The Market for Computer & Video Games
Cover of issue 550 of MCV, from 14 August 2009 | |
Editor | Seth Barton |
---|---|
Former editors | Christopher Dring |
Categories | Video game industry |
Frequency | Weekly |
Paid circulation | 431 |
Unpaid circulation | 9,634 |
Total circulation (2009) | 10,065[1] |
First issue | November 1998 |
Company | NewBay Media |
Country | United Kingdom |
Language | English |
Website |
mcvuk |
ISSN | 1469-4832 |
The Market for Computer & Video Games (short MCV, formerly The Market for Home Computing & Video Games) is a United Kingdom-based trade magazine which focuses on business aspects of the video game industry, including game retailing. It is published every Friday and is available online or via print subscription.[2]
MCV and Japanese video game magazine Famitsu have an exclusive partnership which sees news and content from each magazine appear in the other.[3]
Awards
The MCV Awards first started in 2002, and each year the awards are open to games publishers, retail and distribution, with entries peer-voted and judged by an independent panel of specialists. 2017 marks their 15th anniversary, and each year the awards are sponsored by various companies in the video games industry. In 2017, Dingit.tv was announced as Headline Sponsor, while Aardvark Swift, Gamescom, OPM Recruitment and Playwire Media all backed the event as Event Sponsors.[4]
References
- ↑ Intent Media (10 February 2010). "Standard Certificate of Curculation – MCV: The Market for Home Computing & Video Games" (PDF). ABC. Retrieved 20 July 2016.
- ↑ "Subscribe to the Print Edition". MCV. NewBay Media. Retrieved 20 July 2016.
- ↑ Dinsey, Stuart (26 February 2007). "MCV launches daily service". MCV. NewBay Media. Retrieved 20 July 2016.
- ↑ "MCV Awards 2017 sponsors announced". MCV UK. Retrieved 2017-03-08.