List of common resolutions

Computer graphics

For the table below, SAR (storage aspect ratio) is based solely on pixel count. It does not take into account PAR (pixel aspect ratio, pixels may be non-square) and thus the DAR (display aspect ratio, the aspect ratio of the actual image that is displayed) may differ.[note 1]

A list of standard designated VGA display resolutions, commonly used in computing and computer monitors, can also be found at Graphics display resolution.

Computer and handheld screens
Designation Usage W (px) H SAR DAR PAR Pixels
Microvision 16 × 16 1:1 1:1 1:1 256
Timex Datalink USB[1][2] 42 × 11 42:11 1:1 5:9 462
PocketStation 32 × 32 1:1 1:1 1:1 1,024
Etch A Sketch Animator 40 × 30 4:3 4:3 1:1 1,200
Epson RC-20[3] 42 × 32 21:16 1:1 0.762 1,344
GameKing I (GM-218), VMU 48 × 32 3:2 3:2 1:1 1,536
Etch A Sketch Animator 2000 60 × 40 3:2 3:2 1:1 2,400
Hartung Game Master 64 × 64 1:1 1:1 1:1 4,096
Field Technology CxMP smart watch[2] 72 × 64 9:8 1:1 0.889 4,608
Montblanc e-Strap[4] 128 × 36 32:9 1:1 0.281 4,608
Epoch Game Pocket Computer 75 × 64 75:64 1:1 1:1.171875 4,800
Nokia 3210 and many other early Nokia Phones 84 × 48 7:4 2:1 1.143 4,032
Entex Adventure Vision 150 × 40 15:4 3.75 1:1 6,000
first graphing calculators: Casio fx-7000G, TI-81 96 × 64 3:2 3:2 1:1 6,144
Pokémon mini 96 × 64 3:2 3:2 1:1 6,144
TRS-80 128 × 48 8:3 3:2 0.563 6,144
Nokia Series 40 phones 96 × 65 96:65 3:2 1.016 6,240
MetaWatch Strata & Frame watches 96 × 96 1:1 1:1 1:1 9,216
Ruputer 102 × 64 51:32 8:5 1.004 6,528
Atari Portfolio, TRS-80 Model 100 240 × 64 15:4 3.75 1:1 15,360
Atari Lynx 160 × 102 80:51 8:5 1.02 16,320
Sony SmartWatch, Sifteo cubes 128 × 128 1:1 1:1 1:1 16,384
Quarter Quarter VGA (QQVGA) 160 × 120 4:3 4:3 1:1 19,200
Nintendo Game Boy (GB), Game Boy Color (GBC); Sega Game Gear (GG) 160 × 144 10:9 10:9 1:1 23,040
Pebble E-Paper Watch 144 × 168 6:7 6:7 1:1 24,192
Neo Geo Pocket Color 160 × 152 20:19 20:19 1:1 24,320
Palm LoRes 160 × 160 1:1 1:1 1:1 25,600
Apple II HiRes (6 color) and Apple IIe Double HiRes (16 color), grouping subpixels 140 × 192 35:48 4:3 1.828 26,880
VIC-II multicolor, IBM PCjr 16-color, Amstrad CPC 160 × 200 4:5 4:3 5:3 32,000
WonderSwan 224 × 144 14:9 14:9 1:1 32,256
Nokia Series 60 smartphones (Nokia 7650, plus First and Second Edition models only) 208 × 176 13:11 13:11 1:1 36,608
Half QVGA (HQVGA) Nintendo Game Boy Advance 240 × 160 3:2 3:2 1:1 38,400
older Java MIDP devices like Sony Ericsson K600 220 × 176 5:4 5:4 1:1 38,720
Acorn BBC 20 column modes 160 × 256 5:8 4:3 2.133 40,960
Nokia 5500 Sport 208 × 208 1:1 1:1 1:1 43,264
TMS9918 modes 1 (e.g. TI-99/4a) and 2, ZX Spectrum, MSX, Nintendo DS (each screen) 256 × 192 4:3 4:3 1:1 49,152
MSX2 256 × 212 64:53 4:3 1.104 54,272
Apple II HiRes (1 bit per pixel) 280 × 192 35:24 4:3 0.914 53,760
Samsung Gear Fit 432 × 128 27:8 1:1 0.296 55,296
Apple iPod Nano 6G 240 × 240 1:1 1:1 1:1 57,600
Atari 400/800 PAL 320 × 192 5:3 5:3 1:1 61,440
CGA 4-color, Atari ST 16 color, Commodore 64 VIC-II Hires, Amiga OCS NTSC Lowres, Apple IIGS LoRes, MCGA 320 × 200 8:5 4:3 0.833 64,000
Elektronika BK 256 × 256 1:1 1:1 1:1 65,536
UIQ 2.x based smartphones 320 × 208 20:13 3:2 0.975 66,560
Sega Nomad, Neo Geo AES 320 × 224 10:7 3:2 1.05 71,680
Quarter VGA (QVGA) Mega Drive, Nintendo 3DS (lower screen) 320 × 240 4:3 4:3 1:1 76,800
Acorn BBC 40 column modes, Amiga OCS PAL Lowres 320 × 256 5:4 5:4 1:1 81,920
Apple Watch 38mm 272 × 340 4:5 4:5 1:1 92,480
Wide QVGA (WQVGA) common on Windows Mobile 6 handsets 400 × 240 5:3 5:3 1:1 96,000
Palm (PDA) HiRes, Samsung Galaxy Gear 320 × 320 1:1 1:1 1:1 102,400
Wide QVGA (WQVGA) Apple iPod Nano 7G 432 × 240 9:5 9:5 1:1 103,680
Apple IIe Double Hires (1 bit per pixel)[5] 560 × 192 35:12 4:3 0.457 107,520
TurboExpress 400 × 270 40:27 3:2 1.013 108,000
Common Intermediate Format 384 × 288 4:3 4:3 1:1 110,592
WQVGA* variant used commonly for portable DVD players, digital photo frames, GPS receivers and devices such as the Kenwood DNX-5120 and Glospace SGK-70; often marketed as "16:9" 480 × 234 80:39 16:9 0.866 112,320
Teletext and Viewdata 40×25 character screens (PAL non-interlaced) 480 × 250 48:25 4:3 0.694 120,000
Quarter SVGA (qSVGA) selectable in some PC shooters 400 × 300 4:3 4:3 1:1 120,000
Apple iPod Nano 5G 376 × 240 47:30 14:9 0.993 90,240
Apple Watch 42mm 312 × 390 4:5 4:5 1:1 121,680
Atari ST 4 color, CGA mono, Amiga OCS NTSC Hires, Apple IIGS HiRes, Nokia Series 80 smartphones 640 × 200 16:5 4:3 0.417 128,000
Sony PlayStation Portable, Zune HD, Neo Geo X 480 × 272 30:17 16:9 1.007 130,560
MSX2 512 × 212 128:53 4:3 0.552 108,544
Elektronika BK, Polyplay 512 × 256 2:1 2:1 1:1 131,072
Nokia Series 60 smartphones (E60, E70, N80, N90) 416 × 352 13:11 13:11 1:1 146,432
HVGA Handheld PC 640 × 240 8:3 8:3 1:1 153,600
HVGA Palm Tungsten T3, Apple iPhone, Palm (PDA) HiRES+ 480 × 320 3:2 3:2 1:1 153,600
Acorn BBC 80 column modes, Amiga OCS PAL Hires 640 × 256 5:2 4:3 0.533 163,840
Black & white Macintosh (9") 512 × 342 256:171 3:2 1.002 175,104
Nintendo 3DS (upper screen in 3D mode: 2× 400 × 240, one for each eye) 800 × 240 10:3 5:3 0.5 192,000
Macintosh LC (12")/Color Classic (also selectable in many PC shooters) 512 × 384 4:3 4:3 1:1 196,608
Nokia Series 90 smartphones (7700, 7710) 640 × 320 2:1 2:1 1:1 204,800
Enhanced Graphics Adapter (EGA) 640 × 350 64:35 4:3 0.729 224,000
nHD, used by Nokia 5800, Nokia 5530, Nokia X6, Nokia N97, Nokia N8[6] 640 × 360 16:9 16:9 1:1 230,400
Teletext and Viewdata 40×25 character screens (PAL interlaced) 480 × 500 24:25 4:3 1.389 240,000
HGC 720 × 348 60:29 4:3 0.644 250,560
MDA 720 × 350 72:35 4:3 0.648 252,000
Atari ST mono, Amiga OCS NTSC Hires interlaced 640 × 400 8:5 4:3 0.833 256,000
Apple Lisa 720 × 364 180:91 4:3 0.674 262,080
Nokia E90 Communicator 800 × 352 25:11 25:11 1:1 281,600
some older monitors 600 × 480 5:4 5:4 1:1 288,000
Video Graphics Array (VGA) MCGA (in monochome), Sun-1 color 640 × 480 4:3 4:3 1:1 307,200
Amiga OCS PAL Hires interlaced 640 × 512 5:4 4:3 1.066 327,680
Wide VGA (WVGA) 768 × 480 8:5 8:5 1:1 368,640
Wide VGA (WGA) List of mobile phones with WVGA display 800 × 480 5:3 5:3 1:1 384,000
Wide PAL (W-PAL) 848 × 480 53:30 16:9 1.006 407,040
FWVGA List of mobile phones with FWVGA display 854 × 480 427:240 16:9 0.999 409,920
Super VGA (SVGA) 800 × 600 4:3 4:3 1:1 480,000
Quarter FHD (qHD) AACS ICT, HRHD, Motorola Atrix 4G, Sony XEL-1[7] 960 × 540 16:9 16:9 1:1 518,400
Apple Macintosh Half Megapixel[8] 832 × 624 4:3 4:3 1:1 519,168
PlayStation Vita (PSV) 960 × 544 30:17 16:9 1.007 522,240
PAL 16:9 1024 × 576 16:9 16:9 1:1 589,824
Wide SVGA (WSVGA) 1024 × 600 128:75 16:9 1.041 614,400
Double VGA (DVGA) Apple iPhone 4S,[9][10] 4th Generation iPod Touch[11] 960 × 640 3:2 3:2 1:1 614,400
close to WSVGA 1024 × 640 8:5 8:5 1:1 655,360
Panasonic DVCPRO100 for 50/60Hz over 720p - SMPTE Resolution 960 × 720 4:3 4:3 1:1 691,200
Apple iPhone 5 (Retina display) 1136 × 640 71:40 16:9 1.001 727,040
Extended Graphics Array (XGA) Common on 14″/15″ TFT's and the Apple iPad 1024 × 768 4:3 4:3 1:1 786,432
Sun-1 monochrome 1024 × 800 32:25 4:3 1.041 819,200
supported by some GPUs, monitors, and games 1152 × 720 8:5 8:5 1:1 829,440
Apple PowerBook G4 (original Titanium version) 1152 × 768 3:2 3:2 1:1 884,736
Wide XGA (WXGA-H) minimum, 720p HDTV 1280 × 720 16:9 16:9 1:1 921,600
NeXT MegaPixel Display 1120 × 832 35:26 4:3 0.99 931,840
Wide XGA (WXGA) average, BrightView 1280 × 768 5:3 5:3 1:1 983,040
XGA+ Apple XGA[note 2] 1152 × 864 4:3 4:3 1:1 995,328
Apple iPhone 6 1334 × 750 667:375 16:9 0.999 1,000,500
Wide XGA (WXGA) maximum 1280 × 800 8:5 8:5 1:1 1,024,000
Sun-2 Prime Monochrome or Color Video, also common in Sun-3 and Sun-4 workstations 1152 × 900 32:25 32:25 1:1 1,036,800
Network Computing Devices 1024 × 1024 1:1 1:1 1:1 1,048,576
standardized HDTV 720p/1080i displays or “HD ready”, used in most cheaper notebooks 1366 × 768 683:384 16:9 0.999 1,049,088
Apple PowerBook G4 1280 × 854 640:427 3:2 1.001 1,093,120
Sony VAIO P series 1600 × 768 25:12 25:12 1:1 1,228,800
Super XGA "Minus" (SXGA−) 1280 × 960 4:3 4:3 1:1 1,228,800
HTC Vive (per screen) 1080 × 1200 9:10 9:10 1:1 1,296,000
Wide SXGA (WSXGA) 1440 × 900 8:5 8:5 1:1 1,296,000
Wide XGA+ (WXGA+) 1440 × 900 8:5 8:5 1:1 1,296,000
Super XGA (SXGA) 1280 × 1024 5:4 5:4 1:1 1,310,720
Apple PowerBook G4 1440 × 960 3:2 3:2 1:1 1,382,400
HD+ 900p 1600 × 900 16:9 16:9 1:1 1,440,000
Super XGA Plus (SXGA+) 1400 × 1050 4:3 4:3 1:1 1,470,000
similar to A4 paper format (~123 dpi for A4 size) 1440 × 1024 45:32 7:5 0.996 1,474,560
HDV 1080i 1440 × 1080 4:3 4:3 1:1 1,555,200
SGI 1600SW 1600 × 1024 25:16 25:16 1:1 1,638,400
Wide SXGA+ (WSXGA+) 1680 × 1050 8:5 8:5 1:1 1,764,000
available in some monitors 1776 × 1000 222:125 16:9 1.001 1,776,000
Ultra XGA (UXGA) 1600 × 1200 4:3 4:3 1:1 1,920,000
Sun3 Hi-res monochrome 1600 × 1280 5:4 5:4 1:1 2,048,000
Full HD (FHD) 1080 HDTV (1080i, 1080p) 1920 × 1080 16:9 16:9 1:1 2,073,600
Wide UXGA (WUXGA) 1920 × 1200 8:5 8:5 1:1 2,304,000
Full HD Plus (FHD+) Microsoft Surface 3 1920 × 1280 3:2 3:2 1:1 2,457,600
QWXGA 2048 × 1152 16:9 16:9 1:1 2,359,296
supported by some GPUs, monitors, and games 1792 × 1344 4:3 4:3 1:1 2,408,448
supported by some GPUs, monitors, and games 1856 × 1392 4:3 4:3 1:1 2,583,552
CWSXGA NEC CRV43,[12] Ostendo CRVD,[13] Alienware Curved Display[14][15] 2880 × 900 16:5 16:5 1:1 2,592,000
supported by some GPUs, monitors, and games 1800 × 1440 5:4 5:4 1:1 2,592,000
supported by some GPUs, monitors, and games 2048 × 1280 8:5 8:5 1:1 2,621,440
Tesselar XGA (TXGA) 1920 × 1400 48:35 7:5 1.021 2,688,000
Avielo Optix SuperWide 235 projector[16] 2538 × 1080 2.35:1 2.35:1 1.017 2,741,040
Cinema TV from Philips and Vizio, Dell UltraSharp U2913WM, ASUS MX299Q, NEC EA294WMi, Philips 298X4QJAB, LG 29EA93, AOC Q2963PM 2560 × 1080 21:9 21:9 1:1 2,764,800
supported by some GPUs, monitors, and games 1920 × 1440 4:3 4:3 1:1 2,764,800
Microsoft Surface Pro 3 2160 × 1440 3:2 3:2 1:1 3,110,400
Quad XGA (QXGA) iPad (3rd Generation) 2048 × 1536 4:3 4:3 1:1 3,145,728
Maximum resolution of the Sony GDM-FW900, Hewlett Packard A7217A and the 2015 Retina Display MacBook 2304 × 1440 8:5 8:5 1:1 3,317,760
Quad HD (QHD) Dell UltraSharp U2711, Dell XPS One 27, Apple iMac 2560 × 1440 16:9 16:9 1:1 3,686,400
supported by some displays and graphics cards[17][18] 2304 × 1728 4:3 4:3 1:1 3,981,312
Wide QXGA (WQXGA) Apple Cinema HD 30, Dell Ultrasharp U3011, Dell 3007WFP, Dell 3008WFP, Gateway XHD3000, Samsung 305T, HP LP3065, HP ZR30W, Nexus 10 2560 × 1600 8:5 8:5 1:1 4,096,000
Chromebook Pixel 2560 × 1700 128:85 3:2 0.996 4,352,000
Pixel C 2560 × 1800 64:45 64:45 1:1 4,608,000
max. CRT resolution, supported by the Viewsonic P225f and some graphics cards 2560 × 1920 4:3 4:3 1:1 4,915,200
Microsoft Surface Pro 4 2736 × 1824 3:2 3:2 1:1 4,990,464
Apple 15"MacBook Pro's Retina Display 2880 × 1800 8:5 8:5 1:1 5,184,000
Quad SXGA (QSXGA) 2560 × 2048 5:4 5:4 1:1 5,242,880
iPad Pro 2732 × 2048 4:3 4:3 0.999 5,595,136
Quad SXGA+ (QSXGA+) 2800 × 2100 4:3 4:3 1:1 5,880,000
Wide QXGA+ (WQXGA+) HP Envy TouchSmart 14, Fujitsu Lifebook UH90/L, Lenovo Yoga 2 Pro 3200 × 1800 16:9 16:9 1:1 5,760,000
Microsoft Surface Book 3000 × 2000 3:2 3:2 1:1 6,000,000
Wide QSXGA (WQSXGA) 3200 × 2048 25:16 25:16 1:1 6,553,600
Quad UXGA (QUXGA) 3200 × 2400 4:3 4:3 1:1 7,680,000
Ultra-Wide QHD LG and Dell UltraWide monitors 3440 × 1440 43:18 21:9 0.992 4,953,600
Ultra-Wide 4K (UW4K) 3840 × 1600 2.35:1 2.35:1 0.996 6,144,000
4K Ultra HD 1 (4K UHD-1) 2160p, 4000-lines UHDTV (4K UHD) 3840 × 2160 16:9 16:9 1:1 8,294,400
Wide QUXGA (WQUXGA) IBM T221 3840 × 2400 8:5 8:5 1:1 9,216,000
DCI 4K (DCI 4K) 4096 × 2160 256:135 16:9 0.937 8,847,360
Ultra-Wide 5K (UW5K) 21:9 aspect ratio TVs 5120 × 2160 21:9 21:9 1:1 11,059,200
Hex XGA (HXGA) 4096 × 3072 4:3 4:3 1:1 12,582,912
Surface Studio 4500 × 3000 3:2 3:2 1:1 13,500,000
5K Dell UP2715K, Apple 27" iMac 5K Retina Display 5120 × 2880 16:9 16:9 1:1 14,745,600
Wide HXGA (WHXGA) 5120 × 3200 8:5 8:5 1:1 16,384,000
Hex SXGA (HSXGA) 5120 × 4096 5:4 5:4 1:1 20,971,520
Wide HSXGA (WHSXGA) 6400 × 4096 25:16 25:16 1:1 26,214,400
Hex UXGA (HUXGA) 6400 × 4800 4:3 4:3 1:1 30,720,000
8K Ultra HD 2 (8K UHD-2) 4320p, 8000-lines UHDTV (8K UHD) 7680 × 4320 16:9 16:9 1:1 33,177,600
Wide HUXGA (WHUXGA) 7680 × 4800 8:5 8:5 1:1 36,864,000
8192 × 4608 16:9 16:9 1:1 37,748,736
Ultra-Wide 10K (UW10K) 10240 × 4320 21:9 21:9 1:1 44,236,800
8K Fulldome 8192 × 8192 1:1 1:1 1:1 67,108,864

Television

For television, the display aspect ratio (DAR) is shown, not the storage aspect ratio (SAR); analog television does not have well-defined pixels, while several digital television standards have non-square pixels.

Analog TV standards

Analog broadcast television systems
Standard Resolution[19]
(dots × lines)
DAR
(H:V)
Pixels
PAL, SECAM ~520 × 576 4:3 ~299,520
PALplus ~520 × 576 16:9 ~300,000
Undecoded PALplus ~520 × 432 16:9 ~220,000
NTSC ~440 × 480 4:3 ~213,840
Laserdisc ~580 × 480 (NTSC) 4:3 ~268,800
~570 × 576 (PAL/SECAM) ~322,560
Betamax ~320 × 480 (NTSC) 4:3 ~153,600
~310 × 576 (PAL/SECAM) ~178,560
Betamax Superbeta ~380 × 480 (NTSC) 4:3 ~182,400
~370 × 576 (PAL/SECAM) ~213,120
VHS ~320 × 480 (NTSC) 4:3 ~153,600
~310 × 576 (PAL/SECAM) ~178,560
S-VHS ~530 × 480 (NTSC) 4:3 ~192,000
~520 × 576 (PAL/SECAM) ~230,400

Digital TV standards

Digital television standards
Standard Resolution
(dots × lines)
DAR
(H:V)
Pixels
PixelVision 120 × 90 4:3 10,800
Video CD 352 × 240 (NTSC) 4:3 84,480
352 × 288 (PAL) 101,376
UMD 480 × 272 ~16:9 (30:17) 130,560
China Video Disc 352 × 480 (NTSC) 4:3 or 16:9 168,960
352 × 576 (PAL) 202,725
SVCD 480 × 480 (NTSC) 4:3 or 16:9 230,400
480 × 576 (PAL) 276,480
SDTV 480i, EDTV 480p, SMPTE 293M 640 × 480 4:3 or 16:9 or 3:2 307,200
704 × 480 337,920
720 × 480 345,600
852 × 480 408,960
SDTV 576i, EDTV 576p 480 × 576 4:3 or 16:9 276,480
544 × 576 313,344
704 × 576 405,504
720 × 576 414,720
768 × 576 442,368
DVD 720 × 480 (NTSC) 4:3 or 16:9 345,600
720 × 576 (PAL) 414,720
720p (HDTV) 1280 × 720 16:9 921,600
1366 × 768 (FWXGA) 1,049,088
1080i, 1080p (HDTV, Blu-ray) 1920 × 1080 16:9 2,073,600
4K (UHDTV) 3840 × 2160 16:9 8,294,400
8K (UHDTV) 7680 × 4320 16:9 33,177,600

Films

Digital film standards
Standard Resolution DAR Pixels
Digital cinema 2x 2048 × 858 2.39:1 1,757,184
Digital cinema 2x 1998 × 1080 1.85:1 2,157,840
Academy 2x 1828 × 1332 1.37:1 2,434,896
Full Aperture Native 2x 2048 × 1556 1.32:1 3,186,688
Digital cinema 4x 4096 × 1714 2.39:1 7,020,544
Digital cinema 4x 3996 × 2160 1.85:1 8,631,360
Digital Cinema Initiatives 4x (native resolution) 4096 × 2160 1.90:1 8,847,360
Academy 4x 3656 × 2664 1.37:1 9,739,584
Full Aperture 4x 4096 × 3112 1.32:1 12,746,752
6K[20] 6144 × 3160 1.94:1 19,415,040
IMAX Digital[21] 5616 × 4096 1.37:1 23,003,136
Red Epic 617 28000 × 9334 3:1 261,352,000

The below distinguish SAR (aspect ratio of pixel dimensions), DAR (aspect ratio of displayed image dimensions), and the corresponding PAR (aspect ratio of individual pixels), though it currently contains some errors (inconsistencies), as flagged.

Post-production digital working resolutions
Standard Resolution SAR DAR PAR Pixels
DV NTSC 720 × 480 3:2 4:3 10:11 345,600
D1 NTSC 720 × 486 40:27 4:3 9:10 349,920
DV PAL 720 × 576 5:4 4:3 12:11 414,720
D1 PAL 720 × 576 5:4 4:3 16:15 414,720
Panasonic DVCPRO HD 720p 960 × 720 4:3 16:9 4:3 691,200
Panasonic DVCPRO HD 1080, 59.94i 1280 × 1080 32:27 16:9 3:2 1,382,400
Panasonic DVCPRO HD 1080, 50i 1440 × 1080 4:3 16:9 3:2 1,555,200
HDV 1080i/1080p 1440 × 1080 4:3 16:9 4:3 1,555,200
Sony HDCAM (1080) 1440 × 1080 4:3 16:9 3:2 1,555,200
Sony HDCAM SR (1080) 1920 × 1080 16:9 16:9 1:1 2,073,600
Academy 2x 1828 × 1332 1.37:1 1.37:1 1:1 2,434,896
Full Aperture Native 2x 2048 × 1556 1.316 4:3 ~1:1 3,186,688
Academy 4x 3656 × 2664 1.37:1 1.37:1 1:1 9,739,584
Full Aperture 4x 4096 × 3112 1.316 4:3 ~1:1 12,746,752

Video conferencing

Video conferencing standards
Standard Resolution SAR Pixels
SQCIF (Sub Quarter CIF) 128 × 96 1.33:1 12,288
QCIF (Quarter CIF) 176 × 144 1.22:1 25,344
CIF (or FCIF) 352 × 288 1.22:1 101,376
4CIF (4 * CIF) 704 × 576 1.22:1 405,504
16CIF (16 * CIF) 1408 × 1152 1.22:1 1,622,016

See also

Notes

  1. LCD panels' resolutions are often quoted in terms of raw subpixels, misnamed "pixels" in manufacturer's specifications. Each real pixel includes one subpixel for each of three colors, so calling subpixels "pixels" inflates the claimed resolution by a factor of three. This bit of marketing obfuscation is calculated as horizontal resolution × vertical resolution × 3. For example: 640 × 480 VGA is 921,600 subpixels, or 307,200 pixels, 800 × 600 SVGA is 1,440,000 subpixels, or 480,000 pixels, and 1024 × 768 XGA is 2,359,296 subpixels, but only 786,432 full-color pixels.
  2. Apple Computer 1 megapixel standard

References

  1. Joris van den Heuvel. "Timex Datalink USB". Retrieved 2013-12-18.
  2. 1 2 "Multi-Purpose Data Displays as Wrist Watch Replacement". CiteSeerX 10.1.1.105.8049Freely accessible.
  3. Computer Watch Fun Archived 16 April 2012 at the Wayback Machine.
  4. Montblanc e-Strap specs - Engadget
  5. "Apple IIc Flat Panel Display". Shrine Of Apple. 2011-09-28. Retrieved 2013-12-18.
  6. "Device Details - Nokia 5800 XpressMusic". Forum.nokia.com. Archived from the original on 5 April 2010. Retrieved 2013-12-18.
  7. "NEC LCD Technologies Develops 3.5-Inch New System-on-Glass LCD Module Boasting Industry-Leading Picture Quality". Free Online Library. 2006-11-13. Retrieved 2013-12-18.
  8. Apple Computer ½ Megapixel standard
  9. John Gruber (2010-04-19). "Why 960 × 640". Retrieved 2013-12-18.
  10. "iPhone 4S Tech Specs (Apple)". Apple. Archived from the original on 4 January 2014. Retrieved 2014-01-04.
  11. "iPod touch (4th generation) - Technical Specifications". Apple. 2011-11-21. Retrieved 2014-01-04.
  12. Ricker, Thomas. "NEC CRV43: 43-inches of curve on sale July". Engadget. Retrieved 2013-12-18.
  13. "Ostendo CRVD". Crvd.com. Archived from the original on 21 June 2012. Retrieved 2013-12-18.
  14. Dybwad, Barb. "Alienware curved display rocks Crysis at 2880 × 900". Engadget. Retrieved 2013-12-18.
  15. Brown, Rich (2008-01-06). "If you're a gamer, you want this monitor". CNET. Retrieved 2013-12-18.
  16. "Avielo Optix-SuperWide235" (PDF). February 2010. Archived from the original (PDF) on 19 March 2012. Retrieved 2013-12-18.
  17. "Display settings differ on identical monitors". Retrieved 2013-12-18.
  18. "Multiscan G520 - feodora80 log - Netease blog". Archived from the original on 19 December 2013. Retrieved 2013-12-18.
  19. Horizontal resolutions are approximated using the sampling theorem, while vertical resolutions (lines) are fixed, standardized values
  20. Epic Dragon Tech Specs
  21. Steve Wright (2012). Digital compositing for film and video, Volume 10. Taylor & Francis. p. 342. ISBN 9780240807607. Retrieved 2013-12-18.

Further reading

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