieved 17 April 2016.
- ↑ Kroll, Justin (January 5, 2015). "Scarlett Johansson Signs On to Star in DreamWorks’ ‘Ghost in the Shell’ (EXCLUSIVE)". Variety. Retrieved February 11, 2015.
- ↑ "Top 25 Anime Characters of All Time". IGN. Retrieved 2013-09-15.
- ↑ Isler, Ramsey (February 4, 2014). "Top 25 Greatest Anime Characters". IGN. Retrieved March 13, 2014.
- ↑ Tucker, Derrick. "Review of Ghost in the Shell: Stand Alone Complex". T.H.E.M. Anime Reviews. Retrieved 2009-02-09.
- 1 2 3 4 Orbaugh, Sharalyn (November 2002). "Sex and the Single Cyborg: Japanese Popular Culture Experiments in Subjectivity". Volume 88. Science Fiction Studies. Retrieved 16 August 2013.
- ↑ Corbett, Austin (March 2009). "Beyond Ghost in the (Human) Shell". Journal of Evolution and Technology - Vol. 20 Issue 1. pp. 43–50. Retrieved 16 August 2013.
Further reading
- Chipman, Jay Scott (2010). "So Where Do I Go from Here? Ghost in the Shell and Imagining Cyborg Mythology for the New Millennium". In Perlich, John; Whitt, David. Millennial Mythmaking: Essays on the power of science fiction and fantasy literature, films and games. Jefferson, N.C.: McFarland & Co. pp. 167–192. ISBN 978-0-7864-4562-2.
- Dinello, Dan (2010). "Cyborg Goddess". In Steiff, Josef, Tamplin, Tristan D. Anime and Philosophy: Wide Eyed Wonder. Chicago, Ill.: Open Court. ISBN 978-0-8126-9670-7.
- McBlane, Angus (2010). "Just a Ghost in a Shell?". In Steiff, Josef, Tamplin, Tristan D. Anime and Philosophy: Wide Eyed Wonder. Chicago, Ill.: Open Court. ISBN 978-0-8126-9670-7.
- McCarthy, Helen (2006). 500 Manga Heroes & Villains. London: Collins & Brown. p. 114. ISBN 978-1-84340-234-3.
- Napier, Susan J. (2001). "Doll Parts: Technology and the Body in Ghost in the Shell". Anime from Akira to Princess Mononoke: Experiencing Contemporary Japanese Animation (1st ed.). New York: Palgrave. pp. 103–120. ISBN 978-0-312-23863-6.
- Schaub, J. C. (2001). "Kusanagi's body: Gender and technology in mecha-anime" (PDF). Asian Journal of Communication. 11 (2): 79–100. doi:10.1080/01292980109364805. Retrieved 2013-09-26.