List of games containing time travel
Many games contain time travel elements. This list includes computer and video games, board games, pen and paper role-playing games and play by mail games which strongly feature time travel.
Video games
Time travel has been used and explored by both film, literature, and video games. Unlike films and literature, video games allow the player to interact directly, opening up different forms of gameplay.[1] Time travel as a plot device has been employed in video games since early arcade games.[2] The manipulation of time as an aspect of gameplay entered the mainstream following the release of Prince of Persia: The Sands of Time in 2003, though earlier titles such as 2000's The Legend of Zelda: Majora's Mask have employed it.[1]
Time travel as a storyline element
Title | Year | Platform(s) | Description |
---|---|---|---|
Plants vs. Zombies 2 | 2013 | iOS, Android | This game is the sequel to the original. While defending your front lawn, you find some hot sauce. You give it to Crazy Dave, he puts it on his taco, and eats it. He enjoyed it so much that he wanted to eat it a 2nd time. He introduces his time-machine named Penny. You traveled back in time, but you seemed to have "accidentally" arrived in Ancient Egypt. Later in the Jurassic Marsh, the main antagonist Dr. Zomboss proceeds to state that he has no choice but to enact "Project Paradox" (a possible hint that the next world is the last). Before warping out, he then leaves his final, chilling line "I will perceive you soon, fools!" |
Connections It's a Mind Game | 1995 | Windows | "Connections...provides the ultimate challenge for the quizzical mind. Travel from one environment to the next, looking for clues that explain how you entered this world—and how you can escape."[3] "Lose yourself in hours of mind-twisting gaming simulations. Capture your entire imagination in reality-based situations. Encounter James Burke and other live-action characters who add vitality to the experience."[3] The 3D environments will "draw you into a time and space that you cannot leave without the answers."[3] |
999: Nine Hours, Nine Persons, Nine Doors | 2009 | Nintendo DS, iOS | The antagonist Zero is placed into a death trap at a young age, unlocking their latent psychic powers and allowing them to see into the future. |
Age of Empires | 1997 | Microsoft Windows, Windows Mobile, Macintosh | The cheat code "Big Daddy" would summon a 1993 Chevrolet Camaro driven by a rocket-launcher wielding masked maniac. |
Achron | 2011 | Linux, Mac OS X, Windows | This real-time strategy game offers single-player and multi-player free-form time travel. Players can play at different points in time simultaneously and can stop, slow, and fast forward through the flow of time. Players can also send units through time. |
Ape Escape | 1999 | PlayStation, PlayStation Portable | In this 3D platform game, when a curious ape tries on a special helmet, his intelligence is boosted. This ape, Specter, uses a time machine to conquer different time periods and establish the apes as the most dominant race. The player must travel through time and recapture the apes.[4] |
Back to the Future | 1989 | Nintendo Entertainment System | This NES game is based on the Back to the Future movie. In this game Marty Mcfly travels from 1985 to the year 1955 by mistake. Marty now has to run up the street in a Paperboy game style and collect alarm clocks in order to prevent him and his brothers and sisters from being erased from the photograph. He also has to fight bullies at the malt shop, prevent Lorraine from kissing him by breaking her heart, play the electric guitar by catching music notes and attempt to drive up to 88 MPH in his Delorean time machine car to get back to 1985. |
Back to the Future II & III | 1990 | Nintendo Entertainment System | This NES game is based on the Back to the Future II and III movies. In this game the old Biff Tannen steals the 1950-2000 sports almanac and takes the Delorean time machine to 1955 and gives it to his younger self. As a result, Biff alters 1985, now ruling Hill Valley as a rich man. Marty Mcfly has to time travel in three different time periods, 1955, 1985A, and 2015, to gather 30 items and solve the word puzzle for each item in order to get the sports almanac book and burn it. Later, Doc Brown and Marty are stuck in the year 1875, which should have been 1885. Marty has to gather 10 items and solve the word puzzle for each item. After the puzzles are solved, Marty and Doc can use the train to push the Delorean time machine car to get it to 88 MPH and get back to 1985. |
Back to the Future: The Game | 2010 | Windows, iPad, PlayStation 3, Xbox 360, PlayStation 4, Xbox One | This game is set seven months after Back to the Future Part III in May 1986. Doc gets trapped in 1931 and needs Marty McFly's help. |
Bill & Ted's Excellent Adventure | 1990 | Amiga, C64, MS-DOS | |
Bill & Ted's Excellent Adventure | 1991 | Atari Lynx | This action-adventure game has an overhead perspective. When Bill & Ted's girlfriends are kidnapped they are forced to travel through time collecting musical notes in order to locate them.[5] |
Bill & Ted's Excellent Video Game Adventure | 1991 | Nintendo Entertainment System, Game Boy | This action-adventure game has an isometric perspective. It is related to the film's plot; the duo must restore historical figures to their correct time periods by exploring the game world and collecting objects.[6] |
Bio Senshi Dan: Increaser to no Tatakai | 1987 | Family Computer | |
Bioshock: Infinite | 2013 | Xbox 360, Windows, PlayStation 3 | |
Blinx 2: Masters of Time and Space | 2004 | Xbox | |
Blinx: The Time Sweeper | 2002 | Xbox | |
Bubsy 2 | 1994 | Super Nintendo Entertainment System, Sega Genesis, Game Boy | |
Bugs Bunny and Taz: Time Busters | 2000 | PlayStation, Windows | |
Bugs Bunny: Lost in Time | 1999 | PlayStation, Windows | |
Call of Cthulhu: Dark Corners of the Earth | 2005 | Windows, Xbox | |
Call of Duty: Black Ops | 2010 | Windows, Xbox 360, PlayStation 3, Wii | Continuing from the World at War Zombies map "Der Riese," Edward Richtofen, Tank Dempsy, Nikolai Belinski, and Takeo travel from 1945 to 1963 in a WWII German theater using a teleporter overcharged with a Wunderwaffe DG-2, a fictional weapon. |
Chibi-Robo! | 2005 | GameCube, Wii | |
Chrono Cross | 1999 | PlayStation | It is a continuation of Chrono Triggers, you Play as Serge, a guy who died in a parallel dimension. You travel to the end of the time and then
back into the year AD 1000 and meet some persons and enemies from Chrono Trigger again. Serge faced his fate in this game. |
Chrono Trigger | 1995 | Nintendo DS, PlayStation, Android, iOS, Super NES | A group of heroes from different eras travel back and forth through time in an attempt to prevent the end of the world in the year 1999. |
Chronomaster | 1995 | MS-DOS | |
Chronos Twin | 2007 | Nintendo DS | |
City of Heroes | 2004 | Mac OS X, Windows | |
Clive Barker's Jericho | 2007 | PlayStation 3, Windows, Xbox 360 | |
Clive Barker's Undying | 2001 | Windows, Mac OS X | |
Clock Tower 3 | 2003 | PlayStation 2 | A schoolgirl travels through time to destroy supernatural killers after their final murders. |
Command & Conquer: Red Alert series | 1996–present | Various | Albert Einstein travels back in time to kill Hitler, causing an alternative world war in the 1950s between the USSR and Allies. Time travel would later be used in the campaigns of Command & Conquer: Red Alert 2 and its expansion pack, "Yuri's Revenge". In Command & Conquer: Red Alert 3, the events are further changed when the Soviets utilize their own time machine to kill Einstein in the past and erase him from history, which causes the Soviet Union to not be defeated in war against the Allies and, unintentionally creates a superpower out of Japan: The Empire of the Rising Sun. |
Crash Bandicoot 3: Warped | 1998 | PlayStation | The series' traditional wormholes to the various levels now transport Crash to different points in history. |
Cryostasis: Sleep of Reason | 2008 | Windows | The main protagonist has the ability to penetrate other characters' memories and change the actions taken by them in the past. |
Daikatana | 2000 | Game Boy Color, Nintendo 64, Windows | |
Dark Chronicle | 2002 | PlayStation 2 | |
Darkest of Days | 2009 | Windows, Xbox 360 | Darkest of Days takes the player through time into historic battles in an effort to save key individuals from death. The battles range from Custer's Last Stand at the Battle of Little Bighorn in 1876 to fighting in Pompeii as ash and fire rain down from an erupting Mt. Vesuvius in 79 AD. Other locations include the battles of Antietam and Tannenberg, and a German World War II P.O.W. camp. |
Dino Eggs | 1983 | Apple II, C64 | Time Master Tim must be guided through prehistoric landscapes in order to collect dinosaur eggs and transport them through time to the present. |
Dragon Age: Inquisition | 2014 | PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Windows | A quest in the main timeline transports the main character into an apocalyptic future. The circumstances of the apocalypse are a direct result of the main character's abrupt disappearance earlier in time. Completing the quest by returning to the past allows the character to prevent the apocalyptic future they experienced from occurring. |
Dragon Quest VII | 2000 | PlayStation, Nintendo 3DS | |
EarthBound | 1994 | Game Boy Advance, Super NES | The journey of main character Ness begins after a time traveler, Buzz Buzz, tells him about a future apocalypse which only he and his friends can stop. In the last part of the game, the protagonists travel to the past, when the villain Giygas is most vulnerable. One of Giygas' minions, Porky, escapes to another time period and becomes the main antagonist of Mother 3. |
Ecco the Dolphin: Defender of the Future | 2000 | Dreamcast, PlayStation 2 | The player must travel through different times and time lines in order to restore history. |
The Elder Scrolls II: Daggerfall | 1996 | MS-DOS | The end of the game results in the Agent giving the Totem of Tiber Septim to one of eight factions. Somehow, all eight factions receive the Totem at the same time, and controlling the Numidium, a giant brass golem, with the Totem, achieved whatever goals they had. This event is called "The Warp" in the West, and is thought to have happened due to a "break" in time, in which multiple timelines converged into one. |
The Elder Scrolls V: Skyrim | 2011 | Windows, PlayStation 3, Xbox 360 | The Dovahkiin uses an Elder Scroll in a "time wound" to look back into time to when the time wound was created, which was when that particular Elder Scroll was last used. This is so the Dovahkiin can learn the "Dragonrend" shout, which was used as a key component in banishing Alduin, the main antagonist of the game. |
Empire Earth | 2001 | Windows | During the game's Russian campaign, Sergei Molotov/Molly Ryan must build a time machine to come back to the year 2018 and destroy Grigor Illyanich Stoyanovich's Empire, Novaya Russia. |
Escape From Monkey Island | 2000 | Windows | At one point in the game, the protagonist Guybrush meets his future self, who gives him a key for a gate and some other (useless) items in a certain order, and answers a random question. A few screens later, in order to progress, the player must give his past self the items in the same order and answer the question just as Guybrush in the future did. |
EverQuest: Seeds of Destruction | 2008 | Windows | Players must travel back in time to prevent the forces of Discord from altering the history of Norrath. |
Evil Dead: Hail to the King | 2000 | PlayStation, Dreamcast, Windows | Ash Williams travels to medieval Damascus (year 730). |
Evil Dead: A Fistful of Boomstick | 2003 | PlayStation 2, Xbox | Ash Williams travels through several time periods (the early 20th century, years 1863, 1695, and medieval Asia). |
Evoland 2 | 2015 | Mac OS X, Windows | Players travel between four different time periods, each with its own historical setting and graphical art style that match up with Game Boy graphics, 8-bit graphics, 16-bit graphics and 3D graphics. |
Exile | 1991 | Genesis, TurboGrafx-16 | Console remake of XZR II. |
Final Fantasy | 1987 | Various | The villain Garland travels 2,000 years into the past with the help of the Four Fiends. Garland then sends the Four Fiends 2,000 years into the future to cause global destruction and send his present-day body into the past. |
Final Fantasy VIII | 1999 | PlayStation, Windows | The character Ellone has the ability to send the consciousness of a person she knows back in time and junction it to another person she knows in the past. The plot of Final Fantasy VIII also deals with a sorceress from the future and "Time Compression", in which past, present, and future all mix together. |
Final Fantasy XI | 2002 | PlayStation 2, Windows, Xbox 360 | Once the "Wings of the Goddess" expansion has been applied, players can travel between the present and past during play. |
Final Fantasy XIII-2 | 2011 | PlayStation 3, Xbox 360 | Noel Kreiss comes from the distant future, where he is the last human who travels back in time to change the future. Gameplay heavily involves time travel, including visiting same locations in different eras and using time travel to complete quests and solve mysteries. |
Final Fantasy Legend III | 1991 | Game Boy | This game involves time traveling by boarding a Talon spaceship. To travel to the past, the player must find the past item unit in Elan Present, then use the Past Warp unit at the Talon controls to go to the past, then also find the future item in the Castle of Chaos, then use the Future Warp unit at the Talon controls to go to the future. |
Fire Emblem: Awakening | 2013 | 3DS | Lucina, the daughter of the main protagonist, Chrom, travels back from a post-apocalyptic future where the dragon Grima has taken over. Lucina's friends also travel to the past with her. |
First Samurai | 1993 | Super NES | This game involves time traveling with the Samurai character, who is chasing after the Demon King through time in each level. |
Freedom Force | 2002 | Mac OS X, Windows | Both this game and its sequel, Freedom Force vs. the Third Reich, feature a villainous character named Time Master who has absolute power over time. |
Futurama | 2003 | PlayStation 2, Xbox | The crew must travel back to prevent the sale of Planet Express. They fail in doing so and get themselves killed which provides an infinite loop as the game starts all over again. |
Future Wars | 1989 | Amiga, Atari ST, MS-DOS | A window cleaner is transported through time. |
Gemini: Heroes Reborn | 2016 | Windows, Xbox One, PlayStation 4 | Using a variety of superpowers such as telekinesis and time travel, Cassandra must battle her way through an enemy-filled underground facility called The Quarry in order to save her abducted friend and solve a family mystery. |
God of War II | 2007 | PlayStation 2 | The main character, Kratos, travels back in time to avoid being killed by Zeus. Later in the game, Kratos uses the power of the sisters of fate to travel to a time before the Olympian gods held power over the world and bring the Titans back to his time to destroy the gods. |
Ghost Trick: Phantom Detective | 2011 | Nintendo DS | The main character has the ability to change fate by traveling back in time to four minutes before a person's death. |
Growlanser Wayfarer of Time | 2012 | PlayStation Portable | Two angels from the future travel back in time: Achiel wants to annihilate the humankind, while Youriel, sympathizes with the humans and wants to save them. |
InFamous | 2009 | PlayStation 3 | The superpowered main character, Cole MacGrath, finds out that the main antagonist, Dr. Kessler, is actually a future version of himself from an alternate timeline, who, after his family was killed by an entity known as "The Beast", travelled back in time to prevent his past self from making the same mistakes he did. |
Jak II | 2003 | PlayStation 2 | The plot begins with the protagonist Jak being taken through the "precursor rift gate" to the same location 200 years in the future. Near the end of the game it is revealed that a young kid in this future is actually Jak while he was young, and that he was sent back in time to learn the skills necessary to defeat the antagonist, Kor. |
Jazz Jackrabbit 2 | 1998 | Mac OS, Windows | The protagonists must chase the villainous Devan Shell through various points in time. |
Jazz Jackrabbit 3 | 2000 | Windows | This cancelled sequel would have seen Jazz traveling to a future ruled by Devan Shell. |
The Journeyman Project series | 1992–1999 | Windows | The player controls Gage Blackwood, Agent 5 of the Temporal Security Agency (TSA), a secret organization in charge of guarding the timestream from being altered. Players have to bounce back and forth in time to solve puzzles and find clues, visiting real historical places (Leonardo da Vinci's workshop) or places of legend (Atlantis). Players were also encouraged to not be seen either by avoiding contact with citizens of that time period, appearing as another inhabitant or becoming invisible altogether. |
JumpStart Adventures 3rd Grade: Mystery Mountain | 1996 | Mac OS, Windows | The goal of the game is to prevent a bratty girl from altering history so that her answers to a history quiz she failed will be correct. |
Kingdom Hearts II | 2005 | PlayStation 2 | Sora, Donald and Goofy travel to a past time period (called the Timeless River) when Disney Castle is being built. Black Pete tries to take the Cornerstone of Light that protects the castle from evil, but is stopped by Sora and company, along with Pete's past version. |
Kokotoni Wilf | 1984 | ZX Spectrum | The eponymous protagonist must travel through various time periods to recover the pieces of the Dragon Amulet. |
Legacy of Kain series | 1996–2003 | Various | The game series states that "history abhors a paradox". In the Kain series, the "Timestream" is immutable. Changes made by individuals have no effect on the general flow of time, but major changes can be made by introducing a paradox, at which point the Timestream is forced to reshuffle itself to accommodate the change in history. |
Life Is Strange | 2015 | PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Windows | Life Is Strange is a graphic adventure game that tells the story of student Max Caulfield, a 12th grade student at Blackwell Academy, and how she has got the ability to reverse time so players can redo any action past a certain checkpoint. |
Looney Tunes: Acme Arsenal | 2007 | PlayStation 2, Wii, Xbox 360 | |
Titanic: Adventure Out of Time | 1996 | Microsoft Windows, Macintosh | A former British agent is sent back in time to the RMS Titanic and must complete a previously failed mission to prevent World War I, the Russian Revolution, and World War II. |
The Legend of Zelda: Skyward Sword | 2011 | Wii | Time traveling is used in this Legend of Zelda game. A time gate portal in the Faron area in the Forest Temple allows the player to time travel 1000 years into the past. |
The Lost Vikings | 1992 | Amiga, CD32, Game Boy Advance, Genesis, MS-DOS, Super NES | |
Time Gal | 1985 | Arcade, Various | |
Lost in Time | 1993 | MS-DOS | |
The Magic of Scheherazade | 1987 | Nintendo Entertainment System | |
Maniac Mansion: Day of the Tentacle | 1993 | Mac OS, MS-DOS | The player switches freely between three characters, each trapped in a different era (past, present and future). Gameplay requires sending items back and forth through time and altering historic events in one era to affect another. One humorous example involves altering Betsy Ross' plans for the American flag in order to turn it into a costume to disguise the player in a future controlled by sentient tentacles. |
Mario & Luigi: Partners in Time | 2005 | Nintendo DS | Mario and Luigi travel to the past to help their younger selves fight off an alien invasion. |
Mario's Time Machine | 1993 | Nintendo Entertainment System, Super NES | This educational video game involves Bowser stealing precious artifacts from history, such as Shakespeare's pen and Magellan's ship's steering wheel, and displaying them in his museum. Mario must go back in time to stop Bowser's plan. |
MediEvil 2 | 2000 | PlayStation | |
Millennia: Altered Destinies | 1995 | MS-DOS | |
Mortal Kombat | 2011 | PlayStation 3, Xbox 360, PlayStation Vita, Microsoft Windows | In the beginning of the story, a severely weakened Raiden is about to be killed by Shao Kahn, but casts a last-minute spell on the shattered pieces of his magical amulet, directing it to contact his past self with the vague message "He must win". The act eventually reboots the events of the franchise, though it is successful by the end of the story. |
The New Adventures of the Time Machine | 2000 | Microsoft Windows 98, Windows Me, Windows 95 | An adaptation of H.G. Wells' works, you are a male protagonist thrown out of your own time period and only one can help you - a mythical being, the demi-god Khronos. |
A New Beginning | 2010 | Windows, Wii | This point-and-click adventure game takes place in a post-apocalyptic scenario, where Earth has been destroyed by forces of nature. In the 26th century a group of people execute The Phoenix Plan, in which they travel into the past in an attempt to manipulate the fate of the future. |
Ōkami | 2006 | PlayStation 2, Wii | |
Omega Boost | 1999 | PlayStation | A 3D shoot ‘em up released in 1999. The game was short (only 9 levels) but saw a pilot operating the Omega Boost mecha back in time to stop the artificial intelligence AlphaCore from implanting a virus into ENIAC as part of a war between humans and AlphaCore. |
Onimusha 3: Demon Siege | 2004 | PlayStation 2, Windows | This game features two playable characters who have switched places in time due to the instability of an antagonist's time machine. A feudal Samurai was sent to modern-day Paris, while a modern-day French officer was transported to feudal Japan. |
Original War | 2001 | Windows | In this RTS/RPG, American and Russian troops are sent 2 million years back in time in order to secure the precious mineral "siberit" for themselves. Each campaign features a different plot and several endings. |
Outcast | 1999 | Windows | |
Overwatch | 2016 | A character named Tracer can activate a chest mounted device to go back in time. | |
Pac-In-Time | 1994 | Game Boy, Mac OS, MS-DOS, Super NES | |
Pepper's Adventures in Time | 1993 | MS-DOS, Windows 3.x | A girl, Pepper, and her dog, Lockjaw, travel back in time to Philadelphia in 1764. Pepper is responsible for ensuring that history unfolds the way it should, as well as first locating and subsequently reuniting with Lockjaw. |
Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness | 2007 | Nintendo DS | The player travels back in time to save the future, in which time has stopped altogether. However, it travels to the future and the past with two partners as the events unfold. |
Prisoner of Ice | 1995 | MS-DOS, PlayStation | The player travels back in time to reveal crucial information to the player, and to prevent his own death. |
Prince of Persia sand of time | 28-October, 2003 | Game Boy Advance
PlayStation 2 GameCube Xbox Microsoft Windows Mobile PlayStation 3 |
Prince of Persia: The Sands of Time is a third-person action-adventure puzzle-platform video game developed and published by Ubisoft. First revealed in March 2003, it was released across Game Boy Advance, PlayStation 2, GameCube, Xbox and Microsoft Windows in November 2003. The Sands of Time is a reboot of the Prince of Persia series, created by Jordan Mechner. Mechner served as creative consultant, designer, and scenario writer for The Sands of Time. |
Professor Layton and the Unwound Future | 2008 | Nintendo DS | The story is set in motion by a letter from ten years in the future and a failed time machine demonstration. |
Quantum Break | 2016 | Xbox One, Microsoft Windows | |
Radiant Historia | 2010 | Nintendo DS | |
Rascal | 1998 | PlayStation | The player travels through time to save his father from aliens. |
Ratchet and Clank Future: A Crack In Time | 2009 | PlayStation 3 | Throughout the game, the protagonists make use of various time travel elements, using a gigantic mechanism known as the Great Clock, which regulates time across the universe. In one instance, Ratchet goes back in time two years to find out what happened to Clank's father, and in another the duo travel back ten years to alter the outcome of a large battle on planet Morklon. |
Rift | 2011 | Windows | As part of the tutorial area of the Defiant faction. |
Robotrek | 1994 | Super NES | In this Super NES game, after the player fights the boss Blackmore at the air base, the base blows up, sending the player to the past of Rococo, with the option to alter the past. |
Rock of Ages | 2011 | Xbox 360 | This game follows the story of Sisyphus as he travels through time from ancient Greece through the Middle Ages, Renaissance, and more, ending up in the Romantic era. |
Sam & Max Season Two | 2008, 2009, 2010 | Windows, Wii, Xbox 360, PlayStation 3 | "Chariots of the Dogs" (and to a lesser extent "What's New, Beelzebub?" and "Ice Station Santa") all have time travel in them. |
Serious Sam series | 2001–present | Various | The games First Encounter, Second Encounter, and Next Encounter involve a hero from the future sent back in time by means of ancient Sirian alien technology in order to find a means to reach the homeworld of the alien overlord Mental, who has ravaged Earth in the future. Sam visits ancient Egypt, Incan ruins, English villages, Chinese cities and Roman temples, albeit sometime after their respective civilizations have died off. Serious Sam 2 abandons the time travel theme in favor of various planets. |
Shadow of Memories | 2001 | PlayStation 2, PlayStation Portable, Windows, Xbox | The main character has to travel back in time to prevent his own death and discover his assailant's identity and motive. |
Singularity | 2010 | Xbox 360, PlayStation 3, Windows | In the game, the main character (Captain Nathaniel Renko) acquires the TMD (Time Manipulation Device), created by Dr. Viktor Barisov. Using various time rifts around the island of Katorga-12, the player travels between 1955 and 2010 to save the timeline from the evils of Dr. Demichev. |
Sly Cooper: Thieves in Time | 2013 | PlayStation 3 | Sly, Bentley and Murray have to travel in time in order to save Sly's ancestors from an unknown threat. |
Sonic Generations | 2011 | PlayStation 3, Xbox 360, Nintendo 3DS, Windows | With some help, Eggman sends Sonic and his friends back in time. Several main characters meet up with their past selves to get through reimaginings of older games' stages, as well as to defeat Eggman and his past counterpart. The Time Eater brings them to their final destination as Sonic and his past self become Super Sonic to defeat it. |
Sonic the Hedgehog | 2006 | PlayStation 3, Xbox 360 | The main antagonist is Solaris, a sun god with absolute control of time. In addition, one of its split forms, Mephiles, is capable of time travelling and has the additional ability of creating time portals when used by two users simultaneously. |
Sonic the Hedgehog CD | 1993 | Sega CD, GameCube, PlayStation 2, Windows, Android, iOS | Sonic can travel to the past and future of each Zone in the game by running at top speed for a set amount of time. The goal in each stage is to destroy a machine that the antagonist, Robotnik "Eggman", has placed in the past in order to conquer the future. The future of each Zone will change from "bad" (default, ruined future) to "good" (lively and happy) if the machines are destroyed. |
Space Quest IV: Roger Wilco and the Time Rippers | 1991 | Amiga, Mac OS, MS-DOS, PC-98, Windows | An unusual example, the titular protagonist is sent to past and future iterations of his own game series, including Space Quests I, III, X and XII. The game treats each time period as a separate location, and Roger is never in any danger of creating a paradox, though this changes in the next game, in which he has to ensure the safety of his future wife so that his yet-unborn son can travel back in time to save him at the start of Space Quest IV. |
Spider-Man: Edge of Time | 2011 | Beenox (Wii, PlayStation 3, Xbox 360, Nintendo 3DS) Other Ocean Interactive (NDS) |
Set between 2011 and 2099, Peter Parker and Miguel O'Hara, the Spider-Men of their respective eras, face a foe who has changed history to ensure his own rise to power, and find themselves working across time to undo the changes to history that will result in Peter Parker dying that night. During the game, the time portal created to change history results in actions in the past immediately affecting the future, such as Parker destroying the 2011 prototype of the robot guards currently attacking O'Hara in 2099 and thus erasing them from history. The final villain is revealed to be the corrupted version of Peter Parker in 2099, attempting to rewrite history, but he is defeated when the two Spider-Men work together. |
Star Ocean | 1996 | Super Famicom | |
Steins;Gate | 2009 | Xbox 360, Microsoft Windows, PlayStation Portable, PlayStation 3, iOS | The protagonist, Rintaro Okabe, and his group of friends accidentally create a microwave that can send text messages into the past. Once the messages are sent, Okabe travels between "world lines" and enters the Alpha Timeline where he meets a person using the name John Titor as an alias. Okabe learns that in the year 2036, the world is a dystopia governed by SERN (fictional representation of the actual CERN) and Okabe has to redo the messages he sent to reach the Beta Timeline. As soon as he reverses the world and enters the Beta Timeline, he must travel into the Steins Gate world line in order to prevent World War III. |
Tales of Phantasia | 1995 | Game Boy Advance, PlayStation, PlayStation Portable, Super Famicom | This game features time travel both to the past and the future, using ancient technology. |
Teenage Mutant Ninja Turtles: Turtles in Time | 1991 | Arcade, Super NES | The Turtles must battle their way through time before confronting Krang and Shredder. |
The 7th Saga | 1993 | Super NES | One of the seven players can time travel from the present-day Ticondera to 5000 years into the past Ticondera right after defeating a resurrected Gariso and collecting all seven runes. There in the past the player must explore and walk all the way to the island of Melenam, explore the ice cave and go to Gorsia's castle to defeat Gorsia. |
Thief: Deadly Shadows | 2004 | Windows, Xbox | This game features time travel to the past in the mission "Shalebridge Craddle." |
Time Commando | 1996 | MS-DOS, PlayStation, Windows | The game takes place in the near future. The military, with the help of a private corporation, has created a computer capable of simulating any form of combat from any point in history. However, a programmer from a rival corporation infects the system with a virus that creates a time-distortion vortex, which threatens to swallow the world if it is not destroyed. The player controls Stanley Opar, a S.A.V.E (Special Action for Virus Elimination) operative at the center who enters the vortex to try and stop the virus. In order to accomplish this, the player must combat various real-life enemies throughout different time periods. |
Time Gate: Knight's chase | 1996 | MS-DOS | The player time travels from present-day Paris to medieval France to save his girlfriend. |
Time Lord | 1991 | Nintendo Entertainment System | |
Time Machine | 1990 | Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum | A professor is lost in the depths of time as terrorists ransack his laboratory, blowing up his time machine. The professor must help out the fledgling mankind to evolve and grow civilized. |
Time Pilot | 1982 | Arcade | The player assumes the role of a pilot of a futuristic fighter jet, trying to rescue fellow pilots trapped in different time eras. |
Time Slip | 1993 | Super NES | A scientist has to go back in time to stop an alien invasion. |
Time Soldiers | 1987 | Arcade, Master System | Two soldiers must travel through various time periods to rescue their comrades. |
Time Traveler | 1991 | Arcade | |
Time Traveler | 1980 | TRS-80, Apple II, Commodore PET | In this text adventure, the player has to travel back in time to different eras and places in order to obtain 14 rings. |
Time Zone | 1982 | Apple II | |
Time Hollow | 2008 | Nintendo DS | Using his "Hollow Pen" the main character can draw holes in time to reach through to place or remove objects which affect past events, causing paradox. People who pass through these holes become displaced in time and suffer ill effects. |
Time Twist: Rekishi no Katasumi de... | 1991 | Family Computer Disk System | |
Time-Gate | 1983 | ZX Spectrum | The protagonist must travel back through the time-gates to the year before the Squarm invaded, then destroy them to retroactively prevent the invasion. |
Timequest | 1991 | MS-DOS | The player must travel to various times and places to fix ten key historical events that have been altered by a rogue agent of the Temporal Corps, a branch of the military c. 2090 AD that is dedicated to preventing misuse of time travel technology. Events span from Babylon c. 1361 BC to World War II-era Rome, with several quests involving multiple trips to several different eras (e.g. using fireworks from 9th-century China to convince Attila the Hun not to attack Rome in 452 AD). |
TimeSplitters series | 2000 - 2005 | Various | The player must travel to the past and the future to destroy an evil race of beings called TimeSplitters. The most notable game in the series is TimeSplitters: Future Perfect, in which the player must help both their past and future selves solve puzzles and defeat enemies. |
Where in Time Is Carmen Sandiego? | 1989 | Various | The game and its two derivative television series (Where in Time is Carmen Sandiego? and Where on Earth is Carmen Sandiego?) extensively feature time travel. |
World of Warcraft and its subsequent expansion sets | 2004–present | Windows, Mac OS X | In this MMORPG, players can visit the Caverns of Time, where they can travel in time to key historical periods of the world of Azeroth. |
Zero Escape: Virtue's Last Reward | 2012 | Nintendo 3DS, Playstation Vita | The protagonist Sigma's consciousness is transported 45 years into the future, where a viral pandemic has killed most of the Earth's population. The antagonist Zero III places him in a death game to train him so that he can go back in time and prevent the catastrophe. |
Zero Time Dilemma | 2016 | Windows, Nintendo 3DS, Playstation Vita | Two characters are time travelers who have sent their consciousnesses back 45 years to prevent a viral pandemic from destroying human civilization. Most of the game's characters are powerful psychics capable of jumping between alternate timelines at will, and use this ability to survive a death game. |
Zoda's Revenge: StarTropics II | 1994 | Nintendo Entertainment System | |
XZR | 1988 | PC-88, PC-98, MSX2, X1 | |
XZR II | 1989 | PC-88, PC-98, MSX2 | |
Star Trek Online | 2010–Present | Windows, Xbox One, Playstation 4 | Multiple uses of the slingshot method from the Video series. End game focuses on a Time War to keep the timeline intact. |
Time travel as a gameplay element
Name | Year | Platform(s) | Description |
---|---|---|---|
Achron | 2011 | Linux, Mac OS X, Windows | This game has single-player and multi-player free-form time travel. Players can play at different points in time simultaneously and can stop, slow, and fast forward through the flow of time. Players can also send units through time. |
Blinx | 2002 | Xbox | This is a single-player 3D platformer with time travel. Players can exert some control over time itself; slowing, speeding up, recording, reversing or stopping its flow entirely. |
Blinx 2 | 2004 | Xbox | This is a single-player 3D platformer with time travel, the sequel to Blinx. Players can exert some control over time itself; slowing, speeding up, recording, reversing or stopping its flow entirely. |
Braid | 2008 | Mac OS X, Windows, Linux, Xbox 360 | The protagonist uses many time traveling elements incorporated into gameplay. Each chapter explores a different time travel gameplay effect. |
Chrono Trigger | 1995 | Super NES, Nintendo DS, | The game contains various modes of time travel transport at the player's free will, including portals called "Gates" and, later in gameplay, a flying time machine called the "Epoch". |
Chronotron | 2008 | Browser | The player uses a time machine which can go back to a certain point in time to cooperate with himself to complete puzzles. |
Cursor*10 | 2008 | Browser | Cooperate with your (past) self to click triangles to advance to each level, within a time limit. |
Sonic CD | 1993 | Sega CD | Sonic is supposed to time travel into the past to destroy the robot generators to save the future from the evil schemes of Dr. Robotnik. The player is supposed to find a "past"-labeled checkpoint and gather enough momentum to travel into the past. If the player travels into the future without destroying the Robot Generators in the past, he travels to the "Bad Future", and sees the respective zone fallen in ruin and pollution. If the player goes to the past and destroy the Robot Generators (or collects the Time Stones), he saves the future and creates a "Good Future" where nature and technology are in balance and co-exist with one another. |
Day of the Tentacle | 1993 | Amiga, Mac OS, MS-DOS | The player is in simultaneous control of three separate characters in the same location, initially at the same point in time. For the majority of the game, they are at three different points in time. Actions in one time period affect the circumstances in proceeding time periods. |
Evoland 2 | 2015 | Mac OS X, Windows | Players travel to four different time periods by using "Magilith" stone pillars. By jumping through time, players can change consequences in the future to alter the world |
Final Fantasy XIII-2 | 2011 | PlayStation 3, Xbox 360 | Player can move across different timelines and reverse them to redo them by the Historia Crux system. |
Forza Motorsport 3 | 2009 | Xbox 360 | During races, if a player's vehicle is involved in a normally race-ending crash, he can use the Flashback feature to effectively reverse time in order to rectify the mistake. |
Gateways | 2012 | Windows | Gateways is a 2D platform game set in the lab of an inventor called Ed following an outbreak of a number of his more "creative" experiments. Alongside the traditional platform elements such as jumping on enemies' heads, spikes and moving platforms are the gateway guns. The gateway guns allow the player to place two gateways on the walls, floors and ceilings of the lab so that when he passes through one, he emerges from the other. One gateway gun doesn't just connect to the other's location, but also its time, allowing Ed to travel back in time and encounter earlier versions of himself. |
Gemini: Heroes Reborn | 2016 | Windows, Xbox One, PlayStation 4 | Using a variety of superpowers such as telekinesis and time travel, Cassandra must battle her way through an enemy-filled underground facility called The Quarry in order to save her abducted friend and solve a family mystery. |
LittleBigPlanet Karting | 2012 | PlayStation 3 | There is a power-up called the "Fast Forward" that sends the player to the location he would be in, in the near future. |
Millennia: Altered Destinies | 1995 | PC | The player plays as a man who is given a time traveling spaceship, and charged with the task of correcting the mass extinction of four sentient alien races. |
Prince of Persia: The Sands of Time series | 2003–2005 | Game Boy Advance, GameCube, Mobile phone, PlayStation 2, Windows, Xbox | This is a sub-series of Prince of Persia, consisting of The Sands of Time, Warrior Within, The Two Thrones and The Forgotten Sands. The Prince continuously travels back through time to repair his errors, each time causing a disaster. In the first game, the prince travels back through time to prevent himself from unleashing the sands, therefore causing the Dahaka to pursue him, as seen in Warrior Within; he travels through time to prevent the Sands of Time from being created. In The Two Thrones, his stopping the creation of the Sands of Time resurrects the evil Vizier. In The Forgotten Sands, powers of reversing time are bestowed to the Prince by Razia, Queen of the Marid. |
Race Driver: Grid | 2008 | Nintendo DS, PlayStation 3, Windows, Xbox 360 | During races, if a player's vehicle is involved in a normally race-ending crash, he can use the Flashback feature to effectively reverse time in order to rectify the mistake. |
Sheep, Dog 'n' Wolf | 2001 | PlayStation, Windows | In level 8 the player gets a magical chronometer with which he can travel back to the primordial age to plant seeds and move boulders to manipulate placement of trees and rocks to solve the puzzle. |
Singularity | 2010 | PlayStation 3, Windows, Xbox 360 | Players can use a device called the TMD to cause objects to age and revert aging, and at some points to travel back and forth through time. |
Super Scribblenauts | 2010 | Nintendo DS | Players can spawn a time machine and travel to either prehistoric, Medieval, Western, future and ancient Egyptian times. |
Tales of Maj'Eyal | 2010 | PC | This modern tiled rogue-like game allows to time travel some turns back and change the history, or some turns forward and peek the future using particular abilities of Chronomancy-related classes. |
The Magic of Scheherazade | 1987 | NES | The game allows time travel between five different time periods. |
The Legend of Zelda: Majora's Mask | 2000 | Nintendo 64, GameCube, Nintendo 3DS | Playable character Link has only three days in order to avoid a moon crash into the country of Termina. In order to return to the first day, he uses the Ocarina of Time, which also allows him to slow the flow of time (or restore if it was slowed) or advance half a day. |
The Legend of Zelda: Ocarina of Time | 1998 | Nintendo 64, GameCube, iQue Player, Nintendo 3DS | Link can travel back and forth through time via the Master Sword and the Temple of Time to complete puzzles as a young boy or adult man. |
The Legend of Zelda: Oracle of Ages | 2001 | Game Boy Color | Link uses the Harp of Ages to travel between the distant past and the present. Actions in the past can change the present world. |
The Legend of Zelda: Skyward Sword | 2011 | Wii | The player must activate Timeshift Stones in order to make certain areas time travel, including making robots, mine carts, thorny gates or lasers disappear. |
The Misadventures of P.B. Winterbottom | 2010 | Xbox 360, Windows | A puzzle platform game in which Winterbottom has the ability to record himself to make multiple replaying clones (which can be used as platforms, grab things before falling to their doom, etc.) and to rewind the events since he started the level. |
TimeShift | 2007 | PlayStation 3, Windows, Xbox 360 | Players can stop, slow, and reverse the flow of time during few seconds to aid them during firefights or in order to circumnavigate environmental hazards such as fire and electrified water. |
Zeit² | 2011 | Xbox 360 Windows | Players can actively rewind time and play cooperatively with their former play, which is displayed as a black shadow. They can also fast-forward time and basically double the game speed at will. |
Primary Max[7] | 2012 | Browser | Players cooperate with past selves from a time machine, similar to Chronotron. |
Time Swap[7] | 2001 | Browser | The player goes back and forward in time in the place of his father and himself to find out what caused the father's disappearance. |
Board games
Various kinds of family and simulation games exist, where people play face-to-face or around a table, or within earshot of each other, or passing written notes around, and the topic of the game occasionally includes time travel.
- Alternate Realities, designed by Kelly Coyle
- Khronos
- Time and Again, packaged by Time Line Ltd, designed by Voss & Worzel
- Time Master, Pace setter boxed game, designed by Marc Acres, with several variants such as:
- Red Ace High
- Time Tricks
- Time Marines, designed by Dan Reece
- Time Travel Kriegspiel Chess variant, designed by Macintyre and Reece
- U.S. Patent No. 1, designed by James Ernest and Falko Goettsch
The following are sourced from various pages on BoardGameGeek.com:[8]
- 221B Baker St.: Sherlock Holmes & the Time Machine, designed by X in 1996 for John N. Hansen Co., Inc./University Games; players solve mysteries
- Assassin! The Game of Time Travel, designer uncredited in 1972 for Conflict Magazine/Simulations Design Corporation; abstract strategy, logic, attempt to predict opponent's moves
- LEGO Time Cruisers Game, designer uncredited in 1997 for LEGO/RoseArt/Warren Company; players collect artifacts
- Lost in Time, designed by Talya Shachar for Feldheim Publishers; players collect and replace artifacts
- Perspective: The Time Line Game, designer uncredited in 1993 for The Branch Office, Inc.; players re-arrange historical events; educational
- Time Agent, designed by Thomas Lehmann in 1992 for Prism Games/TimJim Games; players alter time
- Time Bastards, designed by Vince Fryer in 2011, self/web published; players alter time, cooperative or competitive
- Time Control, designed by Rob Arnow and Anthony Thompson in 2003 for Thompson Industries; players battle each other and alter/correct time
- Time Jump, designed by Gerhard Wieser in 2003 for PrintGames.net; players race
- Time Line, designed by Lloyd Krasner in 2002 for Warp Spawn Games; players compete for control of their time line
- The Time Machine, designer uncredited in 1963 for American Toy & Furniture Co., Inc.; players race and collect artifacts
- Time Pirates, designed by Alan R. Moon and Aaron Weissblum in 2000 for Platnik/Rio Grande Games; players collect artifacts
- Time Travel Chess, designed by Gary K. Gifford, self-published in 2003; chess variant, pieces may move back or forward several turns
- Time Travelers, designer uncredited in 1988 for Mabuhay Educational Center, Inc.; players collect artifacts
- Time Tripper, designed by Jim Dunnigan in 1980 for Simulations Publications, Inc.; players battle their way back "home"
- The Time Tunnel Game, designer uncredited in 1966 for Ideal; players race
- Time Tunnels, designed by Robert Von Gruenigen in 1988 for Uncontrollable Dungeon Master; hex and counter hidden movement war game
- Time Twist The Board Game, designed by Matthew Meadows in 2008 for MM Board Games; players steal artifacts from the game and each other
- Time War, designed by J. Stephen Peek in 1979 for Yaquinto; players battle each other and alter/correct time
- Timelag, designed by Mike Vitale in 1980 for Gameshop/Nova Game Designs; wargame, with a relativity mechanic
- TimeLine, designed by James Ernest in 2003 for Cheapass Games; collect artifacts, race, alter time
- TimeLine, designed by George Marino in 1985 for Geo Games; 8 piece chess variant, pieces may be captured from any space they've ever occupied[9][10]
- Timelock, designed by Jason Darrah and web published in 2008; abstract strategy race to match a pattern before the pattern changes
- Wrinkles in Time, designer uncredited (Lloyd Krasner?) in 2004 for Warp Spawn Games; players fight over control of balance tokens
Doctor Who themed boardgames
- Dalek Battle through Time Game, designer uncredited in 2008 for Toy Brokers Ltd; players race, sometimes chased by a dalek
- Doctor Who: The Game of Time & Space, designed by Derek Carver in 1980 for Games Workshop Ltd.; players collect artifacts
- Doctor Who - The Lords of Time, designed by C. Gerard Luft in 2002 for Warp Spawn Games; players race
- Doctor Who: The Time Travelling Action Game, designer uncredited in 2007 for Toy Brokers Ltd.; players defeat game opponents while board changes
- Doctor Who: The Time Wars Family Board Game, designer uncredited in 2010 for Imagination Entertainment Ltd.; players answer trivia, race while board changes
Card games
- 20th Century Time Travel Card Game, designed by Mike Fitzgerald in 2003 for U.S. Games Systems, Inc.; "rummy-like" play, special deck, play direction changes
- Chrononauts
- Doctor Who: Battles in Time, designer uncredited in 2006 for G E Fabbri; collectible card game and magazine
- Doctor Who Collectible Card Game, designed by Eamon Bloomfield and Paul Viall in 1996 for MMG Ltd.; players "overwhelm" their opponent
- Legacy: Gears of Time, designed by Ben Harkins in 2012 for Floodgate Games; play cards to competitively alter time
- Time Gradient, designed by Stephen Tavener in 2003 self-published; uses two decks of standard playing cards, players compete to alter time favorable to their civilization
- Time Travel Baseball, designed by Stanley Frohlich in 1979 for Downey Games/Time Travel Inc; play baseball with ball players from any era (1900-1980s)
- The Time Tunnel Card Game, designer uncredited in 1966 for Ideal many standard playing card games may be played
- Timestream: The Remnant, designed by Patrick Scott in 2002 for Cahaba Productions; collectible card game collect artifacts, alter time
- Timestreams: Deck 1 - Stone Age vs. Future Tech, by Jeremy Holcomb, Joseph Huber (II), Stephen McLaughlin and Dan Tibbles in 2009 for Bucephalus Games; play card combos to earn points
- Towers in Time, designed by Mike Sager in 1994 for Thunder Castle Games; collectible card game
Role-playing games
- Beyond the Supernatural
- C°ntinuum
- DayTrippers[11]
- The Doctor Who Role Playing Game
- Dragon Ball Xenoverse (2015)
- Dungeons and Dragons[12]
- GURPS Time Travel
- LegendMUD - the multi-user dungeon creation of gaming guru Raph Koster
- Mysteries by Vincent (girls): The Time Machine Mystery, designed by Cindy Vincent for Mysteries by Vincent; how-to-host-a-mystery as time travellers
- Palladium Fantasy Role-Playing Game
- Rifts [13]
- Robotech
- Tempus - time travel MUD
- Time Heroes
- Time Lord
- Timemaster
- Timeship (1983)[14]
- Transdimensional Teenage Mutant Ninja Turtles (1989)
- Where in Time is Carmen Sandiego?
Play-by-mail games
Play-by-mail games are games in which the moves and reports are sent by postal mail. Those which contain time travel include:
- Outtime days, designed by Freitas
- Time Trap, designed by Richard Loomis
Game expansions
- Age of Steam: Time Traveler, designed by Charlie Bink and Sean Brown in 2011 for Eagle Games; expands Age of Steam
- Railways Through Time, designed by Charlie Bink in 2011 for Eagle Games; expands Railways of the World
- The Sims 3: Into the Future, by EA Maxis, the eleventh and final expansion for The Sims 3 series before releasing The Sims 4 in Autumn of 2014
- Timestreams: Deck 2 - Medieval vs. Modern Day, by Jeremy Holcomb, Joseph Huber (II), Stephen McLaughlin and Dan Tibbles in 2009 for Bucephalus Games; expansion for Timestreams series
- The Twelve Doctors: The Key to Time, designed by Mark Chaplin and Joe Walerko self-published in 2011; expansion for The Twelve Doctors: Doctor Who Card Game
References
- 1 2 "Time Matters". GamesTM. Imagine Publishing (88): 84–89.
- ↑ Radtke, C.; Enk, Bryan; Frushtick, Russell; Swiderski, Adam. "UGO's Guide to Time Travel - Time Travel in Video Games". UGO Networks. Retrieved 2009-10-03.
- 1 2 3 "Connections - from CDAccess.com". www.cdaccess.com.
- ↑ Marriott, Scott. "Overview - Ape Escape". allgame. Retrieved 2010-11-11.
- ↑ Knight, Kyle. "Overview - Bill & Ted's Excellent Adventure". allgame. Retrieved 2010-11-11.
- ↑ Miller, Skyler. "Overview - Bill & Ted's Excellent Video Game Adventure". allgame. Retrieved 2010-11-11.
- 1 2 "Time Swap - Play on Armor Games". Armor Games.
- ↑ BoardGameGeek.com
- ↑ Steffan O'Sullivan (21 June 2000). "Timeline Game Review: A two-player boardgame by George Marino, published 1985 by Geo Games". Panix.com. Retrieved 25 August 2012.
- ↑ "Timeline". Chessvariants.org. Retrieved 25 August 2012.
- ↑ "DayTrippers Core Rules - As If Productions - DayTrippers - RPGNow.com". www.rpgnow.com.
- ↑ Most notably the Chronomancer supplement for 2nd edition Advanced Dungeons & Dragons.
- ↑ "Palladium Books Store Rifts® Book of Magic". palladium-store.com. Retrieved 4 July 2016.
- ↑ rpg.net. Retrieved 28 January 2013.