Lode Runner 2
Lode Runner 2 | |
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Developer(s) | Presage Software |
Publisher(s) | GT Interactive (now Infogrames/Atari) (Windows), MacSoft (Mac OS) |
Designer(s) |
Andrew Howat Scott Mathews |
Platform(s) | Mac OS, Windows |
Release | 1998 (Mac OS), September 30, 1998 (Windows) |
Genre(s) | Platform/Puzzle |
Mode(s) | Single player, Multiplayer |
Lode Runner 2 was a computer game released in 1998 for Mac OS and Windows. It's a sequel to Lode Runner: The Legend Returns. It was the first installation of the Lode Runner series to have 3D graphics (they were really isometric-perspective 2d graphics, giving the illusion of 3D), groundbreaking for the series.
Gameplay
In the game, players could play as a woman or a man, named Jake and Jane Peril according to the manual, but the player's default name was Digmo (which was changeable), with the usual goal of collecting gold to go to the next level, avoiding the Mad Monks along the way. However, instead of the usual sidescroller, players were able to move in six different directions on a freeform map (accounting for falling and going up and down ladders). There were separate levels designed for cooperation, as well as Deathmatch in multiplayer mode. The game is an excellent example of the trap-em-up genre, which also includes games like Heiankyo Alien and Space Panic.
Publication history
Lode Runner 2 was made by Presage Software and distributed by GT Interactive on the PC, and MacSoft on the Mac version. The disc, when put into an audio CD player, would play the score, which began on track two.
Reception
Reception | ||||||
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Macworld's Michael Gowan wrote that Lode Runner 2 "lacks the original game's most attractive feature: simplicity. The 3-D perspective requires that you move diagonally rather than left and right, which can be confounding."[1]
External links
References
- 1 2 Gowan, Michael (February 1999). "Name Your Game; From Goofy to Gory, Macworld Reviews 48 Ways to Play". Macworld. Archived from the original on August 10, 2001.